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forked from noxious/client

Merge remote-tracking branch 'origin/main' into feature/map-refactor

# Conflicts:
#	src/components/gameMaster/mapEditor/Map.vue
#	src/components/gameMaster/mapEditor/partials/MapObjectList.vue
#	src/components/gameMaster/mapEditor/partials/TileList.vue
#	src/components/screens/MapEditor.vue
#	src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
This commit is contained in:
2025-02-04 15:15:29 +01:00
45 changed files with 1162 additions and 985 deletions

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@ -1,123 +1,45 @@
<template>
<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<Sprite ref="charSprite" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY" :origin-y="1" :flipX="isFlippedX" />
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
<ChatBubble :mapCharacter="props.mapCharacter" />
<HealthBar :mapCharacter="props.mapCharacter" />
<CharacterHair :mapCharacter="props.mapCharacter" />
<Sprite ref="characterSprite" :origin-y="1" :flipX="isFlippedX" />
</Container>
</template>
<script lang="ts" setup>
import config from '@/application/config'
import { Direction } from '@/application/enums'
import { type MapCharacter } from '@/application/types'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { CharacterTypeStorage } from '@/storage/storages'
import HealthBar from '@/components/game/character/partials/HealthBar.vue'
import { useCharacterSprite } from '@/composables/useCharacterSpriteComposable'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { refObj, Sprite, useScene } from 'phavuer'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}
import { Container, Sprite, useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
mapCharacter: MapCharacter
}>()
const charSprite = refObj<Phaser.GameObjects.Sprite>()
const charSpriteId = ref('')
const gameStore = useGameStore()
const mapStore = useMapStore()
const scene = useScene()
const currentPositionX = ref(0)
const currentPositionY = ref(0)
const isometricDepth = ref(1)
const isInitialPosition = ref(true)
const tween = ref<Phaser.Tweens.Tween | null>(null)
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSprite(scene, props.tilemap, props.mapCharacter)
const updateIsometricDepth = (positionX: number, positionY: number) => {
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
}
const handlePositionUpdate = (newValues: any, oldValues: any) => {
if (!newValues) return
const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
const newPositionX = tileToWorldX(props.tilemap, positionX, positionY)
const newPositionY = tileToWorldY(props.tilemap, positionX, positionY)
if (isInitialPosition.value) {
currentPositionX.value = newPositionX
currentPositionY.value = newPositionY
isInitialPosition.value = false
return
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
updatePosition(newValues.positionX, newValues.positionY, direction)
}
if (tween.value?.isPlaying()) {
tween.value.stop()
}
const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
if (distance >= config.tile_size.width / 1.1) {
currentPositionX.value = newPositionX
currentPositionY.value = newPositionY
return
}
const duration = distance * 5.7
tween.value = props.tilemap.scene.tweens.add({
targets: { x: currentPositionX.value, y: currentPositionY.value },
x: newPositionX,
y: newPositionY,
duration,
ease: 'Linear',
onStart: () => {
if (direction === Direction.POSITIVE) {
updateIsometricDepth(positionX, positionY)
}
},
onUpdate: (tween) => {
// @ts-ignore
currentPositionX.value = tween.targets[0].x
// @ts-ignore
currentPositionY.value = tween.targets[0].y
},
onComplete: () => {
if (direction === Direction.NEGATIVE) {
updateIsometricDepth(positionX, positionY)
}
}
})
}
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
return Direction.UNCHANGED
}
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const charTexture = computed(() => {
const spriteId = charSpriteId.value ?? 'idle_right_down'
const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(props.mapCharacter.character.rotation) ? 'left_up' : 'right_down'
return `${spriteId}-${action}_${direction}`
})
const updateSprite = () => {
if (props.mapCharacter.isMoving) {
charSprite.value!.anims.play(charTexture.value, true)
} else {
charSprite.value!.anims.stop()
charSprite.value!.setFrame(0)
charSprite.value!.setTexture(charTexture.value)
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
updateSprite()
}
}
@ -126,51 +48,22 @@ watch(
positionX: props.mapCharacter.character.positionX,
positionY: props.mapCharacter.character.positionY,
isMoving: props.mapCharacter.isMoving,
rotation: props.mapCharacter.character.rotation
rotation: props.mapCharacter.character.rotation,
isAttacking: props.mapCharacter.isAttacking
}),
(newValues, oldValues) => {
if (!newValues) return
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
updatePosition(newValues.positionX, newValues.positionY, direction)
}
// Handle animation updates
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
updateSprite()
}
}
handlePositionUpdate
)
onMounted(async () => {
let character = props.mapCharacter.character
await initializeSprite()
const characterTypeStorage = new CharacterTypeStorage()
const spriteId = await characterTypeStorage.getSpriteId(character.characterType!)
if (!spriteId) return
charSpriteId.value = spriteId
await loadSpriteTextures(scene, spriteId)
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
charSprite.value!.setName(props.mapCharacter.character!.name)
if (character.id === gameStore.character!.id) {
if (props.mapCharacter.character.id === gameStore.character!.id) {
mapStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still
scene.cameras.main.startFollow(charSprite.value as Phaser.GameObjects.Sprite)
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
}
updatePosition(character.positionX, character.positionY, character.rotation)
})
onUnmounted(() => {
tween.value?.stop()
cleanup()
})
</script>

