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forked from noxious/client

npm run format

This commit is contained in:
2025-01-09 16:02:17 +01:00
parent 7b1dcf7ce3
commit fb18841c91
13 changed files with 39 additions and 70 deletions

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@ -2,8 +2,8 @@
<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<Container ref="charContainer" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY">
<!-- <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
<!-- <CharacterChest :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
<!-- <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
<!-- <CharacterChest :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
</Container>
</template>
@ -16,11 +16,11 @@ import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { CharacterTypeStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { Container, refObj, Sprite, useScene } from 'phavuer'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
import { CharacterTypeStorage } from '@/storage/storages'
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'

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@ -5,16 +5,16 @@
</template>
<script setup lang="ts">
import type { MapCharacter, mapLoadData, UUID, Map } from '@/application/types'
import type { Map, MapCharacter, mapLoadData, UUID } from '@/application/types'
import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue'
import MapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { loadMapTilesIntoScene } from '@/composables/mapComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onUnmounted, ref, shallowRef } from 'vue'
import { MapStorage } from '@/storage/storages'
const scene = useScene()
const gameStore = useGameStore()

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@ -4,14 +4,14 @@
<script setup lang="ts">
import config from '@/application/config'
import type { UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue'
import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, ref } from 'vue'
import { MapStorage } from '@/storage/storages'
import type { UUID } from '@/application/types'
const emit = defineEmits(['tileMap:create'])
@ -80,4 +80,4 @@ onBeforeUnmount(() => {
tileMap.destroy()
}
})
</script>
</script>