forked from noxious/client
Character hair refactor, enhancements
This commit is contained in:
@ -2,7 +2,7 @@
|
||||
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
|
||||
<ChatBubble :mapCharacter="props.mapCharacter" />
|
||||
<HealthBar :mapCharacter="props.mapCharacter" />
|
||||
<CharacterHair :mapCharacter="props.mapCharacter" />
|
||||
<CharacterHair :mapCharacter="props.mapCharacter" :flipX="isFlippedX" />
|
||||
<Sprite ref="characterSprite" :flipX="isFlippedX" />
|
||||
</Container>
|
||||
</template>
|
||||
|
@ -1,49 +1,39 @@
|
||||
<template>
|
||||
<Image v-bind="imageProps" v-if="hairSpriteId && gameStore.isTextureLoaded(texture)" />
|
||||
<Image ref="image" v-if="hairSpriteId" />
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||
import { loadSpriteTextures } from '@/services/textureService'
|
||||
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
import { Image, refObj, useScene } from 'phavuer'
|
||||
import { computed, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
mapCharacter: MapCharacter
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
const hairSpriteId = ref('')
|
||||
const hairSprite = ref<SpriteT | null>(null)
|
||||
const characterSpriteHeight = ref(0)
|
||||
const image = refObj<Phaser.GameObjects.Image>()
|
||||
|
||||
const flipX = computed(() => [6, 0].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
const texture = computed(() => {
|
||||
const { rotation } = props.mapCharacter.character
|
||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||
const direction = flipX.value ? 'back' : 'front'
|
||||
|
||||
return `${hairSpriteId.value}-${direction}`
|
||||
})
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const imageProps = computed(() => {
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = hairSprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
|
||||
const hairHeight = (spriteAction?.frameHeight ?? 0) + (spriteAction?.originY ?? 0)
|
||||
const originY = characterSpriteHeight.value / hairHeight
|
||||
|
||||
return {
|
||||
depth: 9999,
|
||||
originX: 0.5, // This is always center
|
||||
originY: originY, // @TODO #376: See if we can fully calculate this
|
||||
flipX: isFlippedX.value,
|
||||
texture: texture.value
|
||||
}
|
||||
})
|
||||
watch(
|
||||
() => props.mapCharacter.character,
|
||||
(newValue) => {
|
||||
if (!image.value) return
|
||||
image.value.setTexture(texture.value)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
onMounted(async () => {
|
||||
if (!props.mapCharacter.character.characterType || !props.mapCharacter.character.characterHair) return
|
||||
@ -63,5 +53,11 @@ onMounted(async () => {
|
||||
if (!hairSprite.value) return
|
||||
|
||||
await loadSpriteTextures(scene, hairSpriteId.value)
|
||||
|
||||
if (!image.value) return
|
||||
|
||||
image.value.setOrigin(0.5, 2.15)
|
||||
image.value.setTexture(texture.value)
|
||||
image.value.setSize(30, 40)
|
||||
})
|
||||
</script>
|
||||
|
Reference in New Issue
Block a user