From bdc2ba35c9aabbe140bc678e1247af966fef06ce Mon Sep 17 00:00:00 2001
From: Dennis Postma <dennis@directonline.io>
Date: Sat, 24 Aug 2024 03:07:48 +0200
Subject: [PATCH] Major refractor, cleaning and improvements.

---
 .eslintrc.cjs                                 |  10 +-
 package-lock.json                             |  12 +-
 src/components/Zone.vue                       | 233 ------------------
 .../{utilities => gameMaster}/GmPanel.vue     |   2 +-
 .../{utilities => gameMaster}/GmTools.vue     |   0
 .../assetManager/AssetManager.vue             |  12 +-
 .../partials/object/ObjectDetails.vue         |   0
 .../partials/object/ObjectList.vue            |   0
 .../partials/sprite/SpriteDetails.vue         |   2 +-
 .../partials/sprite/SpriteList.vue            |   0
 .../sprite/partials/SpriteImagesInput.vue     |   0
 .../partials/tile/TileDetails.vue             |   0
 .../assetManager/partials/tile/TileList.vue   |   0
 .../zoneEditor/ZoneEditor.vue                 |  14 +-
 .../zoneEditor/partials/CreateZone.vue        |   0
 .../zoneEditor/partials/ObjectList.vue        |   0
 .../partials/SelectedZoneObject.vue           |   0
 .../zoneEditor/partials/TeleportModal.vue     |   0
 .../zoneEditor/partials/TileList.vue          |   0
 .../zoneEditor/partials/Toolbar.vue           |   0
 .../zoneEditor/partials/ZoneList.vue          |   2 +-
 .../zoneEditor/partials/ZoneSettings.vue      |   2 +-
 .../inventory => gui}/Inventory.vue           |   0
 src/components/zone/Characters.vue            |  14 ++
 src/components/zone/Objects.vue               |   7 +
 src/components/zone/Tiles.vue                 |  61 +++++
 src/components/zone/Zone.vue                  |  41 +++
 .../pointerHandlers/useGamePointerHandlers.ts |  11 +-
 src/composables/useCameraControls.ts          |   2 +-
 src/composables/usePointerHandlers.ts         |  30 +--
 src/config.ts                                 |   4 +-
 src/screens/Characters.vue                    |   1 +
 src/screens/Game.vue                          |  26 +-
 33 files changed, 188 insertions(+), 298 deletions(-)
 delete mode 100644 src/components/Zone.vue
 rename src/components/{utilities => gameMaster}/GmPanel.vue (93%)
 rename src/components/{utilities => gameMaster}/GmTools.vue (100%)
 rename src/components/{utilities => gameMaster}/assetManager/AssetManager.vue (83%)
 rename src/components/{utilities => gameMaster}/assetManager/partials/object/ObjectDetails.vue (100%)
 rename src/components/{utilities => gameMaster}/assetManager/partials/object/ObjectList.vue (100%)
 rename src/components/{utilities => gameMaster}/assetManager/partials/sprite/SpriteDetails.vue (98%)
 rename src/components/{utilities => gameMaster}/assetManager/partials/sprite/SpriteList.vue (100%)
 rename src/components/{utilities => gameMaster}/assetManager/partials/sprite/partials/SpriteImagesInput.vue (100%)
 rename src/components/{utilities => gameMaster}/assetManager/partials/tile/TileDetails.vue (100%)
 rename src/components/{utilities => gameMaster}/assetManager/partials/tile/TileList.vue (100%)
 rename src/components/{utilities => gameMaster}/zoneEditor/ZoneEditor.vue (93%)
 rename src/components/{utilities => gameMaster}/zoneEditor/partials/CreateZone.vue (100%)
 rename src/components/{utilities => gameMaster}/zoneEditor/partials/ObjectList.vue (100%)
 rename src/components/{utilities => gameMaster}/zoneEditor/partials/SelectedZoneObject.vue (100%)
 rename src/components/{utilities => gameMaster}/zoneEditor/partials/TeleportModal.vue (100%)
 rename src/components/{utilities => gameMaster}/zoneEditor/partials/TileList.vue (100%)
 rename src/components/{utilities => gameMaster}/zoneEditor/partials/Toolbar.vue (100%)
 rename src/components/{utilities => gameMaster}/zoneEditor/partials/ZoneList.vue (96%)
 rename src/components/{utilities => gameMaster}/zoneEditor/partials/ZoneSettings.vue (97%)
 rename src/components/{utilities/inventory => gui}/Inventory.vue (100%)
 create mode 100644 src/components/zone/Characters.vue
 create mode 100644 src/components/zone/Objects.vue
 create mode 100644 src/components/zone/Tiles.vue
 create mode 100644 src/components/zone/Zone.vue

