1
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forked from noxious/client

npm run format

This commit is contained in:
2025-02-01 16:18:33 +01:00
parent d65ceba66a
commit e53e154d16
8 changed files with 35 additions and 56 deletions

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@ -8,6 +8,7 @@
</template>
<script lang="ts" setup>
import { Direction } from '@/application/enums'
import { type MapCharacter } from '@/application/types'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
@ -17,7 +18,6 @@ import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { Container, Sprite, useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue'
import { Direction } from '@/application/enums'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
@ -28,19 +28,7 @@ const gameStore = useGameStore()
const mapStore = useMapStore()
const scene = useScene()
const {
characterContainer,
characterSprite,
currentPositionX,
currentPositionY,
isometricDepth,
isFlippedX,
updatePosition,
calcDirection,
updateSprite,
initializeSprite,
cleanup
} = useCharacterSprite(scene, props.tilemap, props.mapCharacter)
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSprite(scene, props.tilemap, props.mapCharacter)
const handlePositionUpdate = (newValues: any, oldValues: any) => {
if (!newValues) return

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@ -173,7 +173,7 @@ const onOffsetChange = () => {
watch(tempOffset, onOffsetChange, { deep: true })
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({});
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement

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@ -165,11 +165,11 @@ onMounted(async () => {
tiles.value = await tileStorage.getAll()
const initialBatchSize = 20
const initialTiles = tiles.value.slice(0, initialBatchSize)
initialTiles.forEach(tile => tileProcessor.processTile(tile))
initialTiles.forEach((tile) => tileProcessor.processTile(tile))
// Process remaining tiles in background
setTimeout(() => {
tiles.value.slice(initialBatchSize).forEach(tile => tileProcessor.processTile(tile))
tiles.value.slice(initialBatchSize).forEach((tile) => tileProcessor.processTile(tile))
}, 1000)
})