forked from noxious/client
Renamed hair > characterHair, split character logic (chat bubble, healthbar etc) into separate components for better DX
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<template>
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<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
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<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
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<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
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</Container>
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</template>
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<script setup lang="ts">
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import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
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import type { ZoneCharacter } from '@/types'
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import { onMounted } from 'vue'
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const props = defineProps<{
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zoneCharacter: ZoneCharacter
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currentX: number
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currentY: number
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}>()
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const game = useGame()
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const charChatContainer = refObj<Phaser.GameObjects.Container>()
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const createChatBubble = (container: Phaser.GameObjects.Container) => {
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container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
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}
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const createChatText = (text: Phaser.GameObjects.Text) => {
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text.setName(`${props.zoneCharacter.character.name}_chatText`)
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text.setFontSize(13)
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text.setFontFamily('Arial')
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text.setOrigin(0.5, 10.9)
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// Fix text alignment on Windows and Android
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if (game.device.os.windows || game.device.os.android) {
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text.setOrigin(0.5, 9.75)
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if (game.device.browser.firefox) {
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text.setOrigin(0.5, 10.9)
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}
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}
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}
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onMounted(() => {
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charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
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charChatContainer.value!.setVisible(false)
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})
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</script>
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