forked from noxious/client
Map editor fixes (select & move), character sprites are now dynamically loaded and cached, moved repeated code into a composable, updated types
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@ -9,6 +9,7 @@ export type AssetDataT = {
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data: string
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group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
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updatedAt: Date
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isAnimated?: boolean
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frameCount?: number
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frameWidth?: number
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frameHeight?: number
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