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forked from noxious/client

npm update, modal bug fix, separated logics for easier maintainability, modal fe bugfix

This commit is contained in:
2024-07-27 22:53:38 +02:00
parent 925bdb741e
commit e4cd0e041a
6 changed files with 224 additions and 214 deletions

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import { ref } from 'vue'
import { useGameStore } from '@/stores/game'
export function useCameraControls(scene: Phaser.Scene): any {
const gameStore = useGameStore()
const camera = ref(scene.cameras.main)
const isDragging = ref(false)
let pointerDownTimer: number | null = null
let pointerUpTimer: number | null = null
const DRAG_DELAY = 150
const MOVE_RESET_DELAY = 100
function onPointerDown(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof MouseEvent || pointer.event.altKey) {
pointerDownTimer = setTimeout(() => {
isDragging.value = true
gameStore.setMovingCamera(true)
}, DRAG_DELAY)
}
}
function onPointerUp() {
if (pointerDownTimer) {
clearTimeout(pointerDownTimer)
pointerDownTimer = null
}
isDragging.value = false
if (pointerUpTimer) {
clearTimeout(pointerUpTimer)
}
pointerUpTimer = setTimeout(() => {
gameStore.setMovingCamera(false)
}, MOVE_RESET_DELAY)
}
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
return {
camera,
isDragging
}
}

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import config from '@/config'
import { computed, ref, type Ref, watch } from 'vue'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor'
export function usePointerHandlers(
scene: Phaser.Scene,
layer: Phaser.Tilemaps.TilemapLayer,
waypoint: Ref<{ visible: boolean; x: number; y: number }>,
camera: Ref<Phaser.Cameras.Scene2D.Camera>,
isDragging: Ref<boolean>
) {
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value = {
visible: true,
x: worldPoint.position_x,
y: worldPoint.position_y + config.tile_size.y + 15
}
}
const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
watch(isMoveTool, (newValue) => {
if (newValue) {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
} else {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
})
function dragZone(pointer: Phaser.Input.Pointer) {
if (!isDragging.value) return
const { x, y, prevPosition } = pointer
camera.value.scrollX -= (x - prevPosition.x) / camera.value.zoom
camera.value.scrollY -= (y - prevPosition.y) / camera.value.zoom
}
function clickTile(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
if (!pointerTile) {
return
}
gameStore.connection?.emit('character:move', { position_x: pointerTile.x, position_y: pointerTile.y })
}
function handleZoom(pointer: Phaser.Input.Pointer, _: unknown, __: unknown, deltaY: number) {
if (pointer.event instanceof WheelEvent && pointer.event.altKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
camera.value = scene.cameras.main
}
}
function setupPointerHandlers() {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
// These are for in-game only, not for in the zone editor
if (!zoneEditorStore.active) {
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
}
}
function cleanupPointerHandlers() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
// These are for in-game only, not for in the zone editor
if (!zoneEditorStore.active) {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
}
}
return {
setupPointerHandlers,
cleanupPointerHandlers
}
}