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forked from noxious/client

118 Commits

Author SHA1 Message Date
a9cedba4e0 Renamed get to getById, map improvement 2025-02-09 17:33:10 +01:00
d010159989 map bug fix 2025-02-09 17:25:48 +01:00
838610d041 Cleaned sound composable code 2025-02-06 22:35:54 +01:00
fb3a59aa59 Cache audio 2025-02-06 22:32:25 +01:00
ccb64fc048 mp3 > wav 2025-02-06 22:01:16 +01:00
12735756d7 Added more SFX logic 2025-02-06 21:43:09 +01:00
c2d41a63a7 Added playSound func, use this on attack 2025-02-06 21:00:32 +01:00
7071d934b4 Update origin X and Y values in real-time 2025-02-06 14:02:50 +01:00
90f3056e08 Minor improvements 2025-02-06 13:22:52 +01:00
6c7864b4d4 Moved map character network event logic into characters component, added playAnimation function to characterComposable, finished attack animation 2025-02-05 18:27:33 +01:00
d2abf8fda8 #327 : Fixed map load bug after closing map editor 2025-02-05 17:01:27 +01:00
d2b6d8dcb3 Showing placed map object works in both game and map editor, updated types, cleaned some logic 2025-02-05 02:27:18 +01:00
027fdd7dac TS improvements, WIP loading map objects in game map, WIP loading tile textures 2025-02-05 00:47:28 +01:00
2b40741ca7 npm run format, moved some files for improved file structure, removed redundant logic 2025-02-05 00:19:55 +01:00
aee18956f3 Restored tile editing and proper map clearing behavior 2025-02-04 14:09:57 -06:00
cf54ab842a Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
#	src/components/gameMaster/mapEditor/Map.vue
#	src/components/gameMaster/mapEditor/partials/MapObjectList.vue
#	src/components/gameMaster/mapEditor/partials/TileList.vue
#	src/components/screens/MapEditor.vue
#	src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
2025-02-04 15:15:29 +01:00
d25100c810 Depth sorting 2025-02-04 15:10:43 +01:00
cd1daf9345 Somehwat improved default object position 2025-02-04 15:07:25 +01:00
841ec0f3df Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile 2025-02-03 14:53:46 -06:00
90d7252784 Map object depth calculation adjustment 2025-02-02 14:39:21 -06:00
554497ecbc Map object isometric placement 2025-02-02 13:45:35 -06:00
5e11b67774 Moving map objects restored 2025-02-01 21:36:37 -06:00
7daefb74eb Restored placed map object selection and implemented object snapping to tile coordinates 2025-02-01 18:44:00 -06:00
4adcf8d61d Placement of map objects 2025-02-01 15:56:07 -06:00
e53e154d16 npm run format 2025-02-01 16:18:33 +01:00
d65ceba66a Temp. depth sorting fix 2025-02-01 16:14:15 +01:00
db426bb03e Fix for chat bubble 2025-02-01 15:48:42 +01:00
af26ca5e89 Added container for character for easier X and Y coord handling 2025-02-01 15:27:14 +01:00
e4b9bb4d61 Refactored Character.vue as preparation for attack anims. 2025-02-01 15:10:52 +01:00
cfdfa98379 Revert 2025-02-01 14:22:42 +01:00
99bb1555a0 Listen for attack events. TODO: finish anim. handling 2025-02-01 04:30:07 +01:00
09ee9bf01d Show tile & mapObject list on top of toolbar buttons, re-enabled camera follow 2025-02-01 02:26:54 +01:00
a9de031673 poc 2025-02-01 01:31:28 +01:00
e389534e30 npm run format 2025-01-31 22:33:45 +01:00
7d3946e274 #96 - Renamed and refactored pointer handler composables in favor of arrow key movement. 2025-01-31 22:26:23 +01:00
0f46e3b6d2 #323 - Added alt to all images, also removed unused templates
Templates for old user panel hadnt been removed yet
2025-01-31 19:35:29 +01:00
507d4226ac Bug fix for character profile, greatly improved javascript 2025-01-31 03:23:23 +01:00
014c08b17a Set depth to 9999 to always show above character sprite 2025-01-28 17:54:12 +01:00
bdbda6456c CharHair work 2025-01-28 16:32:16 +01:00
abc58bfa38 npm run format, removed container that character was in 2025-01-28 04:57:21 +01:00
791830fd6f Refactoring of modalShown booleans 2025-01-26 18:56:13 -06:00
82cfe5902f Bye 2025-01-25 16:49:25 +01:00
284ca6f64e Finish improving effects component 2025-01-25 15:44:49 +01:00
967cb1893d Re-applied changes 2025-01-25 15:38:20 +01:00
c8473fc206 Removed console.log 2025-01-25 14:48:16 +01:00
a614ee6241 Fixed value could be undefined ts error 2025-01-24 19:43:31 -06:00
30845b80e9 Minor formatting improvement 2025-01-25 00:02:22 +01:00
3936676f2c fog transparency fix 2025-01-23 13:04:43 -06:00
176f31d84a Light calculations with minute percision 2025-01-23 02:38:30 -06:00
faad00b2a5 Simplified effects code and implemented smooth interpolation between day an night light values 2025-01-23 01:56:20 -06:00