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forked from noxious/client

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96 Commits

Author SHA1 Message Date
82a854e647 Replaced walk sound, removed redundant logic, removed emits in favour of using mapEditor directly (less logic), added soundStorage clear to reset cmd 2025-02-09 21:54:21 +01:00
3bcb16fa9c Merge branch 'feature/#321' of ssh://gitea.directonline.io:29417/noxious/client into feature/#321
# Conflicts:
#	src/components/gameMaster/mapEditor/partials/Toolbar.vue
2025-02-09 21:27:17 +01:00
f79ebedc62 Improvement 2025-02-09 21:27:02 +01:00
44b0368276 Adjusted selectedplacedmapobject toolbar, close list when eraser selected 2025-02-09 20:59:03 +01:00
b8b985470f Move SelectedPlacedMapObject toolbar 2025-02-09 20:40:51 +01:00
39e00c6feb Move toolbar over when listpanel is open 2025-02-09 20:03:47 +01:00
2a00e206eb Updated bg img 2025-02-09 18:36:51 +01:00
8f9b19ba8b i hate environment differences 2025-02-09 17:44:26 +01:00
d997a33b86 Added check 2025-02-09 17:43:39 +01:00
9749b02ccf Debug 2025-02-09 17:42:45 +01:00
f83d5eabee Map service fix attempt 2025-02-09 17:41:08 +01:00
a9cedba4e0 Renamed get to getById, map improvement 2025-02-09 17:33:10 +01:00
49dcd92a9e Map bug fix 2025-02-09 17:28:42 +01:00
d010159989 map bug fix 2025-02-09 17:25:48 +01:00
275dd95c69 Cleaned character create event 2025-02-09 17:13:22 +01:00
e3c3d4d420 Removed debug 2025-02-09 16:32:34 +01:00
87e7f14469 format 2025-02-09 15:31:51 +00:00
723aa59142 rm scp 2025-02-09 16:30:43 +01:00
c369719564 Debug 2025-02-09 16:26:30 +01:00
2d8c421ac6 ah 2025-02-09 03:41:10 +01:00
1137c95ff3 Caddyfile 2025-02-09 03:40:24 +01:00
4b56da0fa0 Caddyfile 2025-02-09 03:39:23 +01:00
c21e78c2ec Removed getDomain func. 2025-02-09 03:34:33 +01:00
fcf96a25ae Added Caddyfile 2025-02-09 03:01:05 +01:00
cf9deebc94 Removed docker files 2025-02-09 01:21:08 +01:00
4c4e8ffe02 Better formatting 2025-02-07 20:47:24 +01:00
369522fda3 #321 - Show corresponding list when drawMode is selected & vice versa
Synced with main, cleaned up unused consts
2025-02-07 20:37:11 +01:00
dc7e20842a Merge remote-tracking branch 'origin/main' into feature/#321 2025-02-07 20:08:19 +01:00
75c9d5f349 Login fix 2025-02-07 20:07:54 +01:00
b35794d6d3 Merge remote-tracking branch 'origin/main' into feature/#321 2025-02-07 19:59:58 +01:00
6ba4c1b843 Updated Dockerfile, renamed config key 2025-02-07 01:14:57 +01:00
6a52546a08 Field step attr. improvement 2025-02-07 00:28:28 +01:00
8133bd02df Merge remote-tracking branch 'origin/main' into feature/#321 2025-02-07 00:26:57 +01:00
e720a1098e Z-index fix for selectedPlacedMapObject 2025-02-07 00:26:47 +01:00
48d1d920be Merge remote-tracking branch 'origin/main' into feature/#321 2025-02-07 00:23:32 +01:00
7542fd70ed #351 : Added map editor settings modal 2025-02-07 00:23:13 +01:00
9f866fea72 Reapply tilelist processing changes 2025-02-06 23:31:50 +01:00
ec6f3031b8 Rebuilt side panel for object & tile lists
Reorganised file structure
2025-02-06 23:20:30 +01:00
838610d041 Cleaned sound composable code 2025-02-06 22:35:54 +01:00
fb3a59aa59 Cache audio 2025-02-06 22:32:25 +01:00
ccb64fc048 mp3 > wav 2025-02-06 22:01:16 +01:00
db52bcfff3 Global const for composable 2025-02-06 21:46:51 +01:00
12735756d7 Added more SFX logic 2025-02-06 21:43:09 +01:00
6383320e8c #209 : Improved logic for button presses 2025-02-06 21:20:49 +01:00
557b8aaabb Added connect sound 2025-02-06 21:08:55 +01:00
c09e9ea841 Replaced button press sound 2025-02-06 21:05:29 +01:00
c2d41a63a7 Added playSound func, use this on attack 2025-02-06 21:00:32 +01:00
122a178feb Minor change 2025-02-06 14:50:30 +01:00
909dbf4280 Fix for scroll 2025-02-06 14:36:28 +01:00
8add054f63 Added drag & resize logic to tileList and mapObjectList 2025-02-06 14:32:39 +01:00
04d55f994e Reimplemented web worker logic for tile analysis 2025-02-06 14:14:41 +01:00
b83c340385 Iso depth fix for character on spawn 2025-02-06 14:04:43 +01:00
d5984f1c3f npm update 2025-02-06 14:03:33 +01:00
7071d934b4 Update origin X and Y values in real-time 2025-02-06 14:02:50 +01:00
15b212160d Walk improvement 2025-02-06 13:46:21 +01:00
2a2841cf16 Fix 2025-02-06 13:34:12 +01:00
a545018639 Removed unused param 2025-02-06 13:24:32 +01:00
90f3056e08 Minor improvements 2025-02-06 13:22:52 +01:00
7730fd81bd Phaser moment 2025-02-05 22:13:29 +01:00
b195f1399f Updated modal bg styles to correct values, started working on map object setting modal 2025-02-05 21:04:47 +01:00
3c06f7db97 Loop fix, added btn-indigo to general styling 2025-02-05 19:50:53 +01:00
6c7864b4d4 Moved map character network event logic into characters component, added playAnimation function to characterComposable, finished attack animation 2025-02-05 18:27:33 +01:00
0c9a41c286 Image dimension bug fix 2025-02-05 17:42:16 +01:00
dffdd0542f #343: Depth sorting improvement for character component 2025-02-05 17:06:31 +01:00
d2abf8fda8 #327 : Fixed map load bug after closing map editor 2025-02-05 17:01:27 +01:00
fdbc101f96 npm run format 2025-02-05 15:19:13 +01:00
7ff1de4018 Removed client notif. Server sends one already. 2025-02-05 15:12:52 +01:00
f258c65403 Merge remote-tracking branch 'origin/main' into feature/map-refactor 2025-02-05 15:11:14 +01:00
bab13646ed Updated packages 2025-02-05 15:10:30 +01:00
adc3eba237 Fixed event tile erasing and moving/flipping map objects 2025-02-04 21:39:59 -06:00
2097a51f07 Put back Colin's FE changes 2025-02-05 04:33:40 +01:00
50daf01a01 Depth sorting works semi-better this way 2025-02-05 03:36:24 +01:00
14474f7665 Removed map from mapEffects type 2025-02-05 03:04:33 +01:00
f14d9baaa1 Send PVP value as integer 2025-02-05 02:55:33 +01:00
d2b6d8dcb3 Showing placed map object works in both game and map editor, updated types, cleaned some logic 2025-02-05 02:27:18 +01:00
027fdd7dac TS improvements, WIP loading map objects in game map, WIP loading tile textures 2025-02-05 00:47:28 +01:00
2b40741ca7 npm run format, moved some files for improved file structure, removed redundant logic 2025-02-05 00:19:55 +01:00
aee18956f3 Restored tile editing and proper map clearing behavior 2025-02-04 14:09:57 -06:00
cf54ab842a Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
#	src/components/gameMaster/mapEditor/Map.vue
#	src/components/gameMaster/mapEditor/partials/MapObjectList.vue
#	src/components/gameMaster/mapEditor/partials/TileList.vue
#	src/components/screens/MapEditor.vue
#	src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
2025-02-04 15:15:29 +01:00
d25100c810 Depth sorting 2025-02-04 15:10:43 +01:00
cd1daf9345 Somehwat improved default object position 2025-02-04 15:07:25 +01:00
0ecd951710 Redundant code removal and synchronizing map settings modal with the editor 2025-02-03 16:18:20 -06:00
ff9dcb91b0 Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile 2025-02-03 16:18:20 -06:00
841ec0f3df Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile 2025-02-03 14:53:46 -06:00
90d7252784 Map object depth calculation adjustment 2025-02-02 14:39:21 -06:00
554497ecbc Map object isometric placement 2025-02-02 13:45:35 -06:00
efeae337ab Restored map editor event tiles 2025-02-02 00:02:19 -06:00
ad47b37279 deleting map objects restored 2025-02-01 23:19:45 -06:00
5e11b67774 Moving map objects restored 2025-02-01 21:36:37 -06:00
7daefb74eb Restored placed map object selection and implemented object snapping to tile coordinates 2025-02-01 18:44:00 -06:00
4adcf8d61d Placement of map objects 2025-02-01 15:56:07 -06:00
fb6e2aa742 Undo and redo cycling through map edit history 2025-01-29 19:48:09 -06:00
e530f69311 Recording a stack of editor tile changes with command pattern 2025-01-28 15:33:47 -06:00
144a513cb6 Switched list modals to right side of screen 2025-01-28 14:12:18 -06:00
2a6321b06b Tile and map object list modals start at top left 2025-01-28 14:09:40 -06:00
ba90982e35 Implemented tap vs hold drawing setting 2025-01-28 13:52:15 -06:00
71 changed files with 1625 additions and 1039 deletions

