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forked from noxious/client

17 Commits

Author SHA1 Message Date
b569888682 Set selectedPlacedObject null when exiting map editor 2025-02-15 20:46:00 +01:00
132121c082 ToggleGmPanel > set false 2025-02-14 16:22:21 +01:00
56f30093f6 Teleport fix WIP 2025-02-14 03:04:42 +01:00
bcf0d2832d Feedback Shilo
the placement of map objects sometimes placed in a tile that the mouse wasnt over. but i didnt try reproducing the issue.
opening map editor doesnt close the gm window (nor show the map editor). not obvious.
side panels like map objects doesnt have a close button. so i was only able to close it by switching to "move" tool.
2025-02-14 02:34:56 +01:00
87ffc98cce Best undo/redo function across all map editor elements 2025-02-10 16:08:56 -06:00
cbd111a05b Map eidtor work , new walk sound 2025-02-10 01:46:31 +01:00
7071d934b4 Update origin X and Y values in real-time 2025-02-06 14:02:50 +01:00
d2b6d8dcb3 Showing placed map object works in both game and map editor, updated types, cleaned some logic 2025-02-05 02:27:18 +01:00
aee18956f3 Restored tile editing and proper map clearing behavior 2025-02-04 14:09:57 -06:00
efeae337ab Restored map editor event tiles 2025-02-02 00:02:19 -06:00
7daefb74eb Restored placed map object selection and implemented object snapping to tile coordinates 2025-02-01 18:44:00 -06:00
ba90982e35 Implemented tap vs hold drawing setting 2025-01-28 13:52:15 -06:00
abc58bfa38 npm run format, removed container that character was in 2025-01-28 04:57:21 +01:00
9618e07bc6 refactoring pointer events and input handling improvements 2025-01-26 20:50:34 -06:00
14aa696197 Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
2025-01-26 23:28:15 +01:00
7a51323682 Load map data inside a composable instead of Pinia store 2025-01-25 02:38:40 +01:00
fab0b08425 Load map data inside a composable instead of Pinia store 2025-01-25 02:38:02 +01:00