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forked from noxious/client

Map editor fixes (select & move), character sprites are now dynamically loaded and cached, moved repeated code into a composable, updated types

This commit is contained in:
2024-10-30 15:27:37 +01:00
parent 39b65b3884
commit d402744955
9 changed files with 88 additions and 85 deletions

View File

@ -9,6 +9,7 @@ export type AssetDataT = {
data: string
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
updatedAt: Date
isAnimated?: boolean
frameCount?: number
frameWidth?: number
frameHeight?: number