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@ -3,10 +3,14 @@
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<Controls :layer="tiles" />
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<Controls :layer="tiles" />
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<Container :depth="2">
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<Container :depth="2">
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<Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
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<Image v-for="object in zoneObjects" :key="object.object.id" :x="tileToWorldX(zoneTilemap, object.position_x, object.position_y)" :y="tileToWorldY(zoneTilemap, object.position_x, object.position_y)" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
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</Container>
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</Container>
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<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @save="save" />
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<Container :depth="3">
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<!-- <Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" />-->
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</Container>
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<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
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<Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" />
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<Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" />
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<Objects v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'object'" />
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<Objects v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'object'" />
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<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
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<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
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@ -23,10 +27,10 @@ import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
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import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
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import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
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import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
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import { placeTile, setAllTiles, tileToWorldXY } from '@/services/zone'
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import { placeTile, setAllTiles, tileToWorldX, tileToWorldXY, tileToWorldY } from '@/services/zone'
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import { useAssetStore } from '@/stores/assets'
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import { useAssetStore } from '@/stores/assets'
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import Objects from '@/components/utilities/zoneEditor/Objects.vue'
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import Objects from '@/components/utilities/zoneEditor/Objects.vue'
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import type { ZoneObject } from '@/types'
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import type { ZoneEventTile, ZoneObject } from '@/types'
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import { storeToRefs } from 'pinia'
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import { storeToRefs } from 'pinia'
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import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue'
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import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue'
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import Tileset = Phaser.Tilemaps.Tileset
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import Tileset = Phaser.Tilemaps.Tileset
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@ -47,24 +51,17 @@ const zoneData = new Phaser.Tilemaps.MapData({
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})
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})
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/**
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/**
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* This array is used to store the tileset images
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* These variables are used to store the tileset images and the tilemap
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* The tilesetImages are used to store the tileset images
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* The zoneTilemap is used to store the tilemap
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* The zoneTiles are used to store the tile data
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* The zoneObjects are used to store the object data
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*/
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*/
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const tilesetImages: Tileset[] = []
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const tilesetImages: Tileset[] = []
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/**
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* Create a new tilemap which will be used to draw the zone
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*/
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const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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/**
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* This array is used to store the tileset key for each tile in the zone
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*/
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let zoneTiles = [] as string[][];
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let zoneTiles = [] as string[][];
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/**
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* This array is used to store the objects in the zone
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*/
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const zoneObjects = ref<ZoneObject[]>([])
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const zoneObjects = ref<ZoneObject[]>([])
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const zoneEventTiles = ref<ZoneEventTile[]>([])
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/**
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/**
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* Walk through object and add them to the zone as tilesetImages
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* Walk through object and add them to the zone as tilesetImages
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@ -99,9 +96,11 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
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}
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}
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if (zoneEditorStore.drawMode === 'object') {
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if (zoneEditorStore.drawMode === 'object') {
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/**
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* @TODO : when reloaded in zone editor, these aren't removed
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*/
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zoneObjects.value = zoneObjects.value.filter((object) => {
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zoneObjects.value = zoneObjects.value.filter((object) => {
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const worldXY = tileToWorldXY(tiles, tile.x, tile.y)
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return object.position_x !== tile.x || object.position_y !== tile.y
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return object.position_x !== worldXY.position_x || object.position_y !== worldXY.position_y
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})
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})
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}
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}
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}
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}
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@ -123,13 +122,27 @@ function pencil(tile: Phaser.Tilemaps.Tile) {
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zone: zoneEditorStore.zone,
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zone: zoneEditorStore.zone,
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objectId: zoneEditorStore.selectedObject.id,
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objectId: zoneEditorStore.selectedObject.id,
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object: zoneEditorStore.selectedObject,
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object: zoneEditorStore.selectedObject,
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position_x: tileToWorldXY(tiles, tile.x, tile.y).position_x,
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position_x: tile.x,
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position_y: tileToWorldXY(tiles, tile.x, tile.y).position_y
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position_y: tile.y
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})
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})
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// console.log(tileToWorldX(zoneTilemap, tile.x), tileToWorldY(zoneTilemap, tile.y))
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console.log(tile.x, tile.y);
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console.log(tileToWorldX(tiles, tile.x, tile.y), tileToWorldY(tiles, tile.x, tile.y))
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// remove duplicates based on object, pos x and y
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// remove duplicates based on object, pos x and y
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zoneObjects.value = zoneObjects.value.filter((object, index, self) => index === self.findIndex((t) => t.objectId === object.objectId && t.position_x === object.position_x && t.position_y === object.position_y))
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zoneObjects.value = zoneObjects.value.filter((object, index, self) => index === self.findIndex((t) => t.objectId === object.objectId && t.position_x === object.position_x && t.position_y === object.position_y))
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}
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}
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if (zoneEditorStore.drawMode === 'blocking tile') {
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zoneEventTiles.value.push({
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id: Math.random(),
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zoneId: zoneEditorStore.zone.id,
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zone: zoneEditorStore.zone,
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position_x: tile.x,
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position_y: tile.y
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})
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}
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}
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}
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function paint(tile: Phaser.Tilemaps.Tile) {
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function paint(tile: Phaser.Tilemaps.Tile) {
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@ -153,6 +166,12 @@ function save() {
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})
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})
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}
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}
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function clear() {
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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zoneTiles = exampleTilesArray
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zoneObjects.value = []
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}
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onBeforeMount(() => {
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onBeforeMount(() => {
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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zoneTiles = exampleTilesArray
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zoneTiles = exampleTilesArray
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@ -162,6 +181,7 @@ onBeforeMount(() => {
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zoneTiles = zoneEditorStore.zone.tiles
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zoneTiles = zoneEditorStore.zone.tiles
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}
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}
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zoneObjects.value = zoneEditorStore.zone?.zoneObjects ?? []
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zoneObjects.value = zoneEditorStore.zone?.zoneObjects ?? []
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zoneEventTiles.value = zoneEditorStore.zone?.zoneEventTiles ?? []
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})
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})
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onBeforeUnmount(() => {
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onBeforeUnmount(() => {
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@ -9,15 +9,6 @@ export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLaye
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return tile
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return tile
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}
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}
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export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number) {
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const worldPoint = layer.tileToWorldX(pos_x)
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return worldPoint + config.tile_size.y
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}
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export function tileToWorldY(layer: Phaser.Tilemaps.TilemapLayer, pos_y: number) {
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return layer.tileToWorldY(pos_y)
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}
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export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) {
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export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) {
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const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
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const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
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const position_x = worldPoint.x + config.tile_size.y
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const position_x = worldPoint.x + config.tile_size.y
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return { position_x, position_y }
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return { position_x, position_y }
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}
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}
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export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
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const worldPoint = layer.tileToWorldXY(pos_x, pos_y);
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return worldPoint.x + config.tile_size.y;
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}
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export function tileToWorldY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
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const worldPoint = layer.tileToWorldXY(pos_x, pos_y);
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return worldPoint.y;
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}
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export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
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export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
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const tileImg = zone.getTileset(tileName) as Tileset
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const tileImg = zone.getTileset(tileName) as Tileset
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if (!tileImg) return
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if (!tileImg) return
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10
src/types.ts
10
src/types.ts
@ -76,6 +76,7 @@ export type Zone = {
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width: number
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width: number
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height: number
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height: number
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tiles: any // Using 'any' for Json type, consider using a more specific type if possible
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tiles: any // Using 'any' for Json type, consider using a more specific type if possible
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zoneEventTiles: ZoneEventTile[]
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zoneObjects: ZoneObject[]
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zoneObjects: ZoneObject[]
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characters: Character[]
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characters: Character[]
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chats: Chat[]
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chats: Chat[]
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@ -93,6 +94,15 @@ export type ZoneObject = {
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position_y: number
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position_y: number
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}
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}
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export type ZoneEventTile = {
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id: number
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zoneId: number
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zone: Zone
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type: "WARP" | "NPC" | "ITEM"
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position_x: number
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position_y: number
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}
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export type Chat = {
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export type Chat = {
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id: number
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id: number
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characterId: number
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characterId: number
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