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93baa10acf
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Improvements
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2025-01-14 02:39:41 +01:00 |
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0657dbcb1b
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Tiny improvements
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2025-01-13 14:51:28 +01:00 |
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b9bcfc719f
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Merge remote-tracking branch 'origin/feature/cache'
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2025-01-10 23:23:00 +01:00 |
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2b84bfcad2
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#305 - Made all list types full height
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2025-01-07 21:00:26 +01:00 |
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c2db9b5469
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POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code
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2025-01-07 03:59:08 +01:00 |
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37b97b0aac
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Fixes
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2025-01-05 22:06:05 +01:00 |
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ef807982a5
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Map editor improvements
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2025-01-05 00:07:55 +01:00 |
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bdd2f93175
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Added gap between list elements
(Cyan boxes touched when 1 item was selected and other was hovered over)
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2025-01-04 22:41:20 +01:00 |
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700bd57e67
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Almost finalised refactoring
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2025-01-03 14:35:08 +01:00 |
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40c87f0ee3
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Renamed zone > map
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2025-01-02 17:31:31 +01:00 |
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2abce7a7e7
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Sorted imports
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2025-01-01 19:05:24 +01:00 |
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d0c08c25fd
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#286 - Added global class for fully absolute-centering elements
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2024-12-29 02:21:21 +01:00 |
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18b07d2f46
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Several fixes, improvements, refactor for authentication
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2024-12-27 19:00:53 +01:00 |
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231f19a30f
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Added characterChest component for chest equipment, moved some files
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2024-12-27 00:27:54 +01:00 |
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179ceb0ca0
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Cleaned up assets, added default border values to main.scss
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2024-12-26 20:03:42 +01:00 |
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85f0fca2ae
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Added copy sprite button, changed asset manager layout, updated packages
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2024-12-24 00:54:20 +01:00 |
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baae737d6b
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CRUD components for items
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2024-12-22 20:08:45 +01:00 |
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b9a1ce5ab5
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Adjusted sorting
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2024-12-22 02:36:14 +01:00 |
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2c7a1e27be
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Fixes for origin being string, styling bug hair select and wrong label tags
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2024-12-21 17:48:20 +01:00 |
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11e978121f
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Renamed frame speed > frame rate
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2024-12-21 02:27:47 +01:00 |
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727ca99b73
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#262 : Use frameRate is value is set in sprite settings
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2024-12-21 02:20:03 +01:00 |
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03313cb092
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#259 - Changed bg options for modals, restyled GM Panel
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2024-12-15 15:24:10 +01:00 |
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facdd2d1b4
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Minor styling changes
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2024-12-13 00:47:36 +01:00 |
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301340327a
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Added components to manage hair types
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2024-11-23 15:29:49 +01:00 |
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d820490b2b
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Added update logic for character types, added isEnabledForCharCreation field
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2024-11-17 17:52:24 +01:00 |
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2c96caee4f
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Text white when item is active in asset manager
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2024-11-17 17:00:07 +01:00 |
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f75528b2af
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Merge remote-tracking branch 'origin/feature/#215-dexie-caching-implementation' into feature/character-profile
# Conflicts:
# src/screens/Game.vue
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2024-10-25 22:20:34 +02:00 |
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36901782ea
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Adjusted gm panel + toolbar styling, fixed tilelist overflow
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2024-10-19 22:11:20 +02:00 |
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a0f0b40ed3
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Replaced modal resize icon, started writing components for character type management, spride field made optional
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2024-10-19 02:15:48 +02:00 |
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be3cbf77bf
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Added global empty btn styling, adjusted and WIP modal styling
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2024-10-16 20:47:29 +02:00 |
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8b98fc5c4e
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More WIP ingame UI
Temporary skill icons, adjusted borders globally
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2024-10-13 20:27:44 +02:00 |
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4293ec63b6
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Adjusted global style classes
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2024-10-09 21:46:12 +02:00 |
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e610e866c7
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Added new colors, adjusted login styling
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2024-10-08 21:28:16 +02:00 |
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42291b93eb
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Renamed store files to (xyz)Store for better readability
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2024-09-22 00:53:29 +02:00 |
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cfb3e427cf
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Removed console.log()s
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2024-09-21 00:12:35 +02:00 |
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be4c201d81
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My 13th reason (2.0)
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2024-09-20 16:34:17 +02:00 |
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69bee25c9d
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npm update, updated tile & sprite detail (remove>delete)
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2024-09-08 23:55:49 +02:00 |
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7c4f626c5a
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#78 : Fixed chipsInput component
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2024-09-08 15:08:18 +02:00 |
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bdc2ba35c9
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Major refractor, cleaning and improvements.
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2024-08-24 03:07:48 +02:00 |
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