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forked from noxious/client

WIP: updated zone manager to match with zone logic (dynamic asset/texture loading)

This commit is contained in:
2024-10-27 21:04:08 +01:00
parent d091aabeb3
commit dc2b6b9851
9 changed files with 124 additions and 96 deletions

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@ -1,7 +1,7 @@
<template>
<Tiles @tilemap:create="tileMap = $event" />
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<ZoneTiles @tilemap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" />
@ -26,9 +26,9 @@ import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.v
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
import ZoneTiles from '@/components/gameMaster/zoneEditor/ZoneTiles.vue'
import ZoneObjects from '@/components/gameMaster/zoneEditor/ZoneObjects.vue'
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/ZoneEventTiles.vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()

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@ -1,40 +1,27 @@
<template>
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
<Image v-for="object in zoneEditorStore.zone?.zoneObjects" v-bind="getImageProps(object)" @pointerup="() => (selectedZoneObject = object)" />
<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject @pointerup="() => (selectedZoneObject = zoneObject)" />
</template>
<script setup lang="ts">
import { uuidv4 } from '@/utilities'
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, useScene } from 'phavuer'
import { getTile } from '@/composables/zoneComposable'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import type { ZoneObject } from '@/types'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import { onMounted, onUnmounted, ref, watch } from 'vue'
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
import type { ZoneObject as ZoneObjectT } from '@/types'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const selectedZoneObject = ref<ZoneObject | null>(null)
const movingZoneObject = ref<ZoneObject | null>(null)
const selectedZoneObject = ref<ZoneObjectT | null>(null)
const movingZoneObject = ref<ZoneObjectT | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function getImageProps(zoneObject: ZoneObject) {
return {
alpha: zoneObject.id === movingZoneObject.value?.id ? 0.5 : 1,
depth: calculateIsometricDepth(zoneObject.positionX, zoneObject.positionY, zoneObject.object.frameWidth, zoneObject.object.frameHeight),
tint: selectedZoneObject.value?.id === zoneObject.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(props.tilemap, zoneObject.positionX, zoneObject.positionY),
y: tileToWorldY(props.tilemap, zoneObject.positionX, zoneObject.positionY),
flipX: zoneObject.isRotated,
texture: zoneObject.object.id,
originY: Number(zoneObject.object.originX),
originX: Number(zoneObject.object.originY)
}
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return

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@ -5,21 +5,24 @@
<script setup lang="ts">
import config from '@/config'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onMounted, onUnmounted } from 'vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import { createTileArray, FlattenZoneArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { unduplicateArray } from '@/utilities'
const emit = defineEmits(['tilemap:create'])
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.zone?.width,
@ -34,11 +37,19 @@ function createTilemap() {
return tilemap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const tilesArray = unduplicateArray(FlattenZoneArray(zoneEditorStore.zone?.tiles ?? []))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)

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@ -0,0 +1,36 @@
<template>
<Image v-if="isTextureLoaded" v-bind="imageProps" />
</template>
<script setup lang="ts">
import { ref, computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, loadZoneObjectTexture, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import type { ZoneObject } from '@/types'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
}>()
const scene = useScene()
const isTextureLoaded = ref(false)
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
loadZoneObjectTexture(scene, props.zoneObject.object.id, props.zoneObject.object.updatedAt)
.then((loaded) => {
isTextureLoaded.value = loaded
})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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@ -5,15 +5,15 @@
</template>
<script setup lang="ts">
import { ref, onUnmounted } from 'vue'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { ref, onUnmounted, onMounted } from 'vue'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
import Characters from '@/components/zone/Characters.vue'
import { loadZoneTiles } from '@/composables/zoneComposable'
const scene = useScene()
const gameStore = useGameStore()
@ -36,7 +36,7 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
zoneId: data.zone.id
})
await loadZoneTiles(data.zone, scene)
await loadZoneTilesIntoScene(data.zone, scene)
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
})
@ -57,7 +57,7 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
// Emit zone:character:join event to server and wait for response, then set zone and characters
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
await loadZoneTiles(response.zone, scene)
await loadZoneTilesIntoScene(response.zone, scene)
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})

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@ -7,13 +7,14 @@ import config from '@/config'
import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount } from 'vue'
import { setLayerTiles } from '@/composables/zoneComposable'
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { unduplicateArray } from '@/utilities'
const emit = defineEmits(['tilemap:create'])
const zoneStore = useZoneStore()
const scene = useScene()
const zoneStore = useZoneStore()
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
@ -40,10 +41,9 @@ function createTilemap() {
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesFromZone = zoneStore.zone?.tiles || []
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
const tilesetImages = Array.from(uniqueTiles).map((tile: any, index: number) => {
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any