forked from noxious/client
yuhhh
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@ -26,9 +26,14 @@ import { useSocketStore } from '@/stores/socket'
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import Hud from '@/components/game/Hud.vue'
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import Chat from '@/components/game/Chat.vue'
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import Menubar from '@/components/game/Menu.vue'
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import { onUnmounted } from 'vue'
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const socket = useSocketStore();
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onUnmounted(() => {
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socket.disconnectSocket();
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})
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const gameConfig = {
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name: 'New Quest',
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width: window.innerWidth,
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@ -46,8 +51,8 @@ const bootGame = (game: Phaser.Game) => {
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const preloadScene = (scene: Phaser.Scene) => {
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/**
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* @TODO
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* Write logic that downloads all assets from out websocket server in base64 format
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* Don't forget to check how intensive that operation is for performance
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* Write logic that downloads all assets from out websocket or http server in base64 format
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* Don't forget to check how intensive that operation is with sockets for performance
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*/
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scene.load.image('tiles', '/assets/tiles/default.png');
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scene.load.image('waypoint', '/assets/waypoint.png');
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@ -49,12 +49,12 @@ watch (() => zoneStore.tiles, () => { // @TODO : change to tiles for when loadin
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// Load the zone from the server
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onBeforeMount(() => {
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socket.socket?.emit('character:connect');
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socket.socket?.emit('character:zone:load');
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socket.connection?.emit('character:connect');
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socket.connection?.emit('character:zone:load');
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})
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// Listen for the zone event from the server and load the zone
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socket.socket?.on('character:zone:load', (data) => {
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socket.connection?.on('character:zone:load', (data) => {
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console.log('character:zone:load', data);
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zoneStore.loadTiles(data.zone.tiles)
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/**
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@ -66,22 +66,22 @@ socket.socket?.on('character:zone:load', (data) => {
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// console.log(data.players[1]); // key is user id
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//
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// // remove self from the players list
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// delete data.players[socket.socket?.id];
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// delete data.players[socket.connection?.id];
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//
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// zoneStore.addPlayers(data.players);
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})
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// Listen for player join events
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socket.socket?.on('player_join', (data) => {
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socket.connection?.on('player_join', (data) => {
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console.log('player_join', data)
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if (data.id === socket.socket?.id) {
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if (data.id === socket.connection?.id) {
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console.log('self');
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return;
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}
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zoneStore.addPlayer(data);
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})
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socket.socket?.on('ping', (data) => {
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socket.connection?.on('ping', (data) => {
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console.log('ping', data)
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})
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@ -26,7 +26,7 @@
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import { useSocketStore } from '@/stores/socket'
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const socket = useSocketStore();
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socket.getSocket.emit('characters:get');
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socket.connection.emit('characters:get');
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</script>
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<style lang="scss">
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@ -1,41 +1,35 @@
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<template>
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<audio ref="bgm" id="bgm" src="/assets/music/bgm.mp3" loop autoplay></audio>
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<img src="/assets/bglogin.png" id="bg-img" alt="New Quest login background" />
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<div class="content-wrapper">
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<h1 class="main-title">NEW QUEST</h1>
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<div class="content-elements">
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<div class="login-form">
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<form method="post">
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<div class="form-field">
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<label for="username">Username</label>
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<input v-model="username" type="text" name="username" required autofocus>
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<input id="username" v-model="username" type="text" name="username" required autofocus>
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</div>
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<div class="form-field">
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<label for="password">Password</label>
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<input v-model="password" type="password" name="password" required>
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<input id="password" v-model="password" type="password" name="password" required>
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</div>
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</form>
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</div>
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<div class="row-buttons">
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<button class="button" @click="loginFunc">
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<span>LOGIN</span>
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</button>
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<button class="button" @click="registerFunc">
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<span>REGISTER</span>
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</button>
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<button class="button">
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<span>CREDITS</span>
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</button>
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<button class="button" @click="loginFunc"><span>LOGIN</span></button>
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<button class="button" @click="registerFunc"><span>REGISTER</span></button>
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<button class="button"><span>CREDITS</span></button>
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</div>
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</div>
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</div>
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<audio ref="bgm" id="bgm" src="/assets/music/bgm.mp3" loop autoplay></audio>
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<img src="/assets/bglogin.png" id="bg-img" alt="New Quest login background" />
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</template>
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<script setup>
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import { onMounted, ref } from 'vue'
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import { useSocketStore } from '@/stores/socket.ts'
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import {login, register} from '@/services/authService'
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import { useCookies } from '@vueuse/integrations/useCookies'
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const bgm = ref('bgm');
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if (bgm.value.paused) {
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@ -43,6 +37,7 @@ if (bgm.value.paused) {
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window.addEventListener('keydown', () => bgm.value.play())
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const socket = useSocketStore();
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const username = ref('');
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const password = ref('');
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@ -54,11 +49,14 @@ async function loginFunc() {
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return;
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}
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// send register event to server
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// send login event to server
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const success = await login(username.value, password.value);
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if (!success) {
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alert('Invalid username or password');
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}
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// if (success) {}
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}
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async function registerFunc() {
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@ -75,9 +73,7 @@ async function registerFunc() {
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alert('Username already exists');
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}
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if (success) {
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alert('User registered successfully, you can now log in!');
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}
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// if (success) {}
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}
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</script>
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@ -44,7 +44,7 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
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position.x = worldPoint.x + config.tile_size.y;
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position.y = worldPoint.y;
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socket.socket?.emit('move', { x: position.x, y: position.y });
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socket.connection?.emit('move', { x: position.x, y: position.y });
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}
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//Directions for player sprites + animations
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@ -64,7 +64,7 @@ if (!props.player) {
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scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick);
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}
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socket.socket?.on('player_moved', (data) => {
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socket.connection?.on('player_moved', (data) => {
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console.log('player_moved', data);
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if (data.id !== props.player?.id) {
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