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forked from noxious/client

135 Commits

Author SHA1 Message Date
4d88917526 Loading placed map objects works again 2025-01-13 11:02:04 +01:00
8f07cf5093 Map editor tiles are now fully loaded from cache 2025-01-13 10:52:40 +01:00
367d536c52 more shit 2025-01-12 22:11:33 +01:00
b9bcfc719f Merge remote-tracking branch 'origin/feature/cache' 2025-01-10 23:23:00 +01:00
7546116878 Better variable namings 2025-01-09 15:58:02 +01:00
2b84bfcad2 #305 - Made all list types full height 2025-01-07 21:00:26 +01:00
c2db9b5469 POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code 2025-01-07 03:59:08 +01:00
41f82897a8 Better naming 2025-01-06 00:11:19 +01:00
37b97b0aac Fixes 2025-01-05 22:06:05 +01:00
c1d9cc3a11 Disabled vue dev tools, replaced ref with shallowRef, better naming 2025-01-05 21:00:16 +01:00
b54b825422 Map event tile improvements 2025-01-05 06:22:28 +01:00
0142850983 Map editor WIP 2025-01-05 04:01:50 +01:00
2d09715dc4 Map editor improvements 2025-01-05 01:43:39 +01:00
ef807982a5 Map editor improvements 2025-01-05 00:07:55 +01:00
ae0841889b Fixed emits 2025-01-04 23:17:54 +01:00
bdd2f93175 Added gap between list elements
(Cyan boxes touched when 1 item was selected and other was hovered over)
2025-01-04 22:41:20 +01:00
700bd57e67 Almost finalised refactoring 2025-01-03 14:35:08 +01:00
40c87f0ee3 Renamed zone > map 2025-01-02 17:31:31 +01:00
2abce7a7e7 Sorted imports 2025-01-01 19:05:24 +01:00
d0c08c25fd #286 - Added global class for fully absolute-centering elements 2024-12-29 02:21:21 +01:00
18b07d2f46 Several fixes, improvements, refactor for authentication 2024-12-27 19:00:53 +01:00
231f19a30f Added characterChest component for chest equipment, moved some files 2024-12-27 00:27:54 +01:00
179ceb0ca0 Cleaned up assets, added default border values to main.scss 2024-12-26 20:03:42 +01:00
85f0fca2ae Added copy sprite button, changed asset manager layout, updated packages 2024-12-24 00:54:20 +01:00
baae737d6b CRUD components for items 2024-12-22 20:08:45 +01:00
b9a1ce5ab5 Adjusted sorting 2024-12-22 02:36:14 +01:00
2c7a1e27be Fixes for origin being string, styling bug hair select and wrong label tags 2024-12-21 17:48:20 +01:00
11e978121f Renamed frame speed > frame rate 2024-12-21 02:27:47 +01:00
727ca99b73 #262 : Use frameRate is value is set in sprite settings 2024-12-21 02:20:03 +01:00
5eabb39ec8 Improved hair animation 2024-12-20 01:28:48 +01:00
03313cb092 #259 - Changed bg options for modals, restyled GM Panel 2024-12-15 15:24:10 +01:00
facdd2d1b4 Minor styling changes 2024-12-13 00:47:36 +01:00
7d6bd39f29 GmPanel is full screen by default now 2024-12-12 01:12:33 +01:00
301340327a Added components to manage hair types 2024-11-23 15:29:49 +01:00
d820490b2b Added update logic for character types, added isEnabledForCharCreation field 2024-11-17 17:52:24 +01:00
2c96caee4f Text white when item is active in asset manager 2024-11-17 17:00:07 +01:00
84939a7d32 Disabled texture in GM utility modals , fixed btn padding for zone delete button 2024-11-17 00:46:05 +01:00
1e3fc2b0f8 Added disableBgTexture option to modals 2024-11-17 00:39:28 +01:00
570d315bf5 Small improvements 2024-11-14 23:46:13 +01:00
dd5baa530d Removed console.log(), fixed small bug 2024-11-13 19:38:51 +01:00
e711e124ce Map editor tiles improvement 2024-11-05 21:31:28 +01:00
e1b39c42ec Several map editor improvements 2024-11-05 21:28:12 +01:00
d81c889426 Removed GM tools, added event listener for shift + G to open GM panel 2024-11-05 20:53:39 +01:00
bdc566e30f #236: Fixed clear button in map editor 2024-11-04 23:44:34 +01:00
a653b61b51 Moved zone editor partials into folder 2024-11-04 23:36:19 +01:00
42539cc73d Fix for paint tool 2024-11-04 21:06:40 +01:00
864369860c Typo fixes, started working on bug fix, npm update 2024-11-04 21:04:44 +01:00
adf86d369b #216: Added tile & object picker in map editor 2024-11-03 01:26:13 +01:00
ed17e7f16e #217: Solved duplicate texture loading issue, #215: Finished Dexie implementation. 2024-11-02 02:20:34 +01:00
d402744955 Map editor fixes (select & move), character sprites are now dynamically loaded and cached, moved repeated code into a composable, updated types 2024-10-30 15:27:37 +01:00