diff --git a/.eslintrc.cjs b/.eslintrc.cjs
index 6f40582..5d7bb6d 100644
--- a/.eslintrc.cjs
+++ b/.eslintrc.cjs
@@ -3,13 +3,11 @@ require('@rushstack/eslint-patch/modern-module-resolution')
 
 module.exports = {
   root: true,
-  'extends': [
-    'plugin:vue/vue3-essential',
-    'eslint:recommended',
-    '@vue/eslint-config-typescript',
-    '@vue/eslint-config-prettier/skip-formatting'
-  ],
+  extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
   parserOptions: {
     ecmaVersion: 'latest'
+  },
+  rules: {
+    'vue/multi-word-component-names': 'off'
   }
 }
diff --git a/package-lock.json b/package-lock.json
index 8ac3727..6598a1c 100644
--- a/package-lock.json
+++ b/package-lock.json
@@ -4915,9 +4915,9 @@
       }
     },
     "node_modules/micromatch": {
-      "version": "4.0.7",
-      "resolved": "https://registry.npmjs.org/micromatch/-/micromatch-4.0.7.tgz",
-      "integrity": "sha512-LPP/3KorzCwBxfeUuZmaR6bG2kdeHSbe0P2tY3FLRU4vYrjYz5hI4QZwV0njUx3jeuKe67YukQ1LSPZBKDqO/Q==",
+      "version": "4.0.8",
+      "resolved": "https://registry.npmjs.org/micromatch/-/micromatch-4.0.8.tgz",
+      "integrity": "sha512-PXwfBhYu0hBCPw8Dn0E+WDYb7af3dSLVWKi3HGv84IdF4TyFoC0ysxFd0Goxw7nSv4T/PzEJQxsYsEiFCKo2BA==",
       "dev": true,
       "license": "MIT",
       "dependencies": {
@@ -6750,9 +6750,9 @@
       "license": "Apache-2.0"
     },
     "node_modules/tslib": {
-      "version": "2.6.3",
-      "resolved": "https://registry.npmjs.org/tslib/-/tslib-2.6.3.tgz",
-      "integrity": "sha512-xNvxJEOUiWPGhUuUdQgAJPKOOJfGnIyKySOc09XkKsgdUV/3E2zvwZYdejjmRgPCgcym1juLH3226yA7sEFJKQ==",
+      "version": "2.7.0",
+      "resolved": "https://registry.npmjs.org/tslib/-/tslib-2.7.0.tgz",
+      "integrity": "sha512-gLXCKdN1/j47AiHiOkJN69hJmcbGTHI0ImLmbYLHykhgeN0jVGola9yVjFgzCUklsZQMW55o+dW7IXv3RCXDzA==",
       "dev": true,
       "license": "0BSD"
     },
diff --git a/src/components/Zone.vue b/src/components/Zone.vue
deleted file mode 100644
index cb0e589..0000000
--- a/src/components/Zone.vue
+++ /dev/null
@@ -1,233 +0,0 @@
-<template>
-  <TilemapLayerC :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
-  <Controls :layer="tiles" />
-
-  <Container :depth="2">
-    <template v-for="item in sortedItems" :key="item.id">
-      <Image
-        v-if="item.type === 'object'"
-        :x="tileToWorldX(zoneTilemap as any, item.positionX, item.positionY)"
-        :y="tileToWorldY(zoneTilemap as any, item.positionX, item.positionY)"
-        :texture="item.object.id"
-        :originY="Number(item.object.originX)"
-        :originX="Number(item.object.originY)"
-        :depth="item.depth > 0 ? item.depth : undefined"
-      />
-      <Character v-else :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
-    </template>
-  </Container>
-</template>
-
-<script setup lang="ts">
-import config from '@/config'
-import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
-import { onBeforeMount, onBeforeUnmount, ref, toRaw, computed, onUnmounted } from 'vue'
-import Controls from '@/components/utilities/Controls.vue'
-import { useGameStore } from '@/stores/game'
-import { useAssetStore } from '@/stores/assets'
-import type { Zone, ZoneObject, ExtendedCharacter, CharacterType } from '@/types'
-import TilemapLayer = Phaser.Tilemaps.TilemapLayer
-import { useZoneStore } from '@/stores/zone'
-import Character from '@/components/sprites/Character.vue'
-import {
-  createZoneData,
-  createTilesetImages,
-  initializeZoneTiles,
-  updateZoneTiles,
-  calculateDepth,
-  sortByDepth,
-  tileToWorldX,
-  tileToWorldY,
-  placeTile, setAllTiles
-} from '@/services/zone'
-import { storeToRefs } from 'pinia'
-import Tilemap = Phaser.Tilemaps.Tilemap
-
-const scene = useScene()
-const gameStore = useGameStore()
-const assetStore = useAssetStore()
-const zoneStore = useZoneStore()
-
-const { zone } = storeToRefs(zoneStore)
-type zoneLoadData = {
-  zone: Zone
-  characters: ExtendedCharacter[]
-}
-if (!zone) {
-  gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
-    zoneStore.setCharacters(response.characters)
-    zoneStore.setZone(response.zone)
-  })
-}
-
-const zoneTilemap = ref(createTilemap())
-const tiles = ref(createTileLayer())
-const zoneObjects = ref<ZoneObject[]>([])
-const tileArray = ref(createTileArray())
-
-// Computed property that combines and sorts both objects and characters
-const sortedItems = computed(() => {
-  const objects = zoneObjects.value.map((obj) => ({
-    ...obj,
-    type: 'object' as const,
-    depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.value.width)
-  }))
-
-  const characters = zoneStore.characters.map((char) => ({
-    ...char,
-    type: 'character' as const,
-    depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.value.width)
-  }))
-
-  return sortByDepth([...objects, ...characters], zoneTilemap.value.width)
-})
-
-function createTilemap() {
-  const zoneData = new Phaser.Tilemaps.MapData({
-    width: zone.value?.width ?? 10,
-    height: zone.value?.height ?? 10,
-    tileWidth: config.tile_size.x,
-    tileHeight: config.tile_size.y,
-    orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
-    format: Phaser.Tilemaps.Formats.ARRAY_2D
