forked from noxious/client
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@ -2,8 +2,8 @@
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<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
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<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
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<Container ref="charContainer" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY">
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<!-- <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
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<!-- <CharacterChest :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
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<!-- <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
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<!-- <CharacterChest :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
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<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
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</Container>
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</template>
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@ -16,11 +16,11 @@ import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
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import Healthbar from '@/components/game/character/partials/Healthbar.vue'
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import { loadSpriteTextures } from '@/composables/gameComposable'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
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import { CharacterTypeStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapStore } from '@/stores/mapStore'
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import { Container, refObj, Sprite, useScene } from 'phavuer'
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import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
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import { CharacterTypeStorage } from '@/storage/storages'
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// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
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