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@ -1,5 +1,6 @@
VITE_NAME=Noxious VITE_NAME=Noxious
VITE_DEVELOPMENT=true VITE_DOMAIN=localhost
VITE_ENVIRONMENT=development
VITE_SERVER_ENDPOINT=http://localhost:4000 VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_WIDTH=64 VITE_TILE_SIZE_WIDTH=64
VITE_TILE_SIZE_HEIGHT=32 VITE_TILE_SIZE_HEIGHT=32

70
Caddyfile Normal file
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@ -0,0 +1,70 @@
{
# Global options
admin off # Disable admin API
# Global logging configuration
log {
output file /var/log/caddy/access.log
format json
level INFO
}
}
noxious.gg {
# Root directory for your Vue app
root * ./dist
# Enable compression with optimal settings
encode zstd gzip
# Handle SPA routing
try_files {path} /index.html
# Serve static files with optimizations
file_server
# Enhanced security headers
header {
# Existing headers with improvements
X-Frame-Options "SAMEORIGIN"
X-XSS-Protection "1; mode=block"
X-Content-Type-Options "nosniff"
Referrer-Policy "strict-origin-when-cross-origin"
# Additional security headers
Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
Permissions-Policy "accelerometer=(), camera=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), payment=(), usb=()"
# Remove server information
-Server
}
# Improved cache configuration for static assets
@static {
file
path *.js *.css *.png *.jpg *.jpeg *.gif *.ico *.svg *.woff *.woff2 *.ttf *.eot
}
header @static {
Cache-Control "public, max-age=31536000, immutable"
Vary Accept-Encoding
}
# Cache control for HTML files
@html {
file
path *.html
}
header @html {
Cache-Control "no-cache, must-revalidate"
}
# Handle errors
handle_errors {
respond "{http.error.status_code} {http.error.status_text}" {http.error.status_code}
}
}
# Improved redirect configuration
www.noxious.gg {
redir https://noxious.gg{uri} permanent
}

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@ -1,32 +0,0 @@
# Build stage
FROM node:22.4.1-alpine as builder
WORKDIR /usr/src/app
COPY package*.json ./
RUN npm ci
COPY . .
# Set environment variables
ARG VITE_NAME=${VITE_NAME}
ENV VITE_NAME=${VITE_NAME}
ARG VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
ENV VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
ARG VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
ENV VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
ARG VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
ENV VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
ARG VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
ENV VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
# Build the application
RUN npm run build-ntc
# Production stage
FROM nginx:1.26.1-alpine
COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]

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@ -1,4 +0,0 @@
{
"schemaVersion": 2,
"dockerfilePath" :"./Dockerfile"
}

491
package-lock.json generated
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@ -86,14 +86,14 @@
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@ -121,12 +121,12 @@
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@ -149,32 +149,32 @@
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"globals": "^11.1.0" "globals": "^11.1.0"
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@ -183,9 +183,9 @@
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"dependencies": { "dependencies": {
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@ -1161,9 +1161,9 @@
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@ -1175,9 +1175,9 @@
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@ -1189,9 +1189,9 @@
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@ -1203,9 +1203,9 @@
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@ -1217,9 +1217,9 @@
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@ -1231,9 +1231,9 @@
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"dev": true, "dev": true,
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"@vitest/expect": "2.1.8", "@vitest/expect": "2.1.9",
"@vitest/mocker": "2.1.8", "@vitest/mocker": "2.1.9",
"@vitest/pretty-format": "^2.1.8", "@vitest/pretty-format": "^2.1.9",
"@vitest/runner": "2.1.8", "@vitest/runner": "2.1.9",
"@vitest/snapshot": "2.1.8", "@vitest/snapshot": "2.1.9",
"@vitest/spy": "2.1.8", "@vitest/spy": "2.1.9",
"@vitest/utils": "2.1.8", "@vitest/utils": "2.1.9",
"chai": "^5.1.2", "chai": "^5.1.2",
"debug": "^4.3.7", "debug": "^4.3.7",
"expect-type": "^1.1.0", "expect-type": "^1.1.0",
@ -5102,7 +5185,7 @@
"tinypool": "^1.0.1", "tinypool": "^1.0.1",
"tinyrainbow": "^1.2.0", "tinyrainbow": "^1.2.0",
"vite": "^5.0.0", "vite": "^5.0.0",
"vite-node": "2.1.8", "vite-node": "2.1.9",
"why-is-node-running": "^2.3.0" "why-is-node-running": "^2.3.0"
}, },
"bin": { "bin": {
@ -5117,8 +5200,8 @@
"peerDependencies": { "peerDependencies": {
"@edge-runtime/vm": "*", "@edge-runtime/vm": "*",
"@types/node": "^18.0.0 || >=20.0.0", "@types/node": "^18.0.0 || >=20.0.0",
"@vitest/browser": "2.1.8", "@vitest/browser": "2.1.9",
"@vitest/ui": "2.1.8", "@vitest/ui": "2.1.9",
"happy-dom": "*", "happy-dom": "*",
"jsdom": "*" "jsdom": "*"
}, },