-  })
-  return new Phaser.Tilemaps.Tilemap(scene, zoneData)
-}
-
-function createTileLayer() {
-  const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
-  tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
-  return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
-}
-
-function createTileArray() {
-  return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
-}
-
-function getObjectImageProps(object: ZoneObject) {
-  return {
-    x: tileToWorldX(zoneTilemap.value as any, object.positionX, object.positionY),
-    y: tileToWorldY(zoneTilemap.value as any, object.positionX, object.positionY),
-    texture: object.object.id,
-    originY: Number(object.object.originX),
-    originX: Number(object.object.originY)
-  }
-}
-
-onBeforeMount(() => {
-  console.log('before mount')
-  if (!zone.value) {
-    gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
-  }
-  tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
-
-
-  console.log('zone', zone.value)
-
-  if (zone.value?.tiles) {
-    setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
-    tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
-  }
-
-  zoneObjects.value = zone.value?.zoneObjects ?? []
-
-  // Center camera
-  const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
-  const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
-  scene.cameras.main.centerOn(centerX, centerY)
-})
-
-onBeforeUnmount(() => {
-  zoneObjects.value = []
-  tiles.value.destroy()
-  zoneTilemap.value.removeAllLayers()
-  zoneTilemap.value.destroy()
-  zoneStore.reset()
-})
-
-gameStore.connection?.on('character:dataUpdated', (data: CharacterType) => {
-  gameStore.setCharacter(data)
-})
-
-onUnmounted(() => {
-  gameStore.connection?.off('character:dataUpdated')
-})
-
-// const zoneData = createZoneData(gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10, config.tile_size.x, config.tile_size.y)
-//
-// const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
-// const tilesetImages = createTilesetImages(zoneTilemap, toRaw(assetStore.assets), config.tile_size)
-//
-// const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
-// const exampleTilesArray = initializeZoneTiles(zoneTilemap, tiles, gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10)
-//
-// const zoneObjects = ref<ZoneObject[]>([])
-//
-// // Computed property that combines and sorts both objects and characters
-// const sortedItems = computed(() => {
-//   const objects = zoneObjects.value.map((obj) => ({
-//     ...obj,
-//     type: 'object' as const,
-//     depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.width)
-//   }))
-//
-//   const characters = zoneStore.characters.map((char) => ({
-//     ...char,
-//     type: 'character' as const,
-//     depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.width)
-//   }))
-//
-//   return sortByDepth([...objects, ...characters], zoneTilemap.width)
-// })
-//
-// // Event listeners
-// gameStore.connection?.on('zone:character:join', (data: ExtendedCharacter) => {
-//   zoneStore.addCharacter(data)
-// })
-//
-// gameStore.connection?.on('zone:character:leave', (character_id: number) => {
-//   zoneStore.removeCharacter(character_id)
-// })
-//
-// gameStore.connection?.on('character:move', (data: ExtendedCharacter) => {
-//   zoneStore.updateCharacter(data)
-// })
-//
-// type zoneLoadData = {
-//   zone: Zone
-//   characters: ExtendedCharacter[]
-// }
-// //
-// gameStore.connection?.on('character:zone:load', (data: zoneLoadData) => {
-//   zoneStore.setZone(data.zone)
-//   zoneStore.setCharacters(data.characters)
-// })
-//
-// onBeforeMount(() => {
-//   if (gameStore.character?.zone) {
-//     updateZoneTiles(zoneTilemap, tiles, gameStore.character.zone)
-//   }
-//
-//   zoneObjects.value = gameStore.character?.zone?.zoneObjects ?? []
-//   gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
-// })
-//
-// onBeforeUnmount(() => {
-//   zoneObjects.value = []
-//   tiles.destroy()
-//   zoneTilemap.removeAllLayers()
-//   zoneTilemap.destroy()
-//   zoneStore.reset()
-//
-//   gameStore.connection?.emit('character:zone:leave')
-//   gameStore.connection?.off('character:zone:load')
-//   gameStore.connection?.off('zone:character:join')
-//   gameStore.connection?.off('user:disconnect')
-//   gameStore.connection?.off('character:move')
-// })
-//
-// // center camera
-// const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
-// const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
-// scene.cameras.main.centerOn(centerX, centerY)
-</script>
diff --git a/src/components/utilities/GmPanel.vue b/src/components/gameMaster/GmPanel.vue
similarity index 93%
rename from src/components/utilities/GmPanel.vue
rename to src/components/gameMaster/GmPanel.vue
index 553e8cd..cf5c9db 100644
--- a/src/components/utilities/GmPanel.vue
+++ b/src/components/gameMaster/GmPanel.vue
@@ -20,7 +20,7 @@
 <script setup lang="ts">
 import { ref } from 'vue'
 import Modal from '@/components/utilities/Modal.vue'
-import AssetManager from '@/components/utilities/assetManager/AssetManager.vue'
+import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
 import { useGameStore } from '@/stores/game'
 
