forked from noxious/client
Minor changes
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d0c08c25fd
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@ -21,6 +21,14 @@ const zoneStore = useZoneStore()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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onUnmounted(() => {
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zoneStore.reset()
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gameStore.connection!.off('zone:character:teleport')
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gameStore.connection!.off('zone:character:join')
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gameStore.connection!.off('zone:character:leave')
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gameStore.connection!.off('zone:character:move')
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})
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// Event listeners
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gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
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/**
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@ -37,9 +45,6 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
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})
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gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
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// If data is from the current user, don't add it to the store
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// @TODO: Fix this
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if (data.character.id === gameStore.character?.id) return
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zoneStore.addCharacter(data)
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})
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@ -47,22 +52,7 @@ gameStore.connection!.on('zone:character:leave', (characterId: number) => {
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zoneStore.removeCharacter(characterId)
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})
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gameStore.connection!.on('character:move', (data: { id: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
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gameStore.connection!.on('zone:character:move', (data: { id: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
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zoneStore.updateCharacterPosition(data)
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})
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onBeforeMount(async () => {
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console.log(gameStore.character!.zone!.id)
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await loadZoneTilesIntoScene(gameStore.character!.zone!.id, scene)
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zoneStore.setZone(gameStore.character!.zone!)
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// zoneStore.setCharacters(response.characters)
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})
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onUnmounted(() => {
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zoneStore.reset()
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gameStore.connection!.off('zone:character:teleport')
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gameStore.connection!.off('zone:character:join')
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gameStore.connection!.off('zone:character:leave')
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gameStore.connection!.off('character:move')
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})
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</script>
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@ -48,7 +48,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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if (distance <= dragThreshold) {
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const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
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if (pointerTile) {
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gameStore.connection?.emit('character:move', {
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gameStore.connection?.emit('zone:character:move', {
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positionX: pointerTile.x,
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positionY: pointerTile.y
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})
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