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@ -2,7 +2,7 @@
<Debug /> <Debug />
<Notifications /> <Notifications />
<BackgroundImageLoader /> <BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" @open-map-editor="mapEditor.toggleActive" /> <GmPanel v-if="gameStore.character?.role === 'gm'" />
<component :is="currentScreen" /> <component :is="currentScreen" />
</template> </template>
@ -17,12 +17,14 @@ import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.
import Debug from '@/components/utilities/Debug.vue' import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { computed, watch } from 'vue'
import { computed, ref, useTemplateRef, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const { playSound } = useSoundComposable()
const currentScreen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading if (!gameStore.game.isLoaded) return Loading
@ -42,13 +44,13 @@ watch(
) )
// #209: Play sound when a button is pressed // #209: Play sound when a button is pressed
// @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
addEventListener('click', (event) => { addEventListener('click', (event) => {
if (!(event.target instanceof HTMLButtonElement)) { const classList = ['btn-cyan', 'btn-red', 'btn-indigo', 'btn-empty', 'btn-sound']
return const target = event.target as HTMLElement
// console.log(target) // Uncomment to log the clicked element
if (classList.some((className) => target.classList.contains(className))) {
playSound('/assets/sounds/button-click.wav')
} }
const audio = new Audio('/assets/music/click-btn.mp3')
audio.play()
}) })
// Watch for "G" key press and toggle the gm panel // Watch for "G" key press and toggle the gm panel

View File

@ -1,6 +1,7 @@
export default { export default {
name: import.meta.env.VITE_NAME, name: import.meta.env.VITE_NAME,
development: import.meta.env.VITE_DEVELOPMENT === 'true', domain: import.meta.env.VITE_DOMAIN,
environment: import.meta.env.VITE_ENVIRONMENT,
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT, server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
tile_size: { tile_size: {
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH), width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),

View File

@ -26,7 +26,7 @@ export type TextureData = {
} }
export type Tile = { export type Tile = {
id: UUID id: string
name: string name: string
tags: any | null tags: any | null
createdAt: Date createdAt: Date
@ -34,7 +34,7 @@ export type Tile = {
} }
export type MapObject = { export type MapObject = {
id: UUID id: string
name: string name: string
tags: any | null tags: any | null
originX: number originX: number
@ -47,7 +47,7 @@ export type MapObject = {
} }
export type Item = { export type Item = {
id: UUID id: string
name: string name: string
description: string | null description: string | null
itemType: ItemType itemType: ItemType
@ -62,7 +62,7 @@ export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVE
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY' export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
export type Map = { export type Map = {
id: UUID id: string
name: string name: string
width: number width: number
height: number height: number
@ -78,17 +78,14 @@ export type Map = {
} }
export type MapEffect = { export type MapEffect = {
id: UUID id: string
map: Map
effect: string effect: string
strength: number strength: number
} }
export type PlacedMapObject = { export type PlacedMapObject = {
id: UUID id: string
map: Map mapObject: MapObject | string
mapObject: MapObject
depth: number
isRotated: boolean isRotated: boolean
positionX: number positionX: number
positionY: number positionY: number
@ -102,8 +99,8 @@ export enum MapEventTileType {
} }
export type MapEventTile = { export type MapEventTile = {
id: UUID id: string
mapId: UUID mapid: string
type: MapEventTileType type: MapEventTileType
positionX: number positionX: number
positionY: number positionY: number
@ -111,7 +108,7 @@ export type MapEventTile = {
} }
export type MapEventTileTeleport = { export type MapEventTileTeleport = {
id: UUID id: string
mapEventTile: MapEventTile mapEventTile: MapEventTile
toMap: Map toMap: Map
toPositionX: number toPositionX: number
@ -120,7 +117,7 @@ export type MapEventTileTeleport = {
} }
export type User = { export type User = {
id: UUID id: string
username: string username: string
password: string password: string
characters: Character[] characters: Character[]
@ -140,7 +137,7 @@ export enum CharacterRace {
} }
export type CharacterType = { export type CharacterType = {
id: UUID id: string
name: string name: string
gender: CharacterGender gender: CharacterGender
race: CharacterRace race: CharacterRace
@ -151,7 +148,7 @@ export type CharacterType = {
} }
export type CharacterHair = { export type CharacterHair = {
id: UUID id: string
name: string name: string
sprite?: Sprite sprite?: Sprite
gender: CharacterGender gender: CharacterGender
@ -159,8 +156,8 @@ export type CharacterHair = {
} }
export type Character = { export type Character = {
id: UUID id: string
userId: UUID userid: string
user: User user: User
name: string name: string
hitpoints: number hitpoints: number
@ -187,14 +184,14 @@ export type MapCharacter = {
} }
export type CharacterItem = { export type CharacterItem = {
id: UUID id: string
character: Character character: Character
item: Item item: Item
quantity: number quantity: number
} }
export type CharacterEquipment = { export type CharacterEquipment = {
id: UUID id: string
slot: CharacterEquipmentSlotType slot: CharacterEquipmentSlotType
characterItem: CharacterItem characterItem: CharacterItem
} }
@ -209,7 +206,7 @@ export enum CharacterEquipmentSlotType {
} }
export type Sprite = { export type Sprite = {
id: UUID id: string
name: string name: string
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
@ -256,6 +253,6 @@ export type WeatherState = {
} }
export type mapLoadData = { export type mapLoadData = {
mapId: UUID mapId: string
characters: MapCharacter[] characters: MapCharacter[]
} }

View File

@ -7,25 +7,8 @@ export function uuidv4() {
} }
export function unduplicateArray(array: any[]) { export function unduplicateArray(array: any[]) {
return [...new Set(array.flat())] const arrayToProcess = typeof array.flat === 'function' ? array.flat() : array
} return [...new Set(arrayToProcess)]
export function getDomain() {
// Check if not localhost
if (window.location.hostname !== 'localhost') {
return window.location.hostname
}
// Check if not IP address
if (window.location.hostname.match(/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/)) {
return window.location.hostname
}
if (window.location.hostname.split('.').length < 3) {
return window.location.hostname
}
return window.location.hostname.split('.').slice(-2).join('.')
} }
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) { export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
@ -41,7 +24,7 @@ export async function downloadCache<T extends { id: string; updatedAt: Date }>(e
for (const item of items) { for (const item of items) {
let overwrite = false let overwrite = false
const existingItem = await storage.get(item.id) const existingItem = await storage.getById(item.id)
if (!existingItem || item.updatedAt > existingItem.updatedAt) { if (!existingItem || item.updatedAt > existingItem.updatedAt) {
overwrite = true overwrite = true