 const gameStore = useGameStore()
diff --git a/src/components/utilities/GmTools.vue b/src/components/gameMaster/GmTools.vue
similarity index 100%
rename from src/components/utilities/GmTools.vue
rename to src/components/gameMaster/GmTools.vue
diff --git a/src/components/utilities/assetManager/AssetManager.vue b/src/components/gameMaster/assetManager/AssetManager.vue
similarity index 83%
rename from src/components/utilities/assetManager/AssetManager.vue
rename to src/components/gameMaster/assetManager/AssetManager.vue
index 2d185b9..9d2d083 100644
--- a/src/components/utilities/assetManager/AssetManager.vue
+++ b/src/components/gameMaster/assetManager/AssetManager.vue
@@ -58,12 +58,12 @@
 <script setup lang="ts">
 import { ref } from 'vue'
 import { useAssetManagerStore } from '@/stores/assetManager'
-import TileList from '@/components/utilities/assetManager/partials/tile/TileList.vue'
-import TileDetails from '@/components/utilities/assetManager/partials/tile/TileDetails.vue'
-import ObjectList from '@/components/utilities/assetManager/partials/object/ObjectList.vue'
-import ObjectDetails from '@/components/utilities/assetManager/partials/object/ObjectDetails.vue'
-import SpriteList from '@/components/utilities/assetManager/partials/sprite/SpriteList.vue'
-import SpriteDetails from '@/components/utilities/assetManager/partials/sprite/SpriteDetails.vue'
+import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
+import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
+import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
+import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
+import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
+import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
 
 const assetManagerStore = useAssetManagerStore()
 const selectedCategory = ref('tiles')
diff --git a/src/components/utilities/assetManager/partials/object/ObjectDetails.vue b/src/components/gameMaster/assetManager/partials/object/ObjectDetails.vue
similarity index 100%
rename from src/components/utilities/assetManager/partials/object/ObjectDetails.vue
rename to src/components/gameMaster/assetManager/partials/object/ObjectDetails.vue
diff --git a/src/components/utilities/assetManager/partials/object/ObjectList.vue b/src/components/gameMaster/assetManager/partials/object/ObjectList.vue
similarity index 100%
rename from src/components/utilities/assetManager/partials/object/ObjectList.vue
rename to src/components/gameMaster/assetManager/partials/object/ObjectList.vue
diff --git a/src/components/utilities/assetManager/partials/sprite/SpriteDetails.vue b/src/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue
similarity index 98%
rename from src/components/utilities/assetManager/partials/sprite/SpriteDetails.vue
rename to src/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue
index bd1fb6e..a3c53eb 100644
--- a/src/components/utilities/assetManager/partials/sprite/SpriteDetails.vue
+++ b/src/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue
@@ -70,7 +70,7 @@ import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
 import { useAssetManagerStore } from '@/stores/assetManager'
 import { useGameStore } from '@/stores/game'
 import Accordion from '@/components/utilities/Accordion.vue'
-import SpriteActionsInput from '@/components/utilities/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
+import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
 import { uuidv4 } from '@/utilities'
 
