forked from noxious/client
Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts: # src/components/gameMaster/mapEditor/Map.vue # src/components/gameMaster/mapEditor/partials/MapObjectList.vue # src/components/gameMaster/mapEditor/partials/TileList.vue # src/components/screens/MapEditor.vue # src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
This commit is contained in:
@ -1,123 +1,45 @@
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<template>
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<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
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<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
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<Sprite ref="charSprite" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY" :origin-y="1" :flipX="isFlippedX" />
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<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
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<ChatBubble :mapCharacter="props.mapCharacter" />
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<HealthBar :mapCharacter="props.mapCharacter" />
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<CharacterHair :mapCharacter="props.mapCharacter" />
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<Sprite ref="characterSprite" :origin-y="1" :flipX="isFlippedX" />
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</Container>
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</template>
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<script lang="ts" setup>
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import config from '@/application/config'
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import { Direction } from '@/application/enums'
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import { type MapCharacter } from '@/application/types'
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import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
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import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
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import Healthbar from '@/components/game/character/partials/Healthbar.vue'
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import { loadSpriteTextures } from '@/composables/gameComposable'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
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import { CharacterTypeStorage } from '@/storage/storages'
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import HealthBar from '@/components/game/character/partials/HealthBar.vue'
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import { useCharacterSprite } from '@/composables/useCharacterSpriteComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapStore } from '@/stores/mapStore'
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import { refObj, Sprite, useScene } from 'phavuer'
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import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
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enum Direction {
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POSITIVE,
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NEGATIVE,
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UNCHANGED
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}
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import { Container, Sprite, useScene } from 'phavuer'
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import { onMounted, onUnmounted, watch } from 'vue'
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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mapCharacter: MapCharacter
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}>()
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const charSprite = refObj<Phaser.GameObjects.Sprite>()
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const charSpriteId = ref('')
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const gameStore = useGameStore()
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const mapStore = useMapStore()
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const scene = useScene()
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const currentPositionX = ref(0)
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const currentPositionY = ref(0)
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const isometricDepth = ref(1)
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const isInitialPosition = ref(true)
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const tween = ref<Phaser.Tweens.Tween | null>(null)
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const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSprite(scene, props.tilemap, props.mapCharacter)
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const updateIsometricDepth = (positionX: number, positionY: number) => {
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isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
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}
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const handlePositionUpdate = (newValues: any, oldValues: any) => {
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if (!newValues) return
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const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
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const newPositionX = tileToWorldX(props.tilemap, positionX, positionY)
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const newPositionY = tileToWorldY(props.tilemap, positionX, positionY)
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if (isInitialPosition.value) {
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currentPositionX.value = newPositionX
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currentPositionY.value = newPositionY
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isInitialPosition.value = false
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return
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if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
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const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
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updatePosition(newValues.positionX, newValues.positionY, direction)
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}
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if (tween.value?.isPlaying()) {
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tween.value.stop()
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}
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const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
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if (distance >= config.tile_size.width / 1.1) {
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currentPositionX.value = newPositionX
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currentPositionY.value = newPositionY
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return
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}
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const duration = distance * 5.7
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tween.value = props.tilemap.scene.tweens.add({
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targets: { x: currentPositionX.value, y: currentPositionY.value },
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x: newPositionX,
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y: newPositionY,
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duration,
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ease: 'Linear',
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onStart: () => {
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if (direction === Direction.POSITIVE) {
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updateIsometricDepth(positionX, positionY)
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}
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},
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onUpdate: (tween) => {
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// @ts-ignore
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currentPositionX.value = tween.targets[0].x
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// @ts-ignore
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currentPositionY.value = tween.targets[0].y
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},
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onComplete: () => {
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if (direction === Direction.NEGATIVE) {
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updateIsometricDepth(positionX, positionY)
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}
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}
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})
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}
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const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
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if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
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if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
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return Direction.UNCHANGED
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}
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const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
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const charTexture = computed(() => {
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const spriteId = charSpriteId.value ?? 'idle_right_down'
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const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