View File

@ -73,7 +73,7 @@ input {
} }
.input-field { .input-field {
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300; @apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300 font-default;
&:focus-visible { &:focus-visible {
@apply outline-none border-cyan rounded bg-gray-900; @apply outline-none border-cyan rounded bg-gray-900;
} }
@ -88,6 +88,12 @@ input {
} }
} }
select {
&.input-field {
@apply appearance-none bg-[url('/assets/icons/mapEditor/dropdown-chevron.svg')] bg-no-repeat bg-[calc(100%_-_10px)_center] bg-[length:20px] text-white;
}
}
.form-field-full { .form-field-full {
@apply w-full flex flex-col mb-5; @apply w-full flex flex-col mb-5;
label { label {
@ -122,6 +128,15 @@ button {
} }
} }
&.btn-indigo {
@apply bg-indigo-500 text-gray-50 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@apply bg-indigo-600;
}
}
&.btn-empty { &.btn-empty {
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5; @apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
@ -149,6 +164,10 @@ button {
@apply bg-gray bg-none; @apply bg-gray bg-none;
} }
.list-open {
@apply w-[calc(75%_-_40px)] max-xl:w-[calc(100%_-_360px)];
}
.hair-deselect:has(:checked) { .hair-deselect:has(:checked) {
img { img {
@apply brightness-200; @apply brightness-200;

View File

@ -8,19 +8,19 @@
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import { Direction } from '@/application/enums'
import { type MapCharacter } from '@/application/types' import { type MapCharacter } from '@/application/types'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue' import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue' import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import HealthBar from '@/components/game/character/partials/HealthBar.vue' import HealthBar from '@/components/game/character/partials/HealthBar.vue'
import { useCharacterSprite } from '@/composables/useCharacterSpriteComposable' import { useCharacterSpriteComposable } from '@/composables/useCharacterSpriteComposable'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { Container, Sprite, useScene } from 'phavuer' import { Container, Sprite, useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue' import { onMounted, onUnmounted, watch } from 'vue'
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
mapCharacter: MapCharacter mapCharacter: MapCharacter
}>() }>()
@ -28,14 +28,14 @@ const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const scene = useScene() const scene = useScene()
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSprite(scene, props.tilemap, props.mapCharacter) const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
const { playSound, stopSound } = useSoundComposable()
const handlePositionUpdate = (newValues: any, oldValues: any) => { const handlePositionUpdate = (newValues: any, oldValues: any) => {
if (!newValues) return if (!newValues) return
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) { if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY) updatePosition(newValues.positionX, newValues.positionY)
updatePosition(newValues.positionX, newValues.positionY, direction)
} }
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) { if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
@ -43,6 +43,39 @@ const handlePositionUpdate = (newValues: any, oldValues: any) => {
} }
} }
/**
* Plays walk sound when character is moving
*/
watch(
() => props.mapCharacter.isMoving,
(newValue) => {
if (newValue) {
playSound('/assets/sounds/walk.wav', false, true)
} else {
stopSound('/assets/sounds/walk.wav')
}
}
)
/**
* Plays attack animation and sound when character is attacking
*/
watch(
() => props.mapCharacter.isAttacking,
(newValue) => {
if (newValue) {
playAnimation('attack')
playSound('/assets/sounds/attack.wav', false, true)
} else {
stopSound('/assets/sounds/attack.wav')
}
mapStore.updateCharacterProperty(props.mapCharacter.character.id, 'isAttacking', false)
}
)
/**
* Handles position updates and movement delay
*/
watch( watch(
() => ({ () => ({
positionX: props.mapCharacter.character.positionX, positionX: props.mapCharacter.character.positionX,
@ -51,12 +84,13 @@ watch(
rotation: props.mapCharacter.character.rotation, rotation: props.mapCharacter.character.rotation,
isAttacking: props.mapCharacter.isAttacking isAttacking: props.mapCharacter.isAttacking
}), }),
handlePositionUpdate (oldValues, newValues) => {
handlePositionUpdate(oldValues, newValues)
}
) )
onMounted(async () => { onMounted(async () => {
await initializeSprite() await initializeSprite()
if (props.mapCharacter.character.id === gameStore.character!.id) { if (props.mapCharacter.character.id === gameStore.character!.id) {
mapStore.setCharacterLoaded(true) mapStore.setCharacterLoaded(true)
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container) scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)

View File

@ -4,7 +4,7 @@
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable' import { loadSpriteTextures } from '@/services/textureService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed } from 'vue' import { computed } from 'vue'

View File

@ -4,7 +4,7 @@
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable' import { loadSpriteTextures } from '@/services/textureService'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages' import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
@ -48,7 +48,7 @@ onMounted(async () => {
hairSpriteId.value = spriteId hairSpriteId.value = spriteId
const spriteStorage = new SpriteStorage() const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.get(spriteId) sprite.value = await spriteStorage.getById(spriteId)
await loadSpriteTextures(scene, spriteId) await loadSpriteTextures(scene, spriteId)
}) })
</script> </script>

View File

@ -1,14 +1,46 @@
<template> <template>
<Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" /> <Character v-for="item in mapStore.characters" :key="item.character.id" :tileMap :mapCharacter="item" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue' import Character from '@/components/game/character/Character.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onUnmounted } from 'vue'
const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
mapStore.addCharacter(data)
})
gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition(data)
// @TODO: Replace with universal class, composable or store
if (data.characterId === gameStore.character?.id) {
gameStore.character!.positionX = data.positionX
gameStore.character!.positionY = data.positionY
gameStore.character!.rotation = data.rotation
}
})
gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
onUnmounted(() => {
gameStore.connection?.off('map:character:join')
gameStore.connection?.off('map:character:leave')
gameStore.connection?.off('map:character:move')
})
</script> </script>

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@ -1,22 +1,31 @@
<template> <template>
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" /> <MapTiles v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" /> <PlacedMapObjects v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" /> <Characters v-if="tileMap && mapStore.characters" :tileMap />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapCharacter, mapLoadData, UUID } from '@/application/types' import type { mapLoadData } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue' import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue' import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onUnmounted, shallowRef } from 'vue' import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners // Event listeners
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => { gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
@ -24,33 +33,37 @@ gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) =>
mapStore.setCharacters(data.characters) mapStore.setCharacters(data.characters)
}) })
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => { async function initialize() {
mapStore.addCharacter(data) if (!mapStore.mapId) return
})
gameStore.connection?.on('map:character:leave', (characterId: UUID) => { const map = await mapStorage.getById(mapStore.mapId)
mapStore.removeCharacter(characterId) if (!map) return
})
gameStore.connection?.on('map:character:attack', (characterId: UUID) => { await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => { tileMap.value = createTileMap(scene, map)
mapStore.updateCharacterPosition(data) tileMapLayer.value = createTileLayer(tileMap.value, unduplicateArray(map.tiles))
// @TODO: Replace with universal class, composable or store }
if (data.characterId === gameStore.character?.id) {
gameStore.character!.positionX = data.positionX watch(
gameStore.character!.positionY = data.positionY () => mapStore.mapId,
gameStore.character!.rotation = data.rotation async () => {
await initialize()
} }
)
onMounted(async () => {
if (!mapStore.mapId) return
await initialize()
}) })
onUnmounted(() => { onUnmounted(() => {
mapStore.reset() if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
gameStore.connection?.off('map:character:teleport') gameStore.connection?.off('map:character:teleport')
gameStore.connection?.off('map:character:join')
gameStore.connection?.off('map:character:leave')
gameStore.connection?.off('map:character:move')
}) })
</script> </script>