 const gameStore = useGameStore()
diff --git a/src/components/utilities/assetManager/partials/sprite/SpriteList.vue b/src/components/gameMaster/assetManager/partials/sprite/SpriteList.vue
similarity index 100%
rename from src/components/utilities/assetManager/partials/sprite/SpriteList.vue
rename to src/components/gameMaster/assetManager/partials/sprite/SpriteList.vue
diff --git a/src/components/utilities/assetManager/partials/sprite/partials/SpriteImagesInput.vue b/src/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue
similarity index 100%
rename from src/components/utilities/assetManager/partials/sprite/partials/SpriteImagesInput.vue
rename to src/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue
diff --git a/src/components/utilities/assetManager/partials/tile/TileDetails.vue b/src/components/gameMaster/assetManager/partials/tile/TileDetails.vue
similarity index 100%
rename from src/components/utilities/assetManager/partials/tile/TileDetails.vue
rename to src/components/gameMaster/assetManager/partials/tile/TileDetails.vue
diff --git a/src/components/utilities/assetManager/partials/tile/TileList.vue b/src/components/gameMaster/assetManager/partials/tile/TileList.vue
similarity index 100%
rename from src/components/utilities/assetManager/partials/tile/TileList.vue
rename to src/components/gameMaster/assetManager/partials/tile/TileList.vue
diff --git a/src/components/utilities/zoneEditor/ZoneEditor.vue b/src/components/gameMaster/zoneEditor/ZoneEditor.vue
similarity index 93%
rename from src/components/utilities/zoneEditor/ZoneEditor.vue
rename to src/components/gameMaster/zoneEditor/ZoneEditor.vue
index 79ff00d..428b16f 100644
--- a/src/components/utilities/zoneEditor/ZoneEditor.vue
+++ b/src/components/gameMaster/zoneEditor/ZoneEditor.vue
@@ -33,13 +33,13 @@ import config from '@/config'
 
 // Components
 import Controls from '@/components/utilities/Controls.vue'
-import Toolbar from '@/components/utilities/zoneEditor/partials/Toolbar.vue'
-import Tiles from '@/components/utilities/zoneEditor/partials/TileList.vue'
-import SelectedZoneObject from '@/components/utilities/zoneEditor/partials/SelectedZoneObject.vue'
-import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSettings.vue'
-import Objects from '@/components/utilities/zoneEditor/partials/ObjectList.vue'
-import ZoneList from '@/components/utilities/zoneEditor/partials/ZoneList.vue'
-import TeleportModal from '@/components/utilities/zoneEditor/partials/TeleportModal.vue'
+import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
+import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
+import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
+import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
+import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
+import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
+import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
 import Tilemap = Phaser.Tilemaps.Tilemap
 import TilemapLayer = Phaser.Tilemaps.TilemapLayer
 
diff --git a/src/components/utilities/zoneEditor/partials/CreateZone.vue b/src/components/gameMaster/zoneEditor/partials/CreateZone.vue
similarity index 100%
rename from src/components/utilities/zoneEditor/partials/CreateZone.vue
rename to src/components/gameMaster/zoneEditor/partials/CreateZone.vue
diff --git a/src/components/utilities/zoneEditor/partials/ObjectList.vue b/src/components/gameMaster/zoneEditor/partials/ObjectList.vue
similarity index 100%
rename from src/components/utilities/zoneEditor/partials/ObjectList.vue
rename to src/components/gameMaster/zoneEditor/partials/ObjectList.vue
diff --git a/src/components/utilities/zoneEditor/partials/SelectedZoneObject.vue b/src/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue
similarity index 100%
rename from src/components/utilities/zoneEditor/partials/SelectedZoneObject.vue
rename to src/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue
diff --git a/src/components/utilities/zoneEditor/partials/TeleportModal.vue b/src/components/gameMaster/zoneEditor/partials/TeleportModal.vue
similarity index 100%
rename from src/components/utilities/zoneEditor/partials/TeleportModal.vue
rename to src/components/gameMaster/zoneEditor/partials/TeleportModal.vue
diff --git a/src/components/utilities/zoneEditor/partials/TileList.vue b/src/components/gameMaster/zoneEditor/partials/TileList.vue
similarity index 100%
rename from src/components/utilities/zoneEditor/partials/TileList.vue
rename to src/components/gameMaster/zoneEditor/partials/TileList.vue
diff --git a/src/components/utilities/zoneEditor/partials/Toolbar.vue b/src/components/gameMaster/zoneEditor/partials/Toolbar.vue
similarity index 100%
rename from src/components/utilities/zoneEditor/partials/Toolbar.vue
rename to src/components/gameMaster/zoneEditor/partials/Toolbar.vue
diff --git a/src/components/utilities/zoneEditor/partials/ZoneList.vue b/src/components/gameMaster/zoneEditor/partials/ZoneList.vue
similarity index 96%
rename from src/components/utilities/zoneEditor/partials/ZoneList.vue
rename to src/components/gameMaster/zoneEditor/partials/ZoneList.vue
index 2182b84..0e17e90 100644
--- a/src/components/utilities/zoneEditor/partials/ZoneList.vue
+++ b/src/components/gameMaster/zoneEditor/partials/ZoneList.vue
@@ -34,7 +34,7 @@ import { useGameStore } from '@/stores/game'
 import Modal from '@/components/utilities/Modal.vue'
 import type { Zone } from '@/types'
 import { useZoneEditorStore } from '@/stores/zoneEditor'
-import CreateZone from '@/components/utilities/zoneEditor/partials/CreateZone.vue'
+import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
 