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@ -1,51 +1,54 @@
<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
<Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" />
</template>
<script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
import { computed, onMounted, ref } from 'vue'
const props = defineProps<{
mapCharacter: MapCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const hairSpriteId = ref('')
const sprite = ref<SpriteT | null>(null)
const texture = computed(() => {
const { rotation, characterHair } = props.mapCharacter.character
const spriteId = characterHair?.sprite?.id
const { rotation } = props.mapCharacter.character
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
return `${hairSpriteId.value}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
depth: 9999,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value,
y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
texture: texture.value
}
})
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(async () => {
const characterHairStorage = new CharacterHairStorage()
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!)
if (!spriteId) return
hairSpriteId.value = spriteId
const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.get(spriteId)
await loadSpriteTextures(scene, spriteId)
})
</script>

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@ -1,5 +1,5 @@
<template>
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<Container ref="characterChatContainer" :depth="999">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container>
@ -12,12 +12,10 @@ import { onMounted } from 'vue'
const props = defineProps<{
mapCharacter: MapCharacter
currentX: number
currentY: number
}>()
const game = useGame()
const charChatContainer = refObj<Phaser.GameObjects.Container>()
const characterChatContainer = refObj<Phaser.GameObjects.Container>()
const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.mapCharacter.character.name}_chatBubble`)
@ -41,7 +39,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
}
onMounted(() => {
charChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
charChatContainer.value!.setVisible(false)
characterChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
characterChatContainer.value!.setVisible(false)
})
</script>

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@ -1,5 +1,5 @@
<template>
<Container :depth="999" :x="currentX" :y="currentY">
<Container :depth="999">
<Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
@ -12,8 +12,6 @@ import { Container, RoundRectangle, Text, useGame } from 'phavuer'
const props = defineProps<{
mapCharacter: MapCharacter
currentX: number
currentY: number
}>()
const game = useGame()

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@ -1,12 +1,12 @@
<template>
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
<div class="relative">
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="" />
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
<img draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" alt="Close button icon" />
</button>
</div>
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
@ -17,7 +17,7 @@
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
</div>
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" alt="Plus button icon" />
</a>
</div>
<div class="flex justify-between">
@ -37,20 +37,20 @@
</div>
</div>
</div>
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" alt="Player character sprite" />
<div class="flex flex-col items-end gap-0.5">
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" />
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" alt="Helmet icon" />
</div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" />
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" alt="Chestplate icon" />
</div>
<div class="flex gap-0.5 items-end">
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" />
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" alt="Boots icon" />
</div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" />
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" alt="Legs icon" />
</div>
</div>
</div>
@ -119,111 +119,44 @@
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
import { computed, onMounted, onUnmounted, ref } from 'vue'
const gameStore = useGameStore()
let startX = 0
let startY = 0
let initialX = 0
let initialY = 0
let modalPositionX = 0
let modalPositionY = 0
let modalWidth = 286
let modalHeight = 483
const width = ref(modalWidth)
const height = ref(modalHeight)
const x = ref(0)
const y = ref(0)
const width = ref(286)
const height = ref(483)
const x = ref(window.innerWidth / 2 - 143)
const y = ref(window.innerHeight / 2 - 241)
const isDragging = ref(false)
const modalStyle = computed(() => ({
top: `${y.value}px`,
left: `${x.value}px`,
width: `${width.value}px`,
height: `${height.value}px`,
maxWidth: '100vw',
maxHeight: '100vh'
height: `${height.value}px`
}))
function startDrag(event: MouseEvent) {
isDragging.value = true
startX = event.clientX
startY = event.clientY
initialX = x.value
initialY = y.value
event.preventDefault()
const startX = event.clientX - x.value
const startY = event.clientY - y.value
function drag(event: MouseEvent) {
if (!isDragging.value) return
x.value = event.clientX - startX
y.value = event.clientY - startY
}
function stopDrag() {
isDragging.value = false
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
}
addEventListener('mousemove', drag)
addEventListener('mouseup', stopDrag)
}
function drag(event: MouseEvent) {
if (!isDragging.value) return
const dx = event.clientX - startX
const dy = event.clientY - startY
x.value = initialX + dx
y.value = initialY + dy
adjustPosition()
}
function stopDrag() {
isDragging.value = false
}
function adjustPosition() {
x.value = Math.min(x.value, window.innerWidth - width.value)
y.value = Math.min(y.value, window.innerHeight - height.value)
}
function initializePosition() {
width.value = Math.min(modalWidth, window.innerWidth)
height.value = Math.min(modalHeight, window.innerHeight)
if (modalPositionX !== 0 && modalPositionY !== 0) {
x.value = modalPositionX
y.value = modalPositionY
} else {
x.value = (window.innerWidth - width.value) / 2
y.value = (window.innerHeight - height.value) / 2
}
}
watch(
() => gameStore.uiSettings.isCharacterProfileOpen,
(value) => {
gameStore.uiSettings.isCharacterProfileOpen = value
if (value) {
initializePosition()
}
}
)
watch(
() => modalWidth,
(value) => {
width.value = Math.min(value, window.innerWidth)
}
)
watch(
() => modalHeight,
(value) => {
height.value = Math.min(value, window.innerHeight)
}
)
watch(
() => modalPositionX,
(value) => {
x.value = value
}
)
watch(
() => modalPositionY,
(value) => {
y.value = value
}
)
function keyPress(event: KeyboardEvent) {
if (event.altKey && event.key === 'c') {
gameStore.toggleCharacterProfile()
@ -232,14 +165,9 @@ function keyPress(event: KeyboardEvent) {
onMounted(() => {
addEventListener('keydown', keyPress)
addEventListener('mousemove', drag)
addEventListener('mouseup', stopDrag)
initializePosition()
})
onUnmounted(() => {
removeEventListener('keydown', keyPress)
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
})
</script>

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@ -7,7 +7,7 @@
</div>
</div>
<div class="w-96 mx-auto relative">
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" alt="" />
<input
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
placeholder="Type something..."
@ -85,11 +85,14 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
if (!mapStore.characterLoaded) return
const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
if (!charChatContainer) return
const characterContainer = scene.children.getByName(data.character.name) as Phaser.GameObjects.Container
if (!characterContainer) return
const chatBubble = charChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
const chatText = charChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
const characterChatContainer = characterContainer.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
if (!characterChatContainer) return
const chatBubble = characterChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
const chatText = characterChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
if (!chatText || !chatBubble) return
function calculateTextWidth(text: string, font: string, fontSize: number): number {
@ -115,24 +118,24 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
// setText but with max. char limit of 90
chatText.setText(data.message.substring(0, 90))
charChatContainer.setVisible(true)
characterChatContainer.setVisible(true)
/**
* Hide chat bubble after a few seconds
*/
// Clear any existing hide timer
if (charChatContainer.getData('hideTimer')) {
clearTimeout(charChatContainer.getData('hideTimer'))
if (characterChatContainer.getData('hideTimer')) {
clearTimeout(characterChatContainer.getData('hideTimer'))
}
// Set a new hide timer
const hideTimer = setTimeout(() => {
charChatContainer.setVisible(false)
characterChatContainer.setVisible(false)
}, 3000)
// Store the timer on the container itself
charChatContainer.setData('hideTimer', hideTimer)
characterChatContainer.setData('hideTimer', hideTimer)
})
scrollToBottom()

View File

@ -6,7 +6,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" alt="Menu button icon" />
</a>
</li>
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
@ -15,7 +15,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" />
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" alt="User profile button icon" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a>
</li>
@ -25,7 +25,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" alt="Open chat button icon" />
</a>
</li>
<li class="menu-item group relative">
@ -34,7 +34,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" alt="World map button icon" />
</a>
</li>
<li class="menu-item group relative">
@ -43,7 +43,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" alt="Users button icon" />
</a>
</li>
</ul>

View File

@ -5,12 +5,12 @@
</div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0">
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" />
</button>
<button class="w-6 h-6 relative p-0">
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" />
</button>
</div>
</div>

View File

@ -1,42 +0,0 @@
<template>
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
<div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
<div class="hidden sm:flex gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div>
<div class="flex gap-2.5">
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</button>
</div>
<div class="flex sm:hidden gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div>
</div>
<Inventory v-show="userPanelScreen === 'inventory'" />
<Equipment v-show="userPanelScreen === 'equipment'" />
<CharacterScreen v-show="userPanelScreen === 'characterScreen'" />
<Settings v-show="userPanelScreen === 'settings'" />
</div>
</div>
</template>
<script setup lang="ts">
import CharacterScreen from '@/components/game/gui/partials/CharacterScreen.vue'
import Equipment from '@/components/game/gui/partials/Equipment.vue'
import Inventory from '@/components/game/gui/partials/Inventory.vue'
import Settings from '@/components/game/gui/partials/Settings.vue'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
const gameStore = useGameStore()
let userPanelScreen = ref('inventory')
</script>

View File

@ -1,68 +0,0 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="font-medium text-lg max-w-[375px]">Character</h4>
<div class="flex justify-center flex-wrap gap-20">
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
<div class="h-full flex flex-col justify-center items-center">
<img class="h-72 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
</div>
</div>
<div class="flex flex-col gap-4">
<div class="flex flex-col gap-3 mx-5 mt-2">
<h3>{{ gameStore.character?.name }}</h3>
<div class="flex gap-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6 text-lg">Class:</li>
<li class="leading-6 text-lg">Race:</li>
<li class="leading-6 text-lg">Hit Points:</li>
<li class="leading-6 text-lg">Mana Points:</li>
<li class="leading-6 text-lg">Level:</li>
<li class="leading-6 text-lg">Stat Points:</li>
</ul>
<ul class="p-0 m-0 list-none">
<li class="leading-6 text-lg min-h-6">Knight</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.characterType?.race }}</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.hitpoints }} <span class="text-green">(+15)</span></li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.mana }}</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.level }}</li>
<li class="leading-6 text-lg min-h-6">3</li>
</ul>
</div>
</div>
<div class="flex flex-col gap-3 mx-5 mt-2">
<h3>Alignment</h3>
<div class="h-8 w-64 rounded border border-solid border-white bg-gradient-to-r from-red to-blue relative">
<!-- TODO: Give slider left value based on alignment (0-100), new characters start with 50 -->
<div class="rounded border-2 border-solid border-white h-10 w-2 absolute top-1/2 -translate-y-1/2 -translate-x-1/2" :style="{ left: gameStore.character?.alignment + '%' }"></div>
</div>
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6">Health:</li>
<li class="leading-6">Defense:</li>
<li class="leading-6">More stats:</li>
<li class="leading-6">Extra stats:</li>
</ul>
<ul class="p-0 m-0 list-none text-right">
<li class="leading-6">100 <span class="text-green">(+15)</span></li>
<li class="leading-6">1000 <span class="text-green">(+500)</span></li>
<li class="leading-6"></li>
<li class="leading-6"></li>
</ul>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

View File

@ -1,89 +0,0 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="font-medium text-lg max-w-[375px]">Equipment</h4>
<div class="flex justify-center items-center flex-wrap gap-20">
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
<div class="h-full flex flex-col justify-center items-center">
<h3>{{ gameStore.character?.name }}</h3>
<img class="h-60 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
<span class="block text-sm">Level {{ gameStore.character?.level }}</span>
</div>
</div>
<div class="flex flex-col gap-3 mx-5 mt-2">
<div class="flex gap-3 justify-center">
<!-- Helmet -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Head charm -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Bracers -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Chestplate -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
</div>
<!-- Primary Weapon -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Legs -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
</div>
<div class="flex flex-col gap-3">
<!-- Belt/pouch -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Boots -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6">Health:</li>
<li class="leading-6">Defense:</li>
<li class="leading-6">More stats:</li>
<li class="leading-6">Extra stats:</li>
</ul>
<ul class="p-0 m-0 list-none text-right">
<li class="leading-6">+15</li>
<li class="leading-6">500</li>
<li class="leading-6"></li>
<li class="leading-6"></li>
</ul>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

View File

@ -1,17 +0,0 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
</div>
</div>
</template>

View File

@ -1,40 +0,0 @@
<template>
<div class="flex h-full w-full relative">
<div class="w-2/12 flex flex-col relative">
<!-- Settings Categories -->
<div class="relative p-2.5">
<h3>Settings</h3>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
<span>Character</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
<span>Account</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
<span>Audio</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
<span>Video</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list -->
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
<CharacterSettings v-show="settingCategory == 'character'" />
</div>
</div>
</template>
<script setup lang="ts">
import CharacterSettings from '@/components/game/gui/partials/settings/CharacterSettings.vue'
import { ref } from 'vue'
let settingCategory = ref('character')
</script>

View File

@ -1,34 +0,0 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col gap-5 h-72">
<h3>Character details</h3>
<button @click="toggle" class="btn-cyan px-4 py-1.5 w-24">Edit</button>
<form class="flex gap-2.5 flex-wrap">
<div class="form-field-half max-w-[300px]">
<label for="name">Name</label>
<input class="input-field" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
</div>
<div class="form-field-half max-w-[300px] relative">
<label for="class">Class</label>
<select class="input-field" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
</select>
<span v-if="!editCharacter" class="absolute bottom-[9px] left-[14px] text-sm text-gray-300/50">{{ characterClass }}</span>
</div>
<button v-if="editCharacter" @click="toggle" class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
const editCharacter = ref(false)
const characterClass = ref('')
const toggle = () => {
editCharacter.value = !editCharacter.value
}
</script>

View File

@ -32,8 +32,18 @@ gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition(data)
// @TODO: Replace with universal class, composable or store
if (data.characterId === gameStore.character?.id) {
gameStore.character!.positionX = data.positionX
gameStore.character!.positionY = data.positionY
gameStore.character!.rotation = data.rotation
}
})
onUnmounted(() => {

View File

@ -21,9 +21,12 @@
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
<Accordion v-for="action in spriteActions" :key="action.id">
<template #header>
<div class="flex justify-between items-center">
<div class="flex items-center">
{{ action.action }}
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
<div class="ml-auto space-x-2">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="openPreviewModal(action)">View</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
</div>
</div>
</template>
<template #content>
@ -45,19 +48,30 @@
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
<div class="form-field-full">
<SpriteActionsInput v-model="action.sprites" />
<SpriteActionsInput v-model="action.sprites" @tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)" />
</div>
</form>
</template>
</Accordion>
<SpritePreview
v-if="selectedAction"
:sprites="selectedAction.sprites"
:frame-rate="selectedAction.frameRate"
:is-modal-open="isModalOpen"
:temp-offset-index="tempOffsetData.index"
:temp-offset="tempOffsetData.offset"
@update:frame-rate="updateFrameRate"
@update:is-modal-open="isModalOpen = $event"
/>
</div>
</div>
</template>
<script setup lang="ts">
import type { Sprite, SpriteAction } from '@/application/types'
import type { Sprite, SpriteAction, UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
import Accordion from '@/components/utilities/Accordion.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -70,6 +84,8 @@ const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const spriteName = ref('')
const spriteActions = ref<SpriteAction[]>([])
const isModalOpen = ref(false)
const selectedAction = ref<SpriteAction | null>(null)
if (!selectedSprite.value) {
console.error('No sprite selected')
@ -147,8 +163,7 @@ function addNewImage() {
const newImage: SpriteAction = {
id: uuidv4(),
spriteId: selectedSprite.value.id,
sprite: selectedSprite.value,
sprite: selectedSprite.value.id,
action: 'new_action',
sprites: [],
originX: 0,
@ -170,12 +185,40 @@ function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
}
function openPreviewModal(action: SpriteAction) {
selectedAction.value = action
isModalOpen.value = true
}
function updateFrameRate(value: number) {
if (selectedAction.value) {
selectedAction.value.frameRate = value
}
}
const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({
index: undefined,
offset: undefined
})
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
if (selectedAction.value === action) {
tempOffsetData.value = { index, offset }
}
}
watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return
spriteName.value = sprite.name
spriteActions.value = sortSpriteActions(sprite.spriteActions)
})
watch(isModalOpen, (newValue) => {
if (!newValue) {
selectedAction.value = null
}
})
onMounted(() => {
if (!selectedSprite.value) return
})

View File

@ -1,19 +1,44 @@
<template>
<div class="flex flex-wrap gap-3">
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ image.dimensions.width }}x{{ image.dimensions.height }}</div>
<div class="absolute top-1 left-1 flex-row space-y-1">
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
</svg>
</button>
<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
<button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
<svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" />
<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
</svg>
</button>
</div>
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="saveOffset(index)" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-half">
<label for="offsetX">Offset X</label>
<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
</div>
<div class="form-field-half">
<label for="offsetY">Offset Y</label>
<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</template>
</Modal>
</div>
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
@ -25,10 +50,19 @@
</template>
<script setup lang="ts">
import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { ref, watch } from 'vue'
interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
interface Props {
modelValue: string[]
modelValue: SpriteImage[]
}
const props = withDefaults(defineProps<Props>(), {
@ -36,11 +70,15 @@ const props = withDefaults(defineProps<Props>(), {
})
const emit = defineEmits<{
(e: 'update:modelValue', value: string[]): void
(e: 'update:modelValue', value: SpriteImage[]): void
(e: 'close'): void
(e: 'tempOffsetChange', index: number, offset: { x: number; y: number }): void
}>()
const fileInput = ref<HTMLInputElement | null>(null)
const draggedIndex = ref<number | null>(null)
const selectedImageIndex = ref<number | null>(null)
const tempOffset = ref({ x: 0, y: 0 })
const triggerFileInput = () => {
fileInput.value?.click()
@ -61,19 +99,25 @@ const onDrop = (event: DragEvent) => {
const handleFiles = (files: FileList) => {
Array.from(files).forEach((file) => {
if (file.type.startsWith('image/')) {
const reader = new FileReader()
reader.onload = (e) => {
if (typeof e.target?.result === 'string') {
updateImages([...props.modelValue, e.target.result])
}
}
reader.readAsDataURL(file)
if (!file.type.startsWith('image/')) {
return
}
const reader = new FileReader()
reader.onload = (e) => {
if (typeof e.target?.result === 'string') {
const newImage: SpriteImage = {
url: e.target.result,
offset: { x: 0, y: 0 }
}
updateImages([...props.modelValue, newImage])
}
}
reader.readAsDataURL(file)
})
}
const updateImages = (newImages: string[]) => {
const updateImages = (newImages: SpriteImage[]) => {
emit('update:modelValue', newImages)
}
@ -101,4 +145,41 @@ const drop = (event: DragEvent, dropIndex: number) => {
}
draggedIndex.value = null
}
const openOffsetModal = (index: number) => {
selectedImageIndex.value = index
tempOffset.value = { ...props.modelValue[index].offset }
}
const closeOffsetModal = () => {
selectedImageIndex.value = null
}
const saveOffset = (index: number) => {
const newImages = [...props.modelValue]
newImages[index] = {
...newImages[index],
offset: { ...tempOffset.value }
}
updateImages(newImages)
closeOffsetModal()
}
const onOffsetChange = () => {
if (selectedImageIndex.value !== null) {
emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
}
}
watch(tempOffset, onOffsetChange, { deep: true })
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
imageDimensions.value[index] = {
width: img.naturalWidth,
height: img.naturalHeight
}
}
</script>

