forked from noxious/client
Renamed hair > characterHair, split character logic (chat bubble, healthbar etc) into separate components for better DX
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@ -57,6 +57,8 @@ export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): P
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}
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export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
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if (!sprite) return
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const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
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for await (const sprite_action of sprite_actions) {
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await loadTexture(scene, {
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