 const gameStore = useGameStore()
 const zoneEditorStore = useZoneEditorStore()
diff --git a/src/components/utilities/zoneEditor/partials/ZoneSettings.vue b/src/components/gameMaster/zoneEditor/partials/ZoneSettings.vue
similarity index 97%
rename from src/components/utilities/zoneEditor/partials/ZoneSettings.vue
rename to src/components/gameMaster/zoneEditor/partials/ZoneSettings.vue
index 2a00ea2..7743a1f 100644
--- a/src/components/utilities/zoneEditor/partials/ZoneSettings.vue
+++ b/src/components/gameMaster/zoneEditor/partials/ZoneSettings.vue
@@ -37,7 +37,7 @@
 <script setup>
 import { ref, watch } from 'vue'
 import Modal from '@/components/utilities/Modal.vue'
-import { useZoneEditorStore } from '@/stores/zoneEditor'
+import { useZoneEditorStore } from '@/stores/zoneEditor.ts'
 
 const zoneEditorStore = useZoneEditorStore()
 
diff --git a/src/components/utilities/inventory/Inventory.vue b/src/components/gui/Inventory.vue
similarity index 100%
rename from src/components/utilities/inventory/Inventory.vue
rename to src/components/gui/Inventory.vue
diff --git a/src/components/zone/Characters.vue b/src/components/zone/Characters.vue
new file mode 100644
index 0000000..fce2790
--- /dev/null
+++ b/src/components/zone/Characters.vue
@@ -0,0 +1,14 @@
+<template>
+  <Character v-for="item in zoneStore.characters" :key="item.id" :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
+</template>
+
+<script setup lang="ts">
+import Character from '@/components/sprites/Character.vue'
+import { useZoneStore } from '@/stores/zone'
+import { useGameStore } from '@/stores/game'
+import { useAssetStore } from '@/stores/assets'
+import { useZoneEditorStore } from '@/stores/zoneEditor'
+
+const gameStore = useGameStore()
+const zoneStore = useZoneStore()
+</script>
diff --git a/src/components/zone/Objects.vue b/src/components/zone/Objects.vue
new file mode 100644
index 0000000..d0e7cdb
--- /dev/null
+++ b/src/components/zone/Objects.vue
@@ -0,0 +1,7 @@
+<template>
+
+</template>
+
+<script setup lang="ts">
+
+</script>
\ No newline at end of file
diff --git a/src/components/zone/Tiles.vue b/src/components/zone/Tiles.vue
new file mode 100644
index 0000000..a3aff15
--- /dev/null
+++ b/src/components/zone/Tiles.vue
@@ -0,0 +1,61 @@
+<template>
+  <TilemapLayer :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
+  <Controls :layer="tiles" />
+</template>
+
+<script setup lang="ts">
+import config from '@/config'
+import { TilemapLayer, useScene } from 'phavuer'
+import { useAssetStore } from '@/stores/assets'
+import { useZoneStore } from '@/stores/zone'
+import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
+import { storeToRefs } from 'pinia'
+import { placeTile, setAllTiles } from '@/services/zone'
+import Controls from '@/components/utilities/Controls.vue'
+
+const assetStore = useAssetStore()
+const zoneStore = useZoneStore()
+const scene = useScene()
+
+const { zone } = storeToRefs(zoneStore)
+const zoneTilemap = ref(createTilemap())
+const tiles = ref(createTileLayer())
+const tileArray = ref(createTileArray())
+
+function createTilemap() {
+  const zoneData = new Phaser.Tilemaps.MapData({
+    width: zone.value?.width,
+    height: zone.value?.height,
+    tileWidth: config.tile_size.x,
+    tileHeight: config.tile_size.y,
+    orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
+    format: Phaser.Tilemaps.Formats.ARRAY_2D
+  })
+  return new Phaser.Tilemaps.Tilemap(scene, zoneData)
+}
+
+function createTileLayer() {
+  const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
+  tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
+  return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
+}
+
+function createTileArray() {
+  return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
+}
+
+onBeforeMount(() => {
+  tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
+
+  if (zone.value?.tiles) {
+    setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
+    tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
+  }
+})
+
+onBeforeUnmount(() => {
+  tiles.value?.destroy()
+  zoneTilemap.value.removeAllLayers()
+  zoneTilemap.value.destroy()
+})
+</script>
\ No newline at end of file
diff --git a/src/components/zone/Zone.vue b/src/components/zone/Zone.vue
new file mode 100644
index 0000000..749a979
--- /dev/null
+++ b/src/components/zone/Zone.vue
@@ -0,0 +1,41 @@
+<template>
+  <Tiles :key="zoneStore.zone?.id ?? 0" />
+  <Objects />
+  <Characters />
+</template>
+
+<script setup lang="ts">
+import { useGameStore } from '@/stores/game'
+import { useZoneStore } from '@/stores/zone'
+import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
+import type { Character as CharacterT, Zone as ZoneT } from '@/types'
+import Tiles from '@/components/zone/Tiles.vue'
+import Objects from '@/components/zone/Objects.vue'
+import Characters from '@/components/zone/Characters.vue'
+
+const gameStore = useGameStore()
+const zoneStore = useZoneStore()
+
+type zoneLoadData = {
+  zone: ZoneT
+  characters: CharacterT[]
+}
+
+gameStore.connection?.emit('zone:characterJoin', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
+  zoneStore.setZone(response.zone)
+  zoneStore.setCharacters(response.characters)
+})
+
+watch(() => zoneStore.zone, (newZone) => {
+  console.log('Zone changed:', newZone)
+}, { deep: true })
+
+
+onBeforeMount(() => {
+
+});
+
+onBeforeUnmount(() => {
+
+});
+</script>
diff --git a/src/composables/pointerHandlers/useGamePointerHandlers.ts b/src/composables/pointerHandlers/useGamePointerHandlers.ts
index db323ba..0328799 100644
--- a/src/composables/pointerHandlers/useGamePointerHandlers.ts
+++ b/src/composables/pointerHandlers/useGamePointerHandlers.ts
@@ -3,7 +3,7 @@ import { getTile, tileToWorldXY } from '@/services/zone'
 import { useGameStore } from '@/stores/game'
 import config from '@/config'
 
