forked from noxious/client
#327 : Fixed map load bug after closing map editor
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parent
fdbc101f96
commit
d2abf8fda8
@ -15,7 +15,7 @@ import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapStore } from '@/stores/mapStore'
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import { useMapStore } from '@/stores/mapStore'
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import { useScene } from 'phavuer'
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import { useScene } from 'phavuer'
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import { onUnmounted, shallowRef, watch } from 'vue'
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import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
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const scene = useScene()
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const scene = useScene()
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@ -74,6 +74,11 @@ watch(
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}
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}
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)
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)
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onMounted(async () => {
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if (!mapStore.mapId) return
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await initialize()
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})
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onUnmounted(() => {
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onUnmounted(() => {
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if (tileMap.value) {
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if (tileMap.value) {
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tileMap.value.destroyLayer('tiles')
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tileMap.value.destroyLayer('tiles')
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@ -81,7 +86,6 @@ onUnmounted(() => {
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tileMap.value.destroy()
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tileMap.value.destroy()
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}
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}
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mapStore.reset()
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gameStore.connection?.off('map:character:teleport')
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gameStore.connection?.off('map:character:teleport')
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gameStore.connection?.off('map:character:join')
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gameStore.connection?.off('map:character:join')
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gameStore.connection?.off('map:character:leave')
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gameStore.connection?.off('map:character:leave')
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