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a9cedba4e0
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Renamed get to getById, map improvement
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2025-02-09 17:33:10 +01:00 |
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d010159989
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map bug fix
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2025-02-09 17:25:48 +01:00 |
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838610d041
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Cleaned sound composable code
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2025-02-06 22:35:54 +01:00 |
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fb3a59aa59
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Cache audio
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2025-02-06 22:32:25 +01:00 |
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ccb64fc048
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mp3 > wav
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2025-02-06 22:01:16 +01:00 |
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12735756d7
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Added more SFX logic
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2025-02-06 21:43:09 +01:00 |
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c2d41a63a7
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Added playSound func, use this on attack
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2025-02-06 21:00:32 +01:00 |
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7071d934b4
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Update origin X and Y values in real-time
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2025-02-06 14:02:50 +01:00 |
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90f3056e08
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Minor improvements
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2025-02-06 13:22:52 +01:00 |
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6c7864b4d4
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Moved map character network event logic into characters component, added playAnimation function to characterComposable, finished attack animation
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2025-02-05 18:27:33 +01:00 |
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d2abf8fda8
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#327 : Fixed map load bug after closing map editor
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2025-02-05 17:01:27 +01:00 |
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d2b6d8dcb3
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Showing placed map object works in both game and map editor, updated types, cleaned some logic
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2025-02-05 02:27:18 +01:00 |
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027fdd7dac
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TS improvements, WIP loading map objects in game map, WIP loading tile textures
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2025-02-05 00:47:28 +01:00 |
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2b40741ca7
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npm run format, moved some files for improved file structure, removed redundant logic
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2025-02-05 00:19:55 +01:00 |
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aee18956f3
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Restored tile editing and proper map clearing behavior
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2025-02-04 14:09:57 -06:00 |
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cf54ab842a
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/partials/MapObjectList.vue
# src/components/gameMaster/mapEditor/partials/TileList.vue
# src/components/screens/MapEditor.vue
# src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
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2025-02-04 15:15:29 +01:00 |
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d25100c810
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Depth sorting
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2025-02-04 15:10:43 +01:00 |
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cd1daf9345
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Somehwat improved default object position
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2025-02-04 15:07:25 +01:00 |
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841ec0f3df
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Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile
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2025-02-03 14:53:46 -06:00 |
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90d7252784
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Map object depth calculation adjustment
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2025-02-02 14:39:21 -06:00 |
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554497ecbc
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Map object isometric placement
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2025-02-02 13:45:35 -06:00 |
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5e11b67774
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Moving map objects restored
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2025-02-01 21:36:37 -06:00 |
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7daefb74eb
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Restored placed map object selection and implemented object snapping to tile coordinates
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2025-02-01 18:44:00 -06:00 |
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4adcf8d61d
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Placement of map objects
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2025-02-01 15:56:07 -06:00 |
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e53e154d16
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npm run format
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2025-02-01 16:18:33 +01:00 |
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d65ceba66a
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Temp. depth sorting fix
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2025-02-01 16:14:15 +01:00 |
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db426bb03e
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Fix for chat bubble
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2025-02-01 15:48:42 +01:00 |
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af26ca5e89
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Added container for character for easier X and Y coord handling
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2025-02-01 15:27:14 +01:00 |
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e4b9bb4d61
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Refactored Character.vue as preparation for attack anims.
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2025-02-01 15:10:52 +01:00 |
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cfdfa98379
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Revert
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2025-02-01 14:22:42 +01:00 |
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99bb1555a0
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Listen for attack events. TODO: finish anim. handling
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2025-02-01 04:30:07 +01:00 |
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09ee9bf01d
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Show tile & mapObject list on top of toolbar buttons, re-enabled camera follow
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2025-02-01 02:26:54 +01:00 |
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a9de031673
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poc
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2025-02-01 01:31:28 +01:00 |
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e389534e30
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npm run format
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2025-01-31 22:33:45 +01:00 |
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7d3946e274
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#96 - Renamed and refactored pointer handler composables in favor of arrow key movement.
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2025-01-31 22:26:23 +01:00 |
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0f46e3b6d2
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#323 - Added alt to all images, also removed unused templates
Templates for old user panel hadnt been removed yet
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2025-01-31 19:35:29 +01:00 |
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507d4226ac
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Bug fix for character profile, greatly improved javascript
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2025-01-31 03:23:23 +01:00 |
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014c08b17a
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Set depth to 9999 to always show above character sprite
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2025-01-28 17:54:12 +01:00 |
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bdbda6456c
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CharHair work
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2025-01-28 16:32:16 +01:00 |
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abc58bfa38
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npm run format, removed container that character was in
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2025-01-28 04:57:21 +01:00 |
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791830fd6f
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Refactoring of modalShown booleans
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2025-01-26 18:56:13 -06:00 |
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82cfe5902f
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Bye
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2025-01-25 16:49:25 +01:00 |
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284ca6f64e
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Finish improving effects component
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2025-01-25 15:44:49 +01:00 |
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967cb1893d
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Re-applied changes
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2025-01-25 15:38:20 +01:00 |
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c8473fc206
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Removed console.log
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2025-01-25 14:48:16 +01:00 |
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a614ee6241
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Fixed value could be undefined ts error
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2025-01-24 19:43:31 -06:00 |
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30845b80e9
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Minor formatting improvement
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2025-01-25 00:02:22 +01:00 |
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3936676f2c
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fog transparency fix
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2025-01-23 13:04:43 -06:00 |
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176f31d84a
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Light calculations with minute percision
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2025-01-23 02:38:30 -06:00 |
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faad00b2a5
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Simplified effects code and implemented smooth interpolation between day an night light values
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2025-01-23 01:56:20 -06:00 |
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