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forked from noxious/client

39 Commits

Author SHA1 Message Date
93baa10acf Improvements 2025-01-14 02:39:41 +01:00
0657dbcb1b Tiny improvements 2025-01-13 14:51:28 +01:00
b9bcfc719f Merge remote-tracking branch 'origin/feature/cache' 2025-01-10 23:23:00 +01:00
2b84bfcad2 #305 - Made all list types full height 2025-01-07 21:00:26 +01:00
c2db9b5469 POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code 2025-01-07 03:59:08 +01:00
37b97b0aac Fixes 2025-01-05 22:06:05 +01:00
ef807982a5 Map editor improvements 2025-01-05 00:07:55 +01:00
bdd2f93175 Added gap between list elements
(Cyan boxes touched when 1 item was selected and other was hovered over)
2025-01-04 22:41:20 +01:00
700bd57e67 Almost finalised refactoring 2025-01-03 14:35:08 +01:00
40c87f0ee3 Renamed zone > map 2025-01-02 17:31:31 +01:00
2abce7a7e7 Sorted imports 2025-01-01 19:05:24 +01:00
d0c08c25fd #286 - Added global class for fully absolute-centering elements 2024-12-29 02:21:21 +01:00
18b07d2f46 Several fixes, improvements, refactor for authentication 2024-12-27 19:00:53 +01:00
231f19a30f Added characterChest component for chest equipment, moved some files 2024-12-27 00:27:54 +01:00
179ceb0ca0 Cleaned up assets, added default border values to main.scss 2024-12-26 20:03:42 +01:00
85f0fca2ae Added copy sprite button, changed asset manager layout, updated packages 2024-12-24 00:54:20 +01:00
baae737d6b CRUD components for items 2024-12-22 20:08:45 +01:00
b9a1ce5ab5 Adjusted sorting 2024-12-22 02:36:14 +01:00
2c7a1e27be Fixes for origin being string, styling bug hair select and wrong label tags 2024-12-21 17:48:20 +01:00
11e978121f Renamed frame speed > frame rate 2024-12-21 02:27:47 +01:00
727ca99b73 #262 : Use frameRate is value is set in sprite settings 2024-12-21 02:20:03 +01:00
03313cb092 #259 - Changed bg options for modals, restyled GM Panel 2024-12-15 15:24:10 +01:00
facdd2d1b4 Minor styling changes 2024-12-13 00:47:36 +01:00
301340327a Added components to manage hair types 2024-11-23 15:29:49 +01:00
d820490b2b Added update logic for character types, added isEnabledForCharCreation field 2024-11-17 17:52:24 +01:00
2c96caee4f Text white when item is active in asset manager 2024-11-17 17:00:07 +01:00
f75528b2af Merge remote-tracking branch 'origin/feature/#215-dexie-caching-implementation' into feature/character-profile
# Conflicts:
#	src/screens/Game.vue
2024-10-25 22:20:34 +02:00
36901782ea Adjusted gm panel + toolbar styling, fixed tilelist overflow 2024-10-19 22:11:20 +02:00
a0f0b40ed3 Replaced modal resize icon, started writing components for character type management, spride field made optional 2024-10-19 02:15:48 +02:00
be3cbf77bf Added global empty btn styling, adjusted and WIP modal styling 2024-10-16 20:47:29 +02:00
8b98fc5c4e More WIP ingame UI
Temporary skill icons, adjusted borders globally
2024-10-13 20:27:44 +02:00
4293ec63b6 Adjusted global style classes 2024-10-09 21:46:12 +02:00
e610e866c7 Added new colors, adjusted login styling 2024-10-08 21:28:16 +02:00
42291b93eb Renamed store files to (xyz)Store for better readability 2024-09-22 00:53:29 +02:00
cfb3e427cf Removed console.log()s 2024-09-21 00:12:35 +02:00
be4c201d81 My 13th reason (2.0) 2024-09-20 16:34:17 +02:00
69bee25c9d npm update, updated tile & sprite detail (remove>delete) 2024-09-08 23:55:49 +02:00
7c4f626c5a #78 : Fixed chipsInput component 2024-09-08 15:08:18 +02:00
bdc2ba35c9 Major refractor, cleaning and improvements. 2024-08-24 03:07:48 +02:00