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const direction = [0, 6].includes(props.mapCharacter.character.rotation) ? 'left_up' : 'right_down'
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return `${spriteId}-${action}_${direction}`
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})
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const updateSprite = () => {
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if (props.mapCharacter.isMoving) {
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charSprite.value!.anims.play(charTexture.value, true)
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} else {
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charSprite.value!.anims.stop()
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charSprite.value!.setFrame(0)
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charSprite.value!.setTexture(charTexture.value)
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if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
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updateSprite()
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}
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}
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@ -126,51 +48,22 @@ watch(
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positionX: props.mapCharacter.character.positionX,
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positionY: props.mapCharacter.character.positionY,
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isMoving: props.mapCharacter.isMoving,
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rotation: props.mapCharacter.character.rotation
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rotation: props.mapCharacter.character.rotation,
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isAttacking: props.mapCharacter.isAttacking
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}),
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(newValues, oldValues) => {
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if (!newValues) return
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if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
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const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
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updatePosition(newValues.positionX, newValues.positionY, direction)
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}
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// Handle animation updates
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if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
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updateSprite()
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}
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}
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handlePositionUpdate
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)
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onMounted(async () => {
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let character = props.mapCharacter.character
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await initializeSprite()
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const characterTypeStorage = new CharacterTypeStorage()
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const spriteId = await characterTypeStorage.getSpriteId(character.characterType!)
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if (!spriteId) return
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charSpriteId.value = spriteId
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await loadSpriteTextures(scene, spriteId)
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charSprite.value!.setTexture(charTexture.value)
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charSprite.value!.setFlipX(isFlippedX.value)
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charSprite.value!.setName(props.mapCharacter.character!.name)
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if (character.id === gameStore.character!.id) {
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if (props.mapCharacter.character.id === gameStore.character!.id) {
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mapStore.setCharacterLoaded(true)
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// #146 : Set camera position to character, need to be improved still
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scene.cameras.main.startFollow(charSprite.value as Phaser.GameObjects.Sprite)
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scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
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}
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updatePosition(character.positionX, character.positionY, character.rotation)
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})
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onUnmounted(() => {
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tween.value?.stop()
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cleanup()
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})
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</script>
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@ -1,51 +1,54 @@
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<template>
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<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
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<Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" />
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</template>
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<script lang="ts" setup>
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import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
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import { loadSpriteTextures } from '@/composables/gameComposable'
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import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { Image, useScene } from 'phavuer'
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import { computed } from 'vue'
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import { computed, onMounted, ref } from 'vue'
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const props = defineProps<{
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mapCharacter: MapCharacter
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currentX: number
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currentY: number
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}>()
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const gameStore = useGameStore()
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const scene = useScene()
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const hairSpriteId = ref('')
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const sprite = ref<SpriteT | null>(null)
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const texture = computed(() => {
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const { rotation, characterHair } = props.mapCharacter.character
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const spriteId = characterHair?.sprite?.id
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const { rotation } = props.mapCharacter.character
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const direction = [0, 6].includes(rotation) ? 'back' : 'front'
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return `${spriteId}-${direction}`
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return `${hairSpriteId.value}-${direction}`
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})
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const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
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const imageProps = computed(() => {
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// Get the current sprite action based on direction
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const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
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const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
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const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
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return {
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depth: 1,
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depth: 9999,
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originX: Number(spriteAction?.originX) ?? 0,
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originY: Number(spriteAction?.originY) ?? 0,
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flipX: isFlippedX.value,
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texture: texture.value,
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y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
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texture: texture.value
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}
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})
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loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
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.then(() => {})
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.catch((error) => {
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console.error('Error loading texture:', error)
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})
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onMounted(async () => {
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const characterHairStorage = new CharacterHairStorage()
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const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!)