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@ -1,74 +1,32 @@
<template> <template>
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" /> <Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import type { Map as MapT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable' import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onBeforeUnmount, shallowRef } from 'vue' import { onMounted } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene() const scene = useScene()
const mapStore = useMapStore() const mapStore = useMapStore()
const mapStorage = new MapStorage() const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const props = defineProps<{
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>() tileMap: Phaser.Tilemaps.Tilemap
tileMapLayer: Phaser.Tilemaps.TilemapLayer
}>()
function createTileMap(map: MapT) { onMounted(async () => {
const mapConfig = new Phaser.Tilemaps.MapData({ if (!mapStore.mapId) return
width: map.width,
height: map.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig) const map = await mapStorage.getById(mapStore.mapId)
emit('tileMap:create', newTileMap) if (!map) return
return newTileMap
}
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) { await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
const tilesArray = unduplicateArray(mapData?.tiles.flat())
const tilesetImages = tilesArray.map((tile: string, index: number) => { placeTiles(props.tileMap, props.tileMapLayer, map.tiles)
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
.then(() => mapStorage.get(mapStore.mapId))
.then((mapData) => {
if (!mapData || !mapData?.tiles) return
tileMap.value = createTileMap(mapData)
tileLayer.value = createTileLayer(tileMap.value, mapData)
setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
})
.catch((error) => console.error('Failed to initialize map:', error))
onBeforeUnmount(() => {
if (!tileMap.value) return
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject /> <PlacedMapObject v-for="placedMapObject in items" :tileMap :tileMapLayer :placedMapObject />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -9,8 +9,11 @@ import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
defineProps<{ defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
tileMapLayer: TilemapLayer
}>() }>()
const mapStore = useMapStore() const mapStore = useMapStore()
@ -20,7 +23,7 @@ const items = ref<PlacedMapObjectT[]>([])
onMounted(async () => { onMounted(async () => {
if (!mapStore.mapId) return if (!mapStore.mapId) return
const map = await mapStorage.get(mapStore.mapId) const map = await mapStorage.getById(mapStore.mapId)
if (!map) return if (!map) return
items.value = map.placedMapObjects items.value = map.placedMapObjects

View File

@ -1,43 +1,82 @@
<template> <template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" /> <Image v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" v-bind="imageProps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types' import config from '@/application/config'
import { loadTexture } from '@/composables/gameComposable' import type { MapObject, PlacedMapObject } from '@/application/types'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { calculateIsometricDepth, loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed, onMounted } from 'vue' import { computed, onMounted, ref, watch } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject placedMapObject: PlacedMapObject
tileMap: Tilemap
tileMapLayer: TilemapLayer
}>() }>()
const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const mapObject = ref<MapObject>()
async function initialize() {
if (!props.placedMapObject.mapObject) return
/**
* Check if mapObject is an string or object, if its an object we assume its a mapObject and change it to a string
* We do this because this component is shared with the map editor, which gets sent the mapObject as an object by the server
*/
if (typeof props.placedMapObject.mapObject === 'object') {
// @ts-ignore
props.placedMapObject.mapObject = props.placedMapObject.mapObject.id
}
const mapObjectStorage = new MapObjectStorage()
const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!_mapObject) return
mapObject.value = _mapObject
await loadMapObjectTextures([_mapObject], scene)
}
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
return {
x: position.worldPositionX - mapObject.value!.frameWidth / 2,
y: position.worldPositionY - mapObject.value!.frameHeight / 2 + config.tile_size.height
}
}
const imageProps = computed(() => ({ const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight), alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY), tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY), depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, mapObject.value!.frameWidth, mapObject.value!.frameHeight),
...calculateObjectPlacement(props.placedMapObject),
flipX: props.placedMapObject.isRotated, flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id, texture: mapObject.value!.id,
originY: Number(props.placedMapObject.mapObject.originX), originX: mapObject.value!.originX,
originX: Number(props.placedMapObject.mapObject.originY) originY: mapObject.value!.originY
})) }))
loadTexture(scene, { watch(
key: props.placedMapObject.mapObject.id, () => mapEditor.refreshMapObject.value,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png', async () => {
group: 'map_objects', await initialize()
updatedAt: props.placedMapObject.mapObject.updatedAt, }
frameWidth: props.placedMapObject.mapObject.frameWidth, )
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(async () => {}) onMounted(async () => {
await initialize()
})
</script> </script>

View File

@ -6,7 +6,7 @@
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button> <button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="$emit('open-map-editor')">Map editor</button> <button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="mapEditor.toggleActive()">Map editor</button>
</div> </div>
</template> </template>
<template #modalBody> <template #modalBody>
@ -20,13 +20,12 @@
<script setup lang="ts"> <script setup lang="ts">
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue' import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
defineEmits(['open-map-editor'])
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
let toggle = ref('asset-manager') let toggle = ref('asset-manager')
</script> </script>

View File

@ -49,7 +49,7 @@ const handleFileUpload = (e: Event) => {
if (!files) return if (!files) return
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => { gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to upload object') if (config.environment === 'development') console.error('Failed to upload map object')
return return
} }

View File

@ -10,7 +10,7 @@
<div class="w-full flex gap-2 mt-2 pb-4 relative"> <div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button> <button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button> <button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<button class="btn bg-indigo-500 hover:bg-indigo-600 rounded text-white px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite"> <button class="btn-indigo px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
</svg> </svg>

View File

@ -42,7 +42,7 @@ const elementToScroll = ref()
function newButtonClickHandler() { function newButtonClickHandler() {
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => { gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to create new sprite') if (config.environment === 'development') console.error('Failed to create new sprite')
return return
} }

View File

@ -2,7 +2,7 @@
<div class="flex flex-wrap gap-3"> <div class="flex flex-wrap gap-3">
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)"> <div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" /> <img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ image.dimensions.width }}x{{ image.dimensions.height }}</div> <div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div>
<div class="absolute top-1 left-1 flex-row space-y-1"> <div class="absolute top-1 left-1 flex-row space-y-1">
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image"> <button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
@ -17,7 +17,7 @@
</button> </button>
</div> </div>
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal"> <Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" bg-style="none" @modal:close="closeOffsetModal">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3> <h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
</template> </template>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :bg-style="'none'" @modal:close="closeModal"> <Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" bg-style="none" @modal:close="closeModal">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3> <h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
</template> </template>

View File

@ -49,7 +49,7 @@ const handleFileUpload = (e: Event) => {
if (!files) return if (!files) return
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => { gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to upload tile') if (config.environment === 'development') console.error('Failed to upload tile')
return return
} }

