forked from noxious/client
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@ -1,7 +1,7 @@
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<template>
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<TilemapLayerC :tilemap="tileTilemap" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<TilemapLayerC :tilemap="zone" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<Controls :layer="exampleTiles" />
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<Controls :layer="tiles" />
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<!-- @TODO: inside asset manager we need to be able to set the originX and originY per individial asset -->
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<Container>
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<Image :texture="'wall1'" :x="pos.position_x" :y="pos.position_y" :originY="1.13" :originX="1" />
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@ -9,7 +9,7 @@
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<Image :texture="'wall2'" :x="pos3.position_x" :y="pos3.position_y" :originY="1.255" :originX="1" />
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</Container>
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<Toolbar :layer="exampleTiles" @eraser="eraser" @pencil="pencil" @save="save" />
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<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @save="save" />
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<Tiles v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile'" />
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<Decorations v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'decoration'" />
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<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
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@ -31,14 +31,15 @@ import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
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import Decorations from '@/components/utilities/zoneEditor/Decorations.vue'
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import { tileToWorldXY } from '@/services/zone'
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import GmPanel from '@/components/utilities/GmPanel.vue'
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import { useAssetStore } from '@/stores/assets'
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// Phavuer logic
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let scene = useScene()
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const scene = useScene()
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const socket = useSocketStore()
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const zoneEditorStore = useZoneEditorStore()
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const assetStore = useAssetStore()
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// Tile tilemap
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const tileMapData = new Phaser.Tilemaps.MapData({
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const zoneData = new Phaser.Tilemaps.MapData({
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width: zoneEditorStore.width,
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height: zoneEditorStore.height,
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tileWidth: config.tile_size.x,
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@ -46,25 +47,40 @@ const tileMapData = new Phaser.Tilemaps.MapData({
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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let tileTilemap = new Phaser.Tilemaps.Tilemap(scene, tileMapData)
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let tilesImg = tileTilemap.addTilesetImage('default', 'tiles')
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let exampleTiles = tileTilemap.createBlankLayer('exampleTiles', tilesImg as Tileset, 0, config.tile_size.y) as TilemapLayer
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const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 1))
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const zone = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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let tilesetImages: Tileset[] = [];
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assetStore.assets.forEach((asset) => {
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if (asset.group !== 'tiles') {
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return
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}
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tilesetImages.push(zone.addTilesetImage(asset.key) as Tileset)
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})
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const tiles = zone.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 'tile_0.png'))
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onMounted(() => {})
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const pos = tileToWorldXY(exampleTiles, 1, 1)
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const pos2 = tileToWorldXY(exampleTiles, 1, 2)
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const pos3 = tileToWorldXY(exampleTiles, 2, 1)
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const pos = tileToWorldXY(tiles, 1, 1)
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const pos2 = tileToWorldXY(tiles, 1, 2)
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const pos3 = tileToWorldXY(tiles, 2, 1)
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console.log(pos)
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// center camera
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const centerY = (tileTilemap.height * tileTilemap.tileHeight) / 2
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const centerX = (tileTilemap.width * tileTilemap.tileWidth) / 2
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const centerY = (zone.height * zone.tileHeight) / 2
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const centerX = (zone.width * zone.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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onBeforeMount(() => {
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => exampleTiles.putTileAt(tile, x, y)))
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function placeTile(x: number, y: number, tileType: string) {
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const tileset = map.getTileset(tileType);
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layer.putTileAt(tileset.firstgid, x, y);
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}
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onBeforeMount(() => {
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => tiles.putTileAt(tile, x, y)))
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socket.connection.emit('gm:zone_editor:zone:request', { zoneId: socket.character.zoneId })
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})
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@ -36,9 +36,12 @@ import GmTools from '@/components/utilities/GmTools.vue'
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import { useSocketStore } from '@/stores/socket'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
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import { useAssetStore } from '@/stores/assets'
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import type { Asset } from '@/types'
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const socket = useSocketStore()
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const zoneEditorStore = useZoneEditorStore()
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const assetStore = useAssetStore()
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onUnmounted(() => {
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socket.disconnectSocket()
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@ -64,23 +67,24 @@ const createGame = (game: Phaser.Game) => {
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}
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const preloadScene = (scene: Phaser.Scene) => {
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type Asset = {
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key: string
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value: string
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type: 'base64' | 'link'
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}
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socket.connection.emit('assets:download', {}, (response: Asset[]) => {
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console.log(response);
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response.forEach((asset) => {
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if (asset.type === 'base64') {
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scene.textures.addBase64(asset.key, asset.value)
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}
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if (asset.type === 'link') {
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scene.load.image(asset.key, config.server_endpoint + '/assets' + asset.value)
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}
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assetStore.addAsset(asset)
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})
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})
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assetStore.assets.forEach((asset) => {
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if (asset.type === 'link') {
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scene.load.image(asset.key, asset.value)
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}
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if (asset.type === 'base64') {
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scene.textures.addBase64(asset.key, asset.value)
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}
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})
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scene.load.image('tiles', '/assets/zone/tiles.png')
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scene.load.image('walls', '/assets/zone/walls.png')
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scene.load.image('wall1', '/assets/zone/wall1.png')
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16
src/stores/assets.ts
Normal file
16
src/stores/assets.ts
Normal file
@ -0,0 +1,16 @@
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import { defineStore } from 'pinia'
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import { type Asset } from '@/types'
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export const useAssetStore = defineStore('assets', {
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state: () => ({
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assets: [] as Asset[]
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}),
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actions: {
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setAssets(assets: Asset[]) {
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this.assets = assets
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},
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addAsset(asset: Asset) {
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this.assets.push(asset)
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}
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}
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})
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@ -64,3 +64,10 @@ export type Chat = {
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message: string
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createdAt: Date
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}
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export type Asset = {
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key: string
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value: string
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group: 'tiles' | 'objects' | 'sound' | 'music' | 'ui' | 'font' | 'other'
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type: 'base64' | 'link'
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}
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