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11e978121f
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Renamed frame speed > frame rate
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2024-12-21 02:27:47 +01:00 |
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727ca99b73
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#262 : Use frameRate is value is set in sprite settings
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2024-12-21 02:20:03 +01:00 |
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d58cfa668d
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More finetuning of hair positioning
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2024-12-15 14:40:47 +01:00 |
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608932300f
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Improved proof of concept hair customisation & sprite anchor points
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2024-12-12 00:42:56 +01:00 |
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b5c1c92b04
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Worked on character customisation
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2024-12-10 02:22:03 +01:00 |
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f7b8c235d8
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Renamed hair > characterHair, split character logic (chat bubble, healthbar etc) into separate components for better DX
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2024-11-24 15:13:11 +01:00 |
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d9947e29cf
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Prevent loading anims more than once
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2024-11-13 15:42:21 +01:00 |
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ed17e7f16e
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#217: Solved duplicate texture loading issue, #215: Finished Dexie implementation.
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2024-11-02 02:20:34 +01:00 |
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74cbf3f2c8
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Animations now load dynamically and are cached
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2024-10-31 12:31:30 +01:00 |
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d402744955
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Map editor fixes (select & move), character sprites are now dynamically loaded and cached, moved repeated code into a composable, updated types
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2024-10-30 15:27:37 +01:00 |
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9f50b062b0
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Worked on dynamic texture loading
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2024-10-25 22:17:02 +02:00 |
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