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if (!spriteId) return
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hairSpriteId.value = spriteId
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const spriteStorage = new SpriteStorage()
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sprite.value = await spriteStorage.get(spriteId)
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await loadSpriteTextures(scene, spriteId)
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})
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</script>
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@ -1,5 +1,5 @@
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<template>
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<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
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<Container ref="characterChatContainer" :depth="999">
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<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
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<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
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</Container>
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@ -12,12 +12,10 @@ import { onMounted } from 'vue'
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const props = defineProps<{
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mapCharacter: MapCharacter
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currentX: number
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currentY: number
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}>()
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const game = useGame()
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const charChatContainer = refObj<Phaser.GameObjects.Container>()
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const characterChatContainer = refObj<Phaser.GameObjects.Container>()
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const createChatBubble = (container: Phaser.GameObjects.Container) => {
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container.setName(`${props.mapCharacter.character.name}_chatBubble`)
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@ -41,7 +39,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
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}
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onMounted(() => {
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charChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
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charChatContainer.value!.setVisible(false)
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characterChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
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characterChatContainer.value!.setVisible(false)
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})
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</script>
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|
@ -1,5 +1,5 @@
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<template>
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<Container :depth="999" :x="currentX" :y="currentY">
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<Container :depth="999">
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<Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
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<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
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<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
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@ -12,8 +12,6 @@ import { Container, RoundRectangle, Text, useGame } from 'phavuer'
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const props = defineProps<{
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mapCharacter: MapCharacter
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currentX: number
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currentY: number
|
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}>()
|
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|
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const game = useGame()
|
@ -1,12 +1,12 @@
|
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<template>
|
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<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
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<div class="relative">
|
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<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
|
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<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
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<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
|
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<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="" />
|
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<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
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<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
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<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
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<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
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<img draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" alt="Close button icon" />
|
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</button>
|
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</div>
|
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<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
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@ -17,7 +17,7 @@
|
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<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
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</div>
