forked from noxious/client
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src
@ -1,6 +1,6 @@
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<template>
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<ul class="list-none flex gap-2.5 items-center">
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<li class="menu-item group relative">
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<li class="menu-item group relative" @click="gameStore.toggleChat">
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<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
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<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Chat</p>
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<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
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@ -38,3 +38,9 @@
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</li>
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</ul>
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</template>
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<script setup lang="ts">
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import { useGameStore } from '@/stores/game'
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const gameStore = useGameStore()
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</script>
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@ -1,26 +1,10 @@
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<template>
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<Container
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v-if="props.character"
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:x="currentX"
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:y="currentY"
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>
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<Text
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@create="createText"
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:text="props.character.name"
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:origin-x="0.5"
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:origin-y="9"
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/>
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<Container v-if="props.character" :x="currentX" :y="currentY">
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<Text @create="createText" :text="props.character.name" :origin-x="0.5" :origin-y="9" />
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<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
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<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x09ad19" :width="70" :height="3" :radius="5" />
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<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
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<Image v-if="!props.character.characterType" texture="character" :origin-y="1" />
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<Sprite
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v-else
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:texture="charTexture"
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:play="props.character.isMoving ? charTexture : undefined"
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:origin-y="1"
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:flipX="props.character.rotation === 6 || props.character.rotation === 4"
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:flipY="false"
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/>
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<Sprite v-else :texture="charTexture" :play="props.character.isMoving ? charTexture : undefined" :origin-y="1" :flipX="props.character.rotation === 6 || props.character.rotation === 4" :flipY="false" />
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</Container>
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</template>
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@ -71,17 +55,21 @@ const updatePosition = (x: number, y: number) => {
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onUpdate: (tween) => {
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currentX.value = tween.targets[0].x ?? 0
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currentY.value = tween.targets[0].y ?? 0
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},
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}
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})
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}
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watch(() => props.character, (newChar, oldChar) => {
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watch(
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() => props.character,
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(newChar, oldChar) => {
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if (newChar) {
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if (!oldChar || newChar.position_x !== oldChar.position_x || newChar.position_y !== oldChar.position_y) {
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updatePosition(newChar.position_x, newChar.position_y)
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}
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}
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}, { immediate: true, deep: true })
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},
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{ immediate: true, deep: true }
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)
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const charTexture = computed(() => {
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if (!props.character?.characterType?.sprite) {
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@ -102,6 +90,7 @@ const charTexture = computed(() => {
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})
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const createText = (text: Phaser.GameObjects.Text) => {
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text.setColor('#ffffff')
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text.setFontSize(13)
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text.setFontFamily('Arial')
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}
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@ -67,7 +67,6 @@
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<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
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</div>
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</div>
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</div>
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</div>
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<div class="flex gap-3 m-5 flex-wrap justify-end max-lg:justify-center lg:max-w-[50%]">
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@ -146,7 +145,6 @@
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</div>
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</div>
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</div>
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</div>
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</div>
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</template>
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const dev: boolean = false
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const dev: boolean = true
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export default {
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name: 'New Quest',
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@ -4,7 +4,12 @@
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<div class="ui-wrapper h-dvh flex flex-col justify-center items-center gap-20 px-10 sm:px-20">
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<div class="filler"></div>
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<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
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<div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 rounded-2xl relative bg-[url('/assets/shapes/character-select-shape.svg')] bg-no-repeat shadow-character" :class="{ active: selected_character == character.id }">
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<div
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v-for="character in characters"
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:key="character.id"
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class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 rounded-2xl relative bg-[url('/assets/shapes/character-select-shape.svg')] bg-no-repeat shadow-character"
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:class="{ active: selected_character == character.id }"
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>
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<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
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<label class="font-bold absolute left-1/2 top-5 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
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<!-- @TODO : Add a confirmation dialog -->
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<template>
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<div class="flex justify-center items-center h-dvh p-8 relative">
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<GmTools v-if="isLoaded && gameStore.character?.role === 'gm'" />
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<GmPanel v-if="isLoaded && gameStore.character?.role === 'gm'" />
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<div class="flex justify-center items-center h-dvh p-8 relative">
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<div v-if="!zoneEditorStore.active">
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<Game :config="gameConfig" @create="createGame">
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<Scene name="main" @preload="preloadScene" @create="createScene">
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@ -12,7 +12,9 @@
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<!-- <Inventory />-->
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<World v-if="isLoaded" :key="gameStore.character?.zoneId" />
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<div class="flex absolute justify-between left-0 right-0 bottom-24 h-24 mx-12 my-0">
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<Chat />
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<div class="w-full">
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<Chat v-show="gameStore.isChatOpen" />
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</div>
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<Menubar />
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</div>
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</Scene>
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@ -62,13 +64,7 @@ const gameConfig = {
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height: window.innerHeight,
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type: Phaser.AUTO,
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resolution: 5,
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pixelArt: true,
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scale: {
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mode: Phaser.Scale.RESIZE,
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autoCenter: Phaser.Scale.CENTER_BOTH,
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width: window.innerWidth,
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height: window.innerHeight
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}
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pixelArt: true
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}
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const createGame = (game: Phaser.Game) => {
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@ -4,7 +4,7 @@ import config from '@/config'
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export const useAssetStore = defineStore('assets', {
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state: () => ({
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assets: [] as Asset[],
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assets: [] as Asset[]
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}),
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actions: {
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setAssets(assets: Asset[]) {
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@ -12,7 +12,8 @@ export const useGameStore = defineStore('game', {
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user: null as User | null,
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character: null as Character | null,
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isGmPanelOpen: false,
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isMovingCamera: false
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isMovingCamera: false,
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isChatOpen: false
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}),
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actions: {
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setScreen(screen: string) {
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@ -36,6 +37,9 @@ export const useGameStore = defineStore('game', {
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setMovingCamera(moving: boolean) {
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this.isMovingCamera = moving
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},
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toggleChat() {
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this.isChatOpen = !this.isChatOpen
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},
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initConnection() {
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this.connection = io(config.server_endpoint, {
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secure: !config.development,
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}),
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getters: {
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getCharacterById: (state) => {
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return (id: number) => state.characters.find(char => char.id === id)
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return (id: number) => state.characters.find((char) => char.id === id)
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},
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getCharacterCount: (state) => {
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return state.characters.length
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@ -28,13 +28,13 @@ export const useZoneStore = defineStore('zone', {
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this.characters.push(character)
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},
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updateCharacter(updatedCharacter: ExtendedCharacter) {
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const index = this.characters.findIndex(char => char.id === updatedCharacter.id)
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const index = this.characters.findIndex((char) => char.id === updatedCharacter.id)
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if (index !== -1) {
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this.characters[index] = { ...this.characters[index], ...updatedCharacter }
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}
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},
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removeCharacter(character_id: number) {
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this.characters = this.characters.filter(char => char.id !== character_id)
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this.characters = this.characters.filter((char) => char.id !== character_id)
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},
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reset() {
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this.zone = null
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