forked from noxious/client
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@ -2,8 +2,8 @@
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<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
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<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
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<Container ref="charContainer" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY">
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<!-- <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
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<!-- <CharacterChest :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
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<!-- <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
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<!-- <CharacterChest :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
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<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
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</Container>
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</template>
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@ -16,11 +16,11 @@ import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
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import Healthbar from '@/components/game/character/partials/Healthbar.vue'
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import { loadSpriteTextures } from '@/composables/gameComposable'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
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import { CharacterTypeStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapStore } from '@/stores/mapStore'
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import { Container, refObj, Sprite, useScene } from 'phavuer'
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import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
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import { CharacterTypeStorage } from '@/storage/storages'
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// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
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@ -5,16 +5,16 @@
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</template>
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<script setup lang="ts">
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import type { MapCharacter, mapLoadData, UUID, Map } from '@/application/types'
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import type { Map, MapCharacter, mapLoadData, UUID } from '@/application/types'
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import Characters from '@/components/game/map/Characters.vue'
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import MapTiles from '@/components/game/map/MapTiles.vue'
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import MapObjects from '@/components/game/map/PlacedMapObjects.vue'
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import { loadMapTilesIntoScene } from '@/composables/mapComposable'
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import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapStore } from '@/stores/mapStore'
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import { useScene } from 'phavuer'
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import { onUnmounted, ref, shallowRef } from 'vue'
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import { MapStorage } from '@/storage/storages'
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const scene = useScene()
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const gameStore = useGameStore()
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@ -4,14 +4,14 @@
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<script setup lang="ts">
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import config from '@/application/config'
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import type { UUID } from '@/application/types'
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import { unduplicateArray } from '@/application/utilities'
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import Controls from '@/components/utilities/Controls.vue'
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import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
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import { MapStorage } from '@/storage/storages'
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import { useMapStore } from '@/stores/mapStore'
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import { useScene } from 'phavuer'
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import { onBeforeUnmount, onMounted, ref } from 'vue'
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import { MapStorage } from '@/storage/storages'
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import type { UUID } from '@/application/types'
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const emit = defineEmits(['tileMap:create'])
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@ -80,4 +80,4 @@ onBeforeUnmount(() => {
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tileMap.destroy()
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}
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})
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</script>
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</script>
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