View File

@ -1,7 +1,7 @@
<template> <template>
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" /> <MapTiles ref="mapTiles" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" /> <PlacedMapObjects ref="mapObjects" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" /> <MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -9,10 +9,14 @@ import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEven
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue' import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { createTileLayer, createTileMap } from '@/services/mapService'
import { TileStorage } from '@/storage/storages'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue' import { onBeforeUnmount, onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const scene = useScene() const scene = useScene()
@ -21,26 +25,87 @@ const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects') const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles') const eventTiles = useTemplateRef('eventTiles')
function handlePointer(pointer: Phaser.Input.Pointer) { function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
// Check if left mouse button is pressed // Check if left mouse button is pressed
if (!pointer.isDown) return if (!pointer.isDown) return
// Check if shift is pressed or if we're in move mode, this means we are moving the camera // Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey || mapEditor.tool.value === 'move') return if (pointer.event.shiftKey) return
// Check if draw mode is tile // Check if draw mode is tile
switch (mapEditor.drawMode.value) { switch (mapEditor.drawMode.value) {
case 'tile': case 'tile':
mapTiles.value.handlePointer(pointer) mapTiles.value.handlePointer(pointer)
break break
case 'object': case 'map_object':
mapObjects.value.handlePointer(pointer) mapObjects.value.handlePointer(pointer)
break break
case 'event': case 'teleport':
eventTiles.value.handlePointer(pointer)
break
case 'blocking tile':
eventTiles.value.handlePointer(pointer) eventTiles.value.handlePointer(pointer)
break break
} }
} }
function handleKeyDown(event: KeyboardEvent) {
//CTRL+Y
if (event.key === 'y' && event.ctrlKey) {
mapTiles.value!.redo()
}
//CTRL+Z
if (event.key === 'z' && event.ctrlKey) {
mapTiles.value!.undo()
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (mapEditor.inputMode.value === 'hold' && pointer.isDown) {
handlePointerDown(pointer)
}
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
if (mapEditor.drawMode.value === 'tile') {
mapTiles.value?.finalizeCommand()
}
}
onMounted(async () => {
let mapValue = mapEditor.currentMap.value
if (!mapValue) return
const tileStorage = new TileStorage()
const allTiles = await tileStorage.getAll()
const allTileIds = allTiles.map((tile) => tile.id)
tileMap.value = createTileMap(scene, mapValue)
tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
addEventListener('keydown', handleKeyDown)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
})
onUnmounted(() => {
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
mapEditor.reset()
})
onBeforeUnmount(() => {
removeEventListener('keydown', handleKeyDown)
})
</script> </script>

View File

@ -3,11 +3,11 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { MapEventTileType, type MapEventTile, type Map as MapT } from '@/application/types' import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { Image, useScene } from 'phavuer' import { getTile, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { Image } from 'phavuer'
import { shallowRef } from 'vue' import { shallowRef } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
@ -30,10 +30,8 @@ function getImageProps(tile: MapEventTile) {
} }
function pencil(pointer: Phaser.Input.Pointer, map: MapT) { function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (!tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
@ -44,9 +42,9 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
const newEventTile = { const newEventTile = {
id: uuidv4(), id: uuidv4() as UUID,
mapId: map?.id, mapId: map.id,
map: map?.id, map: map.id,
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT, type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x, positionX: tile.x,
positionY: tile.y, positionY: tile.y,
@ -61,19 +59,24 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
: undefined : undefined
} }
map!.mapEventTiles = map!.mapEventTiles.concat(newEventTile as MapEventTile) map.mapEventTiles.push(newEventTile)
} }
function erase(pointer: Phaser.Input.Pointer, map: MapT) { function erase(pointer: Phaser.Input.Pointer, map: MapT) {
if (!tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y) const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return if (!existingEventTile) return
if (mapEditor.drawMode.value !== existingEventTile.type.toLowerCase()) {
if (mapEditor.drawMode.value === 'blocking tile' && existingEventTile.type === MapEventTileType.BLOCK)
null //skip this case
else return
}
// Remove existing event tile // Remove existing event tile
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id) map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
} }
@ -82,11 +85,7 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value const map = mapEditor.currentMap.value
if (!map) return if (!map) return
// Check if left mouse button is pressed if (pointer.event.altKey) return
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
switch (mapEditor.tool.value) { switch (mapEditor.tool.value) {
case 'pencil': case 'pencil':

View File

@ -1,62 +1,40 @@
<template> <template>
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" /> <Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { TileStorage } from '@/storage/storages' import { createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService'
import { useScene } from 'phavuer' import { onMounted, ref, watch } from 'vue'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const tileStorage = new TileStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() defineExpose({ handlePointer, finalizeCommand, undo, redo })
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
defineExpose({ handlePointer }) const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
tileMapLayer: Phaser.Tilemaps.TilemapLayer
}>()
function createTileMap() { class EditorCommand {
const mapData = new Phaser.Tilemaps.MapData({ public operation: 'draw' | 'erase' = 'draw'
width: mapEditor.currentMap.value?.width, public tileName: string = 'blank_tile'
height: mapEditor.currentMap.value?.height, public affectedTiles: number[][]
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData) constructor(operation: 'draw' | 'erase', tileName: string) {
emit('tileMap:create', newTileMap) this.operation = operation
return newTileMap this.tileName = tileName
} this.affectedTiles = []
async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
const tiles = await tileStorage.getAll()
const tilesetImages = []
for (const tile of tiles) {
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
} }
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
} }
//Record of commands
let commandStack: EditorCommand[] = []
let currentCommand: EditorCommand | null = null
let commandIndex = ref(0)
let originTiles: string[][] = []
function pencil(pointer: Phaser.Input.Pointer) { function pencil(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value let map = mapEditor.currentMap.value
if (!map) return if (!map) return
@ -64,14 +42,14 @@ function pencil(pointer: Phaser.Input.Pointer) {
// Check if there is a selected tile // Check if there is a selected tile
if (!mapEditor.selectedTile.value) return if (!mapEditor.selectedTile.value) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Place tile // Place tile
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditor.selectedTile.value) placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, mapEditor.selectedTile.value)
createCommandUpdate(tile.x, tile.y, mapEditor.selectedTile.value, 'draw')
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
@ -81,29 +59,29 @@ function eraser(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value let map = mapEditor.currentMap.value
if (!map) return if (!map) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Place tile // Place tile
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile') placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, 'blank_tile')
createCommandUpdate(tile.x, tile.y, 'blank_tile', 'erase')
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = 'blank_tile' map.tiles[tile.y][tile.x] = 'blank_tile'
} }
function paint(pointer: Phaser.Input.Pointer) { function paint(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return let map = mapEditor.currentMap.value
if (!map) return
// Set new tileArray with selected tile // Set new tileArray with selected tile
const tileArray = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.selectedTile.value) const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, mapEditor.selectedTile.value)
setLayerTiles(tileMap.value, tileLayer.value, tileArray) placeTiles(props.tileMap, props.tileMapLayer, tileArray)
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
if (mapEditor.currentMap.value) { map.tiles = tileArray
mapEditor.currentMap.value.tiles = tileArray
}
} }
// When alt is pressed, and the pointer is down, select the tile that the pointer is over // When alt is pressed, and the pointer is down, select the tile that the pointer is over
@ -111,33 +89,17 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value let map = mapEditor.currentMap.value
if (!map) return if (!map) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Select the tile // Select the tile
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x]) mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
} }
watch(
() => mapEditor.shouldClearTiles,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
const blankTiles = createTileArray(tileLayer.value.width, tileLayer.value.height, 'blank_tile')
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles
mapEditor.resetClearTilesFlag()
}
}
)
function handlePointer(pointer: Phaser.Input.Pointer) { function handlePointer(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if left mouse button is pressed // Check if left mouse button is pressed
if (!pointer.isDown) return if (!pointer.isDown && pointer.button === 0) return
// Check if shift is not pressed, this means we are moving the camera // Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return if (pointer.event.shiftKey) return
@ -162,33 +124,90 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
} }
} }
onMounted(async () => { function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase') {
if (!mapEditor.currentMap.value) return if (!currentCommand) {
currentCommand = new EditorCommand(operation, tileName)
}
tileMap.value = createTileMap() //If position is already in, do not proceed
tileLayer.value = await createTileLayer(tileMap.value) for (const vec of currentCommand.affectedTiles) {
if (vec[0] === x && vec[1] === y) return
}
// First fill the entire map with blank tiles using current map dimensions currentCommand.affectedTiles.push([x, y])
const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile') }
// Then overlay the map tiles, but only within the current map dimensions function finalizeCommand() {
const mapTiles = mapEditor.currentMap.value.tiles if (!currentCommand) return
for (let y = 0; y < mapEditor.currentMap.value.height; y++) { //Cut the stack so the current edit is the last
for (let x = 0; x < mapEditor.currentMap.value.width; x++) { commandStack = commandStack.slice(0, commandIndex.value)
if (mapTiles[y] && mapTiles[y][x] !== undefined) { commandStack.push(currentCommand)
blankTiles[y][x] = mapTiles[y][x] if (commandStack.length >= 9) {
} originTiles = applyCommands(originTiles, commandStack.shift()!)
}
commandIndex.value = commandStack.length
currentCommand = null
}
function undo() {
if (commandIndex.value > 0) {
commandIndex.value--
updateMapTiles()
}
}
function redo() {
if (commandIndex.value <= 9 && commandIndex.value <= commandStack.length) {
commandIndex.value++
updateMapTiles()
}
}
function applyCommands(tiles: string[][], ...commands: EditorCommand[]): string[][] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
for (const position of command.affectedTiles) {
tileVersion[position[1]][position[0]] = command.tileName
} }
} }
return tileVersion
}
setLayerTiles(tileMap.value, tileLayer.value, blankTiles) function updateMapTiles() {
}) if (!mapEditor.currentMap.value) return
onUnmounted(() => { let indexedCommands = commandStack.slice(0, commandIndex.value)
if (tileMap.value) { let modifiedTiles = applyCommands(originTiles, ...indexedCommands)
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers() placeTiles(props.tileMap, props.tileMapLayer, modifiedTiles)
tileMap.value.destroy() mapEditor.currentMap.value.tiles = modifiedTiles
}
//Recursive Array Clone
function cloneArray(arr: any[]): any[] {
return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
const blankTiles = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
placeTiles(props.tileMap, props.tileMapLayer, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles
mapEditor.resetClearTilesFlag()
}
} }
)
onMounted(async () => {
if (!mapEditor.currentMap.value) return
const mapState = mapEditor.currentMap.value
//Clone
originTiles = cloneArray(mapState.tiles)
placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles)
}) })
</script> </script>

