diff --git a/src/components/game/character/Character.vue b/src/components/game/character/Character.vue
index f9bb117..56e86c4 100644
--- a/src/components/game/character/Character.vue
+++ b/src/components/game/character/Character.vue
@@ -30,7 +30,7 @@ enum Direction {
 }
 
 const props = defineProps<{
-  layer: Phaser.Tilemaps.Tilemap
+  tilemap: Phaser.Tilemaps.Tilemap
   zoneCharacter: ZoneCharacter
 }>()
 
@@ -52,8 +52,8 @@ const updateIsometricDepth = (x: number, y: number) => {
 }
 
 const updatePosition = (x: number, y: number, direction: Direction) => {
-  const targetX = tileToWorldX(props.layer, x, y)
-  const targetY = tileToWorldY(props.layer, x, y)
+  const targetX = tileToWorldX(props.tilemap, x, y)
+  const targetY = tileToWorldY(props.tilemap, x, y)
 
   if (isInitialPosition.value) {
     currentX.value = targetX
@@ -76,7 +76,7 @@ const updatePosition = (x: number, y: number, direction: Direction) => {
 
   const duration = distance * 5.7
 
-  tween.value = props.layer.scene.tweens.add({
+  tween.value = props.tilemap.scene.tweens.add({
     targets: { x: currentX.value, y: currentY.value },
     x: targetX,
     y: targetY,
diff --git a/src/components/game/zone/Characters.vue b/src/components/game/zone/Characters.vue
index c144d09..c6819b9 100644
--- a/src/components/game/zone/Characters.vue
+++ b/src/components/game/zone/Characters.vue
@@ -1,5 +1,5 @@
 <template>
-  <Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" />
+  <Character v-for="item in zoneStore.characters" :key="item.character.id" :tilemap="tilemap" :zoneCharacter="item" />
 </template>
 
 <script setup lang="ts">