-export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>) {
+export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
   const gameStore = useGameStore()
 
   function updateWaypoint(pointer: Phaser.Input.Pointer) {
@@ -18,7 +18,16 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
     }
   }
 
+  function dragZone(pointer: Phaser.Input.Pointer) {
+    if (isDragging.value) {
+      const { x, y, prevPosition } = pointer
+      const { scrollX, scrollY, zoom } = camera.value
+      camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
+    }
+  }
+
   function handlePointerMove(pointer: Phaser.Input.Pointer) {
+    dragZone(pointer)
     updateWaypoint(pointer)
   }
 
diff --git a/src/composables/useCameraControls.ts b/src/composables/useCameraControls.ts
index d4c81ff..ae4d7fd 100644
--- a/src/composables/useCameraControls.ts
+++ b/src/composables/useCameraControls.ts
@@ -12,7 +12,7 @@ export function useCameraControls(scene: Phaser.Scene): any {
   const MOVE_RESET_DELAY = 100
 
   function onPointerDown(pointer: Phaser.Input.Pointer) {
-    if (pointer.event instanceof MouseEvent || pointer.event.altKey) {
+    if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) {
       pointerDownTimer = setTimeout(() => {
         isDragging.value = true
         gameStore.setMovingCamera(true)
diff --git a/src/composables/usePointerHandlers.ts b/src/composables/usePointerHandlers.ts
index adcfba4..1efeb52 100644
--- a/src/composables/usePointerHandlers.ts
+++ b/src/composables/usePointerHandlers.ts
@@ -1,30 +1,32 @@
-import { computed, type Ref } from 'vue'
+import { computed, type Ref, watch } from 'vue'
 import { useZoneEditorStore } from '@/stores/zoneEditor'
 import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers'
 import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers'
+import { useGameStore } from '@/stores/game'
 
 export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
+  const gameStore = useGameStore()
   const zoneEditorStore = useZoneEditorStore()
-  const isZoneEditorActive = computed(() => zoneEditorStore.active)
 
-  const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
+  const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera, isDragging)
   const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera, isDragging)
 
+  let currentHandlers = computed(() => zoneEditorStore.active ? zoneEditorHandlers : gameHandlers)
+
   const setupPointerHandlers = () => {
-    if (isZoneEditorActive.value) {
-      zoneEditorHandlers.setupPointerHandlers()
-    } else {
-      gameHandlers.setupPointerHandlers()
-    }
+    currentHandlers.value.setupPointerHandlers()
   }
 
   const cleanupPointerHandlers = () => {
-    if (isZoneEditorActive.value) {
-      zoneEditorHandlers.cleanupPointerHandlers()
-    } else {
-      gameHandlers.cleanupPointerHandlers()
-    }
+    currentHandlers.value.cleanupPointerHandlers()
   }
 