View File

@ -1,45 +0,0 @@
<template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
selectedPlacedMapObject: PlacedMapObject | null
movingPlacedMapObject: PlacedMapObject | null
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
}))
loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -1,112 +1,119 @@
<template> <template>
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" /> <SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" /> <PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types' import type { MapObject, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue' import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue' import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { getTile } from '@/services/mapService'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { ref, watch } from 'vue' import { computed } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene() const scene = useScene()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null) const map = computed(() => mapEditor.currentMap.value!)
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
defineExpose({ handlePointer }) defineExpose({ handlePointer })
const props = defineProps<{
tileMap: Tilemap
tileMapLayer: TilemapLayer
}>()
function pencil(pointer: Phaser.Input.Pointer, map: MapT) { function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findInMap(pointer, map) const existingPlacedMapObject = findObjectByPointer(pointer, map)
if (existingPlacedMapObject) return if (existingPlacedMapObject) return
if (!mapEditor.selectedMapObject.value) return
const newPlacedMapObject: PlacedMapObjectT = { const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(), id: uuidv4(),
depth: 0, mapObject: mapEditor.selectedMapObject.value,
map: map,
mapObject: mapEditor.selectedMapObject.value!,
isRotated: false, isRotated: false,
positionX: pointer.x, positionX: tile.x,
positionY: pointer.y positionY: tile.y
} }
// Add new object to mapObjects // Add new object to mapObjects
map.placedMapObjects.concat(newPlacedMapObject) map.placedMapObjects.push(newPlacedMapObject)
mapEditor.selectedPlacedObject.value = newPlacedMapObject
} }
function eraser(pointer: Phaser.Input.Pointer, map: MapT) { function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findInMap(pointer, map) const existingPlacedMapObject = findObjectByPointer(pointer, map)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Remove existing object // Remove existing object
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id) map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
} }
function findInMap(pointer: Phaser.Input.Pointer, map: MapT) { function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined {
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return undefined
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
} }
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) { function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findInMap(pointer, map) const existingPlacedMapObject = findObjectByPointer(pointer, map)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Select the object // Select the object
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject) mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject as MapObject)
} }
function moveMapObject(id: string, map: MapT) { function moveMapObject(id: string, map: MapT) {
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingPlacedMapObject.value) return if (!mapEditor.movingPlacedObject.value) return
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
movingPlacedMapObject.value.positionX = pointer.worldX mapEditor.movingPlacedObject.value.positionX = tile.x
movingPlacedMapObject.value.positionY = pointer.worldY mapEditor.movingPlacedObject.value.positionY = tile.y
} }
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() { function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingPlacedMapObject.value = null mapEditor.movingPlacedObject.value = null
} }
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
} }
function rotatePlacedMapObject(id: string, map: MapT) { function rotatePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => { const matchingObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.id === id)
if (placedMapObject.id === id) { matchingObject!.isRotated = !matchingObject!.isRotated
return {
...placedMapObject,
isRotated: !placedMapObject.isRotated
}
}
return placedMapObject
})
} }
function deletePlacedMapObject(id: string, map: MapT) { function deletePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id) let mapE = mapEditor.currentMap.value!
selectedPlacedMapObject.value = null mapE.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
mapEditor.selectedPlacedObject.value = null
} }
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) { function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
selectedPlacedMapObject.value = placedMapObject mapEditor.selectedPlacedObject.value = placedMapObject
// If alt is pressed, select the object // If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) { if (scene.input.activePointer.event.altKey) {
mapEditor.setSelectedMapObject(placedMapObject.mapObject) mapEditor.setSelectedMapObject(placedMapObject.mapObject as MapObject)
} }
} }
@ -114,21 +121,13 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value const map = mapEditor.currentMap.value
if (!map) return if (!map) return
if (mapEditor.drawMode.value !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object // Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return if (pointer.event.altKey) return
// Check if tool is pencil // Check if tool is pencil
switch (mapEditor.tool.value) { switch (mapEditor.tool.value) {
case 'pencil': case 'pencil':
if (mapEditor.selectedMapObject.value) pencil(pointer, map) pencil(pointer, map)
break break
case 'eraser': case 'eraser':
eraser(pointer, map) eraser(pointer, map)
@ -138,44 +137,4 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
break break
} }
} }
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
watch(
() => mapEditor.currentMap.value,
() => {
const map = mapEditor.currentMap.value
if (!map) return
const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
if (updatedMapObject) {
return {
...mapObject,
mapObject: {
...mapObject.mapObject,
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
}
}
}
return mapObject
})
// Update the map with the new mapObjects
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
// Update mapObject if it's set
if (mapEditor.selectedMapObject.value) {
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
if (updatedMapObject) {
mapEditor.setSelectedMapObject({
...mapEditor.selectedMapObject.value,
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
})
}
}
}
// { deep: true }
)
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'"> <Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
</template> </template>
@ -58,10 +58,6 @@ defineExpose({ open: () => modalRef.value?.open() })
async function submit() { async function submit() {
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => { gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) { if (!response) {
gameStore.addNotification({
title: 'Error',
message: 'Failed to create map.'
})
return return
} }
@ -72,8 +68,6 @@ async function submit() {
pvp.value = false pvp.value = false
// Add map to storage // Add map to storage
console.log(response)
await mapStorage.add(response) await mapStorage.add(response)
// Let list know to fetch new maps // Let list know to fetch new maps