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<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
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<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
|
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<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" alt="Plus button icon" />
|
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</a>
|
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</div>
|
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<div class="flex justify-between">
|
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@ -37,20 +37,20 @@
|
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</div>
|
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</div>
|
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</div>
|
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<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
|
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<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" alt="Player character sprite" />
|
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<div class="flex flex-col items-end gap-0.5">
|
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<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
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<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" />
|
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<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" alt="Helmet icon" />
|
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</div>
|
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<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
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<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" />
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" alt="Chestplate icon" />
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" />
|
||||
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" alt="Boots icon" />
|
||||
</div>
|
||||
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" />
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" alt="Legs icon" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -119,111 +119,44 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
let startX = 0
|
||||
let startY = 0
|
||||
let initialX = 0
|
||||
let initialY = 0
|
||||
let modalPositionX = 0
|
||||
let modalPositionY = 0
|
||||
let modalWidth = 286
|
||||
let modalHeight = 483
|
||||
|
||||
const width = ref(modalWidth)
|
||||
const height = ref(modalHeight)
|
||||
const x = ref(0)
|
||||
const y = ref(0)
|
||||
const width = ref(286)
|
||||
const height = ref(483)
|
||||
const x = ref(window.innerWidth / 2 - 143)
|
||||
const y = ref(window.innerHeight / 2 - 241)
|
||||
const isDragging = ref(false)
|
||||
|
||||
const modalStyle = computed(() => ({
|
||||
top: `${y.value}px`,
|
||||
left: `${x.value}px`,
|
||||
width: `${width.value}px`,
|
||||
height: `${height.value}px`,
|
||||
maxWidth: '100vw',
|
||||
maxHeight: '100vh'
|
||||
height: `${height.value}px`
|
||||
}))
|
||||
|
||||
function startDrag(event: MouseEvent) {
|
||||
isDragging.value = true
|
||||
startX = event.clientX
|
||||
startY = event.clientY
|
||||
initialX = x.value
|
||||
initialY = y.value
|
||||
event.preventDefault()
|
||||
const startX = event.clientX - x.value
|
||||
const startY = event.clientY - y.value
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
x.value = event.clientX - startX
|
||||
y.value = event.clientY - startY
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
}
|
||||
|
||||
addEventListener('mousemove', drag)
|
||||
addEventListener('mouseup', stopDrag)
|
||||
}
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
const dx = event.clientX - startX
|
||||
const dy = event.clientY - startY
|
||||
x.value = initialX + dx
|
||||
y.value = initialY + dy
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
}
|
||||
|
||||
function adjustPosition() {
|
||||
x.value = Math.min(x.value, window.innerWidth - width.value)
|
||||
y.value = Math.min(y.value, window.innerHeight - height.value)
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
width.value = Math.min(modalWidth, window.innerWidth)
|
||||
height.value = Math.min(modalHeight, window.innerHeight)
|
||||
if (modalPositionX !== 0 && modalPositionY !== 0) {
|
||||
x.value = modalPositionX
|
||||
y.value = modalPositionY
|
||||
} else {
|
||||
x.value = (window.innerWidth - width.value) / 2
|
||||
y.value = (window.innerHeight - height.value) / 2
|
||||
}
|
||||
}
|
||||
|
||||
watch(
|
||||
() => gameStore.uiSettings.isCharacterProfileOpen,
|
||||
(value) => {
|
||||
gameStore.uiSettings.isCharacterProfileOpen = value
|
||||
if (value) {
|
||||
initializePosition()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalWidth,
|
||||
(value) => {
|
||||
width.value = Math.min(value, window.innerWidth)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalHeight,
|
||||
(value) => {
|
||||
height.value = Math.min(value, window.innerHeight)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionX,
|
||||
(value) => {
|
||||
x.value = value
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionY,
|
||||
(value) => {
|
||||
y.value = value
|
||||
}
|
||||
)
|
||||
|
||||
function keyPress(event: KeyboardEvent) {
|
||||
if (event.altKey && event.key === 'c') {
|
||||
gameStore.toggleCharacterProfile()
|
||||
@ -232,14 +165,9 @@ function keyPress(event: KeyboardEvent) {
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', keyPress)
|
||||
addEventListener('mousemove', drag)
|
||||
addEventListener('mouseup', stopDrag)
|
||||
initializePosition()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
removeEventListener('keydown', keyPress)
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
})
|
||||
</script>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="w-96 mx-auto relative">
|
||||
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
|
||||
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" alt="" />
|
||||
<input
|
||||
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