+  watch(() => zoneEditorStore.active, (newValue, oldValue) => {
+    if (newValue !== oldValue) {
+      cleanupPointerHandlers()
+      setupPointerHandlers()
+    }
+  })
+
   return { setupPointerHandlers, cleanupPointerHandlers }
-}
+}
\ No newline at end of file
diff --git a/src/config.ts b/src/config.ts
index 7793640..a663e30 100644
--- a/src/config.ts
+++ b/src/config.ts
@@ -1,8 +1,8 @@
-const dev: boolean = false
+const dev: boolean = true
 
 export default {
   name: 'New Quest',
   development: dev,
   server_endpoint: dev ? 'http://localhost:4000' : 'https://nq-server.cr-a.directonline.io',
-  tile_size: { x: 64, y: 32, z: 1 },
+  tile_size: { x: 64, y: 32, z: 1 }
 }
diff --git a/src/screens/Characters.vue b/src/screens/Characters.vue
index 228eb19..0ebe8c3 100644
--- a/src/screens/Characters.vue
+++ b/src/screens/Characters.vue
@@ -74,6 +74,7 @@ import { useGameStore } from '@/stores/game'
 import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue'
 import Modal from '@/components/utilities/Modal.vue'
 import { type Character as CharacterT } from '@/types'
+import { useZoneStore } from '@/stores/zone'
 
 const isLoading = ref(true)
 const characters = ref([])
diff --git a/src/screens/Game.vue b/src/screens/Game.vue
index a0e72af..6c4fac2 100644
--- a/src/screens/Game.vue
+++ b/src/screens/Game.vue
@@ -5,14 +5,14 @@
     <Inventory />
 
     <div v-if="!zoneEditorStore.active">
-      <Game :config="gameConfig" @create="createGame">
+      <Game :config="gameConfig" @create="createGame" class="111mt-[-60px]">
         <Scene name="main" @preload="preloadScene" @create="createScene">
           <div class="fixed inset-x-0 top-0 flex justify-start items-end p-10 pointer-events-none">
             <div class="pointer-events-auto">
               <Hud />
             </div>
           </div>
-          <Zone v-if="isLoaded" :key="zoneStore.zone?.id ?? 0" />
+          <Zone v-if="isLoaded" />
           <div class="fixed inset-x-0 bottom-0 flex justify-between gap-5 items-end py-10 px-5 xxs:p-10 pointer-events-none max-md:flex-wrap max-md:flex-col-reverse">
             <div class="pointer-events-auto w-full">
               <Chat />
@@ -37,24 +37,22 @@
 <script setup lang="ts">
 import config from '@/config'
 import 'phaser'
-import { watch, ref, onBeforeUnmount, onBeforeMount } from 'vue'
+import { watch, ref, onBeforeUnmount } from 'vue'
 import { storeToRefs } from 'pinia'
 import { Game, Scene } from 'phavuer'
 import { useGameStore } from '@/stores/game'
 import { useZoneEditorStore } from '@/stores/zoneEditor'
 import { useAssetStore } from '@/stores/assets'
-import { useZoneStore } from '@/stores/zone'
 import Hud from '@/components/gui/Hud.vue'
-import Zone from '@/components/Zone.vue'
+import Zone from '@/components/zone/Zone.vue'
 import Chat from '@/components/gui/Chat.vue'
 import Menubar from '@/components/gui/Menu.vue'
-import GmTools from '@/components/utilities/GmTools.vue'
-import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
-import GmPanel from '@/components/utilities/GmPanel.vue'
-import Inventory from '@/components/utilities/inventory/Inventory.vue'
+import GmTools from '@/components/gameMaster/GmTools.vue'
+import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
+import GmPanel from '@/components/gameMaster/GmPanel.vue'
+import Inventory from '@/components/gui/Inventory.vue'
 
 const gameStore = useGameStore()
-const zoneStore = useZoneStore()
 const zoneEditorStore = useZoneEditorStore()
 const assetStore = useAssetStore()
 const isLoaded = ref(false)
@@ -163,14 +161,6 @@ const createScene = (scene: Phaser.Scene) => {
   })
 }
 
-gameStore.connection?.on('disconnect', () => {
-  game.scale.resize(window.innerWidth, window.innerHeight)
-})
-
-onBeforeMount(() => {
-  gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
-})
-
 onBeforeUnmount(() => {
   gameStore.disconnectSocket()
 })