b569888682
Set selectedPlacedObject null when exiting map editor
2025-02-15 20:46:00 +01:00
132121c082
ToggleGmPanel > set false
2025-02-14 16:22:21 +01:00
56f30093f6
Teleport fix WIP
2025-02-14 03:04:42 +01:00
bcf0d2832d
Feedback Shilo
...
the placement of map objects sometimes placed in a tile that the mouse wasnt over. but i didnt try reproducing the issue.
opening map editor doesnt close the gm window (nor show the map editor). not obvious.
side panels like map objects doesnt have a close button. so i was only able to close it by switching to "move" tool.
2025-02-14 02:34:56 +01:00
87ffc98cce
Best undo/redo function across all map editor elements
2025-02-10 16:08:56 -06:00
cbd111a05b
Map eidtor work , new walk sound
2025-02-10 01:46:31 +01:00
7071d934b4
Update origin X and Y values in real-time
2025-02-06 14:02:50 +01:00
d2b6d8dcb3
Showing placed map object works in both game and map editor, updated types, cleaned some logic
2025-02-05 02:27:18 +01:00
aee18956f3
Restored tile editing and proper map clearing behavior
2025-02-04 14:09:57 -06:00
efeae337ab
Restored map editor event tiles
2025-02-02 00:02:19 -06:00
7daefb74eb
Restored placed map object selection and implemented object snapping to tile coordinates
2025-02-01 18:44:00 -06:00
ba90982e35
Implemented tap vs hold drawing setting
2025-01-28 13:52:15 -06:00
abc58bfa38
npm run format, removed container that character was in
2025-01-28 04:57:21 +01:00
9618e07bc6
refactoring pointer events and input handling improvements
2025-01-26 20:50:34 -06:00
14aa696197
Changes to mapeditorcomposable, fix pencil and fill tool for tiles
...
Locked in, made mapeditor my bi-
2025-01-26 23:28:15 +01:00
7a51323682
Load map data inside a composable instead of Pinia store
2025-01-25 02:38:40 +01:00
fab0b08425
Load map data inside a composable instead of Pinia store
2025-01-25 02:38:02 +01:00