|
||||
placeholder="Type something..."
|
||||
@ -85,11 +85,14 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
|
||||
|
||||
if (!mapStore.characterLoaded) return
|
||||
|
||||
const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
|
||||
if (!charChatContainer) return
|
||||
const characterContainer = scene.children.getByName(data.character.name) as Phaser.GameObjects.Container
|
||||
if (!characterContainer) return
|
||||
|
||||
const chatBubble = charChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
|
||||
const chatText = charChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
|
||||
const characterChatContainer = characterContainer.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
|
||||
if (!characterChatContainer) return
|
||||
|
||||
const chatBubble = characterChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
|
||||
const chatText = characterChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
|
||||
if (!chatText || !chatBubble) return
|
||||
|
||||
function calculateTextWidth(text: string, font: string, fontSize: number): number {
|
||||
@ -115,24 +118,24 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
|
||||
// setText but with max. char limit of 90
|
||||
chatText.setText(data.message.substring(0, 90))
|
||||
|
||||
charChatContainer.setVisible(true)
|
||||
characterChatContainer.setVisible(true)
|
||||
|
||||
/**
|
||||
* Hide chat bubble after a few seconds
|
||||
*/
|
||||
|
||||
// Clear any existing hide timer
|
||||
if (charChatContainer.getData('hideTimer')) {
|
||||
clearTimeout(charChatContainer.getData('hideTimer'))
|
||||
if (characterChatContainer.getData('hideTimer')) {
|
||||
clearTimeout(characterChatContainer.getData('hideTimer'))
|
||||
}
|
||||
|
||||
// Set a new hide timer
|
||||
const hideTimer = setTimeout(() => {
|
||||
charChatContainer.setVisible(false)
|
||||
characterChatContainer.setVisible(false)
|
||||
}, 3000)
|
||||
|
||||
// Store the timer on the container itself
|
||||
charChatContainer.setData('hideTimer', hideTimer)
|
||||
characterChatContainer.setData('hideTimer', hideTimer)
|
||||
})
|
||||
scrollToBottom()
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" alt="Menu button icon" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
||||
@ -15,7 +15,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" />
|
||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" alt="User profile button icon" />
|
||||
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||
</a>
|
||||
</li>
|
||||
@ -25,7 +25,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" alt="Open chat button icon" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative">
|
||||
@ -34,7 +34,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" alt="World map button icon" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative">
|
||||
@ -43,7 +43,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" alt="Users button icon" />
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
@ -5,12 +5,12 @@
|
||||
</div>
|
||||
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" />
|
||||
</button>
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,42 +0,0 @@
|
||||
<template>
|
||||
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
|
||||
<div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
||||
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
|
||||
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
||||
<div class="hidden sm:flex gap-1.5 flex-wrap">
|
||||
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
||||
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
|
||||
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
|
||||
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="flex sm:hidden gap-1.5 flex-wrap">
|
||||
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
||||
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
|
||||
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
|
||||
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||
</div>
|
||||
</div>
|
||||
<Inventory v-show="userPanelScreen === 'inventory'" />
|
||||
<Equipment v-show="userPanelScreen === 'equipment'" />
|
||||
<CharacterScreen v-show="userPanelScreen === 'characterScreen'" />
|
||||
<Settings v-show="userPanelScreen === 'settings'" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import CharacterScreen from '@/components/game/gui/partials/CharacterScreen.vue'
|
||||
import Equipment from '@/components/game/gui/partials/Equipment.vue'
|
||||
import Inventory from '@/components/game/gui/partials/Inventory.vue'
|
||||
import Settings from '@/components/game/gui/partials/Settings.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
let userPanelScreen = ref('inventory')
|
||||
</script>
|
@ -1,68 +0,0 @@
|
||||
<template>
|
||||
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||
<div class="m-4 relative">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Character</h4>
|
||||
<div class="flex justify-center flex-wrap gap-20">
|
||||
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
|
||||
<div class="h-full flex flex-col justify-center items-center">
|
||||
<img class="h-72 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-4">
|
||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||
<h3>{{ gameStore.character?.name }}</h3>
|
||||
<div class="flex gap-4 flex-wrap max-w-[375px]">
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6 text-lg">Class:</li>
|
||||
<li class="leading-6 text-lg">Race:</li>
|
||||
<li class="leading-6 text-lg">Hit Points:</li>
|
||||
<li class="leading-6 text-lg">Mana Points:</li>
|
||||
<li class="leading-6 text-lg">Level:</li>
|
||||
<li class="leading-6 text-lg">Stat Points:</li>
|
||||
</ul>
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6 text-lg min-h-6">Knight</li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.characterType?.race }}</li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.hitpoints }} <span class="text-green">(+15)</span></li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.mana }}</li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.level }}</li>
