forked from noxious/client
Merge remote-tracking branch 'origin/main' into feature/map-refactor
This commit is contained in:
@ -122,6 +122,7 @@
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<script setup lang="ts">
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import config from '@/application/config'
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import { SocketEvent } from '@/application/enums'
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import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
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import Modal from '@/components/utilities/Modal.vue'
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import { useSoundComposable } from '@/composables/useSoundComposable'
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@ -141,10 +142,11 @@ const selectedHairId = ref<string | null>(null)
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// Fetch characters
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setTimeout(() => {
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gameStore.connection?.emit('character:list')
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console.log(SocketEvent.CHARACTER_LIST)
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gameStore.connection?.emit(SocketEvent.CHARACTER_LIST)
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}, 750)
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gameStore.connection?.on('character:list', (data: any) => {
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gameStore.connection?.on(SocketEvent.CHARACTER_LIST, (data: any) => {
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characters.value = data
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isLoading.value = false
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})
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@ -154,7 +156,7 @@ function loginWithCharacter() {
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if (!selectedCharacterId.value) return
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gameStore.connection?.emit(
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'character:connect',
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SocketEvent.CHARACTER_CONNECT,
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{
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characterId: selectedCharacterId.value,
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characterHairId: selectedHairId.value
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@ -167,7 +169,7 @@ function loginWithCharacter() {
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// Create character logics
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function createCharacter() {
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gameStore.connection?.emit('character:create', { name: newCharacterName.value }, (success: boolean) => {
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gameStore.connection?.emit(SocketEvent.CHARACTER_CREATE, { name: newCharacterName.value }, (success: boolean) => {
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if (success) return
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isCreateNewCharacterModalOpen.value = false
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})
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@ -176,7 +178,7 @@ function createCharacter() {
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// Watch changes for selected character and update hairs
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watch(selectedCharacterId, (characterId) => {
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if (!characterId) return
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// selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
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selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHair ?? null
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})
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onMounted(async () => {
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@ -186,8 +188,8 @@ onMounted(async () => {
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})
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onBeforeUnmount(() => {
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gameStore.connection?.off('character:list')
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gameStore.connection?.off('character:connect')
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gameStore.connection?.off('character:create:success')
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gameStore.connection?.off(SocketEvent.CHARACTER_LIST)
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gameStore.connection?.off(SocketEvent.CHARACTER_CONNECT)
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gameStore.connection?.off(SocketEvent.CHARACTER_CREATE)
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})
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</script>
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@ -19,6 +19,7 @@
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<script setup lang="ts">
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import config from '@/application/config'
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import { SocketEvent } from '@/application/enums'
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import 'phaser'
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import type { Map as MapT } from '@/application/types'
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import Map from '@/components/gameMaster/mapEditor/Map.vue'
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@ -91,7 +92,7 @@ function save() {
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mapId: currentMap.id
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}
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gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
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gameStore.connection?.emit(SocketEvent.GM_MAP_UPDATE, data, (response: MapT) => {
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mapStorage.update(response.id, response)
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})
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}
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