forked from noxious/client
Worked on pathfinding, character animation & rotation, few enhancements
This commit is contained in:
@ -24,15 +24,17 @@
|
||||
:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
|
||||
:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
|
||||
:origin-y="1"
|
||||
:flipX="props.character.rotation === 6 || props.character.rotation === 4"
|
||||
:flipY="false"
|
||||
/>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import { Container, Image, Rectangle, Text } from 'phavuer'
|
||||
import { Container, Image, Rectangle, RoundRectangle, Text } from 'phavuer'
|
||||
import { type Character as CharacterT } from '@/types'
|
||||
import { tileToWorldX, tileToWorldY } from '@/services/zone'
|
||||
import { ref, watch, computed } from 'vue'
|
||||
import { watch, computed } from 'vue'
|
||||
|
||||
interface Props {
|
||||
layer: Phaser.Tilemaps.TilemapLayer
|
||||
@ -44,6 +46,7 @@ const props = withDefaults(defineProps<Props>(), {
|
||||
})
|
||||
|
||||
const charTexture = computed(() => {
|
||||
console.log('Character texture:', props.character)
|
||||
if (!props.character?.characterType?.sprite) {
|
||||
console.log('No character type or sprite found')
|
||||
return 'idle_left_down'
|
||||
@ -61,17 +64,21 @@ const charTexture = computed(() => {
|
||||
return `${spriteId}-idle_left_down` // Default fallback
|
||||
})
|
||||
|
||||
watch(() => props.character, (newCharacter) => {
|
||||
if (newCharacter) {
|
||||
console.log('Character updated:', newCharacter)
|
||||
console.log('Rotation:', newCharacter.rotation)
|
||||
console.log('Current texture:', charTexture.value)
|
||||
} else {
|
||||
console.log('Character is null or undefined')
|
||||
}
|
||||
}, { deep: true })
|
||||
watch(
|
||||
() => props.character,
|
||||
(newCharacter) => {
|
||||
if (newCharacter) {
|
||||
console.log('Character updated:', newCharacter)
|
||||
console.log('Rotation:', newCharacter.rotation)
|
||||
console.log('Current texture:', charTexture.value)
|
||||
} else {
|
||||
console.log('Character is null or undefined')
|
||||
}
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
const createText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setLetterSpacing(1.5)
|
||||
}
|
||||
</script>
|
||||
</script>
|
||||
|
Reference in New Issue
Block a user