|
||||
<li class="leading-6 text-lg min-h-6">3</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||
<h3>Alignment</h3>
|
||||
<div class="h-8 w-64 rounded border border-solid border-white bg-gradient-to-r from-red to-blue relative">
|
||||
<!-- TODO: Give slider left value based on alignment (0-100), new characters start with 50 -->
|
||||
<div class="rounded border-2 border-solid border-white h-10 w-2 absolute top-1/2 -translate-y-1/2 -translate-x-1/2" :style="{ left: gameStore.character?.alignment + '%' }"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
|
||||
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6">Health:</li>
|
||||
<li class="leading-6">Defense:</li>
|
||||
<li class="leading-6">More stats:</li>
|
||||
<li class="leading-6">Extra stats:</li>
|
||||
</ul>
|
||||
<ul class="p-0 m-0 list-none text-right">
|
||||
<li class="leading-6">100 <span class="text-green">(+15)</span></li>
|
||||
<li class="leading-6">1000 <span class="text-green">(+500)</span></li>
|
||||
<li class="leading-6"></li>
|
||||
<li class="leading-6"></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
@ -1,89 +0,0 @@
|
||||
<template>
|
||||
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||
<div class="m-4 relative">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Equipment</h4>
|
||||
<div class="flex justify-center items-center flex-wrap gap-20">
|
||||
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
|
||||
<div class="h-full flex flex-col justify-center items-center">
|
||||
<h3>{{ gameStore.character?.name }}</h3>
|
||||
<img class="h-60 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
|
||||
<span class="block text-sm">Level {{ gameStore.character?.level }}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Helmet -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Head charm -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Bracers -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Chestplate -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Primary Weapon -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Legs -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col gap-3">
|
||||
<!-- Belt/pouch -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Boots -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
|
||||
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6">Health:</li>
|
||||
<li class="leading-6">Defense:</li>
|
||||
<li class="leading-6">More stats:</li>
|
||||
<li class="leading-6">Extra stats:</li>
|
||||
</ul>
|
||||
<ul class="p-0 m-0 list-none text-right">
|
||||
<li class="leading-6">+15</li>
|
||||
<li class="leading-6">500</li>
|
||||
<li class="leading-6"></li>
|
||||
<li class="leading-6"></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
@ -1,17 +0,0 @@
|
||||
<template>
|
||||
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||
<div class="m-4 relative">
|
||||
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
|
||||
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
|
||||
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
@ -1,40 +0,0 @@
|
||||
<template>
|
||||
<div class="flex h-full w-full relative">
|
||||
<div class="w-2/12 flex flex-col relative">
|
||||
<!-- Settings Categories -->
|
||||
<div class="relative p-2.5">
|
||||
<h3>Settings</h3>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
|
||||
<span>Character</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
|
||||
<span>Account</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
|
||||
<span>Audio</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
|
||||
<span>Video</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||
|
||||
<!-- Assets list -->
|
||||
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
|
||||
<CharacterSettings v-show="settingCategory == 'character'" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import CharacterSettings from '@/components/game/gui/partials/settings/CharacterSettings.vue'
|
||||
import { ref } from 'vue'
|
||||
|
||||
let settingCategory = ref('character')
|
||||
</script>
|
@ -1,34 +0,0 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col gap-5 h-72">
|
||||
<h3>Character details</h3>
|
||||
<button @click="toggle" class="btn-cyan px-4 py-1.5 w-24">Edit</button>
|
||||
<form class="flex gap-2.5 flex-wrap">
|
||||
<div class="form-field-half max-w-[300px]">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-field" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
|
||||
</div>
|
||||
<div class="form-field-half max-w-[300px] relative">
|
||||
<label for="class">Class</label>
|
||||
<select class="input-field" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
|
||||
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
|
||||
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
|
||||
</select>
|
||||
<span v-if="!editCharacter" class="absolute bottom-[9px] left-[14px] text-sm text-gray-300/50">{{ characterClass }}</span>
|
||||
</div>
|
||||
<button v-if="editCharacter" @click="toggle" class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
|
||||
const editCharacter = ref(false)
|
||||
const characterClass = ref('')
|
||||
|
||||
const toggle = () => {
|
||||
editCharacter.value = !editCharacter.value
|
||||
}
|
||||
</script>
|
@ -32,8 +32,18 @@ gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
|
||||
mapStore.removeCharacter(characterId)
|
||||
})
|
||||
|
||||
gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
|
||||
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
|
||||
})
|
||||
|
||||
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
|
||||
mapStore.updateCharacterPosition(data)
|
||||
// @TODO: Replace with universal class, composable or store
|
||||
if (data.characterId === gameStore.character?.id) {
|
||||
gameStore.character!.positionX = data.positionX
|
||||
gameStore.character!.positionY = data.positionY
|
||||
gameStore.character!.rotation = data.rotation
|
||||
}
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
|
Reference in New Issue
Block a user