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'"> <Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Maps</h3> <h3 class="text-lg text-white">Maps</h3>
</template> </template>

View File

@ -1,46 +1,43 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen"> <div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800">
<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500"> <div class="flex flex-col gap-2.5 p-2.5">
<h3 class="text-lg text-white">Map objects</h3> <div class="relative flex">
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
<div class="flex">
<select class="input-field w-full" name="lists">
<option value="tile">Tiles</option>
<option value="map_object">Objects</option>
</select>
</div>
</div> </div>
<div class="overflow-hidden grow relative"> <div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5">
<div class="absolute w-full h-full top-0 left-0"> <div class="h-full overflow-auto">
<div class="relative z-10 h-full"> <div class="flex justify-between flex-wrap gap-2.5 items-center">
<div class="flex pt-4 pl-4"> <div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
<div class="w-full flex gap-1.5 flex-row"> <img
<div> class="border-2 border-solid rounded max-w-full"
<label class="mb-1.5 font-titles hidden" for="search">Search...</label> :src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" /> alt="Object"
</div> @click="mapEditor.setSelectedMapObject(mapObject)"
</div> :class="{
</div> 'cursor-pointer transition-all duration-300': true,
<div class="flex flex-col h-[calc(100%_-_170px)] p-4 pb-24"> 'border-cyan shadow-lg': mapEditor.selectedMapObject.value?.id === mapObject.id,
<div class="mb-4 flex flex-wrap gap-2"> 'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }"> }"
{{ tag }} />
</button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid rounded max-w-full"
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
alt="Object"
@click="mapEditor.setSelectedMapObject(mapObject)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg': mapEditor.selectedMapObject.value?.id === mapObject.id,
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
}"
/>
</div>
</div>
</div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500">
<span>Tags:</span>
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto">
<span class="m-auto">No tags selected</span>
</div>
</div>
</div> </div>
</template> </template>
@ -52,13 +49,6 @@ import { MapObjectStorage } from '@/storage/storages'
import { liveQuery } from 'dexie' import { liveQuery } from 'dexie'
import { computed, onMounted, onUnmounted, ref } from 'vue' import { computed, onMounted, onUnmounted, ref } from 'vue'
defineExpose({
open: () => (isOpen.value = true),
close: () => (isOpen.value = false),
toggle: () => (isOpen.value = !isOpen.value)
})
const isOpen = ref(false)
const mapObjectStorage = new MapObjectStorage() const mapObjectStorage = new MapObjectStorage()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const searchQuery = ref('') const searchQuery = ref('')
@ -70,14 +60,6 @@ const uniqueTags = computed(() => {
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))
}) })
const filteredMapObjects = computed(() => {
return mapObjectList.value.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
const toggleTag = (tag: string) => { const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) { if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag) selectedTags.value = selectedTags.value.filter((t) => t !== tag)
@ -86,6 +68,14 @@ const toggleTag = (tag: string) => {
} }
} }
const filteredMapObjects = computed(() => {
return mapObjectList.value.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
let subscription: any = null let subscription: any = null
onMounted(() => { onMounted(() => {
@ -94,14 +84,13 @@ onMounted(() => {
mapObjectList.value = result mapObjectList.value = result
}, },
error: (error) => { error: (error) => {
console.error('Failed to fetch objects:', error) console.error('Failed to fetch tiles:', error)
} }
}) })
}) })
onUnmounted(() => { onUnmounted(() => {
if (subscription) { if (!subscription) return
subscription.unsubscribe() subscription.unsubscribe()
}
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" :modal-width="600" :modal-height="430" :bg-style="'none'"> <Modal ref="modalRef" :modal-width="600" :modal-height="430" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
</template> </template>
@ -14,22 +14,19 @@
<div class="gap-2.5 flex flex-wrap mt-4"> <div class="gap-2.5 flex flex-wrap mt-4">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
<input class="input-field" v-model="name" name="name" id="name" /> <input class="input-field" v-model="name" @input="updateValue" name="name" id="name" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="width">Width</label> <label for="width">Width</label>
<input class="input-field" v-model="width" name="width" id="width" type="number" /> <input class="input-field" v-model="width" @input="updateValue" name="width" id="width" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="height">Height</label> <label for="height">Height</label>
<input class="input-field" v-model="height" name="height" id="height" type="number" /> <input class="input-field" v-model="height" @input="updateValue" name="height" id="height" type="number" />
</div> </div>
<div class="form-field-full"> <div>
<label for="pvp">PVP enabled</label> <label class="mr-4" for="pvp">PVP enabled</label>
<select v-model="pvp" class="input-field" name="pvp" id="pvp"> <input type="checkbox" v-model="pvp" @input="updateValue" class="input-field scale-125" name="pvp" id="pvp" />
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div> </div>
</div> </div>
</form> </form>
@ -51,15 +48,15 @@ import type { UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { ref, useTemplateRef, watch } from 'vue' import { onMounted, ref, useTemplateRef, watch } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const screen = ref('settings') const screen = ref('settings')
const name = ref(mapEditor.currentMap.value?.name) const name = ref<string | undefined>('Map')
const width = ref(mapEditor.currentMap.value?.width) const width = ref<number>(0)
const height = ref(mapEditor.currentMap.value?.height) const height = ref<number>(0)
const pvp = ref(mapEditor.currentMap.value?.pvp) const pvp = ref<boolean>(false)
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || []) const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
const modalRef = useTemplateRef('modalRef') const modalRef = useTemplateRef('modalRef')
@ -67,36 +64,35 @@ defineExpose({
open: () => modalRef.value?.open() open: () => modalRef.value?.open()
}) })
watch(name, (value) => { function updateValue(event: Event) {
mapEditor.updateProperty('name', value!) let ev = event.target as HTMLInputElement
}) const value = ev.name === 'pvp' ? (ev.checked ? 1 : 0) : ev.value
mapEditor.updateProperty(ev.name as 'name' | 'width' | 'height' | 'pvp' | 'mapEffects', value)
}
watch(width, (value) => { watch(
mapEditor.updateProperty('width', value!) () => mapEditor.currentMap.value,
}) (map) => {
if (!map) return
watch(height, (value) => { name.value = map.name
mapEