forked from noxious/client
Worked on map
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@ -7,8 +7,7 @@ const gameConfig = {
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_BOTH,
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width: 1280,
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height: 720,
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},
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render: {
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roundPixels: true,
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@ -19,6 +18,20 @@ const gameConfig = {
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}
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</script>
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<style>
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.game-container {
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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border: 1px solid white;
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}
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.game {
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border: 1px solid red;
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}
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</style>
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<template>
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<div class="game-container">
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<Game :config="gameConfig" class="game" />
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@ -7,41 +7,34 @@ class Example extends Phaser.Scene
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}
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preload () {
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this.load.image('tiles', '/assets/tilesets/1.png');
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this.load.image('tiles', '/assets/tilesets/default.png');
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}
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/**
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* tile width: 63,
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* tile height: 32,
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* total w: 640,
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* total h: 4000,
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*/
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create () {
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const mapData = new Phaser.Tilemaps.MapData({
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width: 63,
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height: 32,
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tileWidth: 63,
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tileHeight: 32,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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format: Phaser.Tilemaps.Formats.ARRAY_2D,
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width: 10,
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height: 10,
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tileWidth: 64,
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tileHeight: 32,
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});
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const map = new Phaser.Tilemaps.Tilemap(this, mapData);
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const tileset = map.addTilesetImage('1', 'tiles');
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const layer = map.createBlankLayer('layer', tileset, 350, 200);
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const tileset = map.addTilesetImage('tiles', 'tiles');
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const layer = map.createBlankLayer('layer', tileset);
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const data = [
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[ 1, 2, 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
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];
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let y = 0;
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@ -53,11 +46,14 @@ class Example extends Phaser.Scene
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y++;
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});
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var cam = this.cameras.main;
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// middle of the screen by default
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const centerX = map.widthInPixels / 1.5;
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const centerY = map.heightInPixels / 2;
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layer.setPosition(centerX, centerY);
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let cam = this.cameras.main;
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this.input.on("pointermove", function (p) {
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if (!p.isDown) return;
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cam.scrollX -= (p.x - p.prevPosition.x) / cam.zoom;
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cam.scrollY -= (p.y - p.prevPosition.y) / cam.zoom;
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});
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