View File

@ -0,0 +1,146 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :bg-style="'none'" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-8">
<div class="relative">
<div
class="sprite-container bg-gray-800"
:style="{
width: `${maxWidth}px`,
height: `${maxHeight}px`,
position: 'relative',
overflow: 'hidden'
}"
>
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:style="{
position: 'absolute',
left: `${sprite.offset?.x || 0}px`,
bottom: `${sprite.offset?.y || 0}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left'
}"
@load="updateContainerSize"
/>
</div>
</div>
<div class="flex flex-col justify-center gap-8 flex-1">
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="200" step="10" class="w-full accent-cyan-500" />
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number; y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
}>()
const currentFrame = ref(0)
const maxWidth = ref(250)
const maxHeight = ref(250)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
let animationInterval: number | null = null
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
function updateContainerSize(event: Event) {
const img = event.target as HTMLImageElement
maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
}
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
onMounted(() => {
updateAnimation()
})
onUnmounted(() => {
stopAnimation()
})
</script>
<style scoped>
.sprite-container {
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 4px;
}
</style>

View File

@ -13,11 +13,11 @@
</div>
<div class="form-field-half">
<label for="name">Width</label>
<input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" />
<input class="input-field max-w-64" v-model="width" name="width" id="width" type="number" />
</div>
<div class="form-field-half">
<label for="name">Height</label>
<input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" />
<input class="input-field max-w-64" v-model="height" name="height" id="height" type="number" />
</div>
<div class="form-field-full">
<label for="name">PVP enabled</label>

View File

@ -1,6 +1,6 @@
<template>
<div class="flex justify-center p-5">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 z-20">
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span>
@ -40,7 +40,7 @@
<div class="select" v-if="mapEditor.tool.value === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ mapEditor.drawMode.value.replace('_', ' ') }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" />
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'eraser')">
@ -111,7 +111,7 @@ defineExpose({ tileListShown, mapObjectListShown })
// drawMode
function setDrawMode(value: string) {
if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil') {
if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
emit('close-lists')
if (value === 'tile') emit('open-tile-list')
if (value === 'map_object') emit('open-map-object-list')
@ -145,6 +145,10 @@ function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
function handleClick(tool: string) {
if (tool === 'settings') {
emit('open-settings')
emit('close-lists')
} else if (tool === 'move') {
emit('close-lists')
mapEditor.setTool(tool)
} else {
mapEditor.setTool(tool)
}

View File

@ -34,7 +34,7 @@
<button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button>
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button>
@ -87,7 +87,7 @@
</div>
</div>
<div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
</div>
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
@ -131,11 +131,11 @@ import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const isLoading = ref<boolean>(true)
const characters = ref<CharacterT[]>([])
const selectedCharacterId = ref<number | null>(null)
const selectedCharacterId = ref<string | null>(null)
const isCreateNewCharacterModalOpen = ref<boolean>(false)
const newCharacterName = ref<string>('')
const characterHairs = ref<CharacterHair[]>([])
const selectedHairId = ref<number | null>(null)
const selectedHairId = ref<string | null>(null)
// Fetch characters
setTimeout(() => {

View File

@ -1,16 +1,6 @@
<template>
<div class="flex flex-col justify-center items-center h-dvh relative col">
<svg width="40" height="40" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
<circle cx="4" cy="12" r="3" fill="white">
<animate id="spinner_qFRN" begin="0;spinner_OcgL.end+0.25s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
<circle cx="12" cy="12" r="3" fill="white">
<animate begin="spinner_qFRN.begin+0.1s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
<circle cx="20" cy="12" r="3" fill="white">
<animate id="spinner_OcgL" begin="spinner_qFRN.begin+0.2s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
</svg>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
</div>
</template>

View File

@ -8,8 +8,8 @@
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
<div class="relative">
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="UI box inner" />
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="" />
<!-- Login Form -->
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />

View File

@ -12,13 +12,14 @@
@open-maps="mapModal?.open"
@open-settings="mapSettingsModal?.open"
@close-editor="mapEditor.toggleActive"
@close-lists="closeLists"
@open-tile-list="tileModal?.open"
@open-map-object-list="objectModal?.open"
@close-lists="tileList?.close"
@closeLists="objectList?.close"
@open-tile-list="tileList?.open"
@open-map-object-list="objectList?.open"
/>
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<TileList ref="tileModal" />
<ObjectList ref="objectModal" />
<TileList ref="tileList" />
<ObjectList ref="objectList" />
<MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" />
</div>
@ -52,8 +53,8 @@ const gameStore = useGameStore()
const toolbar = useTemplateRef('toolbar')
const mapModal = useTemplateRef('mapModal')
const tileModal = useTemplateRef('tileModal')
const objectModal = useTemplateRef('objectModal')
const tileList = useTemplateRef('tileList')
const objectList = useTemplateRef('objectList')
const mapSettingsModal = useTemplateRef('mapSettingsModal')
const teleportModal = useTemplateRef('teleportModal')
@ -115,10 +116,10 @@ function save() {
}
function closeLists() {
tileModal.value?.getModal()?.setPosition(window.innerWidth-650,6)
tileModal.value?.close()
objectModal.value?.getModal()?.setPosition(window.innerWidth-650,6)
objectModal.value?.close()
tileList.value?.getModal()?.setPosition(window.innerWidth-650,6)
tileList.value?.close()
objectList.value?.getModal()?.setPosition(window.innerWidth-650,6)
objectList.value?.close()
}
function clear() {

View File

@ -3,8 +3,7 @@
</template>
<script setup lang="ts">
import { useCameraControls } from '@/composables/useCameraControls'
import { usePointerHandlers } from '@/composables/usePointerHandlers'
import { useControlsComposable } from '@/composables/useControlsComposable'
import { Image, useScene } from 'phavuer'
import { onBeforeUnmount, ref } from 'vue'
@ -14,45 +13,16 @@ type WayPoint = { visible: boolean; x: number; y: number }
// Props
const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>()
// Constants
const ZOOM_SETTINGS = {
WHEEL_FACTOR: 0.005,
KEY_FACTOR: 0.3,
MIN: 1,
MAX: 3
} as const
// Setup
const scene = useScene()
const waypoint = ref<WayPoint>({ visible: false, x: 0, y: 0 })
const { camera } = useCameraControls(scene)
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera)
// Handlers
function handleScrollZoom(pointer: Phaser.Input.Pointer) {
if (!(pointer.event instanceof WheelEvent && pointer.event.shiftKey)) return
const zoomLevel = Phaser.Math.Clamp(camera.zoom - pointer.event.deltaY * ZOOM_SETTINGS.WHEEL_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
camera.setZoom(zoomLevel)
}
function handleKeyComboZoom(event: { keyCodes: number[] }) {
const deltaY = event.keyCodes[1] === 38 ? 1 : -1 // 38 is Up, 40 is Down
const zoomLevel = Phaser.Math.Clamp(camera.zoom + deltaY * ZOOM_SETTINGS.KEY_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
camera.setZoom(zoomLevel)
}
const { setupControls, cleanupControls } = useControlsComposable(scene, props.layer, waypoint)
// Event setup
setupPointerHandlers()
scene.input.keyboard?.createCombo([16, 38], { resetOnMatch: true }) // Shift + Up
scene.input.keyboard?.createCombo([16, 40], { resetOnMatch: true }) // Shift + Down
scene.input.keyboard?.on('keycombomatch', handleKeyComboZoom)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
setupControls()
// Cleanup
onBeforeUnmount(() => {
cleanupPointerHandlers()
scene.input.keyboard?.off('keycombomatch')
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
cleanupControls()
})
</script>

View File

@ -17,7 +17,7 @@
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
</button>
<button v-if="closable" @click="isModalOpenRef = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
</button>
</div>
@ -81,7 +81,6 @@ const props = withDefaults(defineProps<ModalProps>(), {
const emit = defineEmits<{
'modal:open': []
'modal:close': []
'character:create': []
}>()
defineExpose({
@ -158,6 +157,11 @@ function drag(event: MouseEvent) {
y.value = dragState.initialY + (event.clientY - dragState.startY)
}
function closeModal() {
isModalOpenRef.value = false
emit('modal:close')
}
function toggleFullScreen() {
if (isFullScreen.value) {
Object.assign({ x, y, width, height }, preFullScreenState)