forked from noxious/client
npm update, player movement logic
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@ -48,11 +48,21 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
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}
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}
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/**
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* @BUG
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* when this component is spawned multiple times, the event listener is also added multiple times
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*/
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scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick);
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if (!props.player) {
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scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick);
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}
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socket.socket?.on('player_moved', (data) => {
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console.log('player_moved', data);
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if (data.id !== props.player?.id) {
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console.log('not you');
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return;
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}
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position.x = data.coords.x;
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position.y = data.coords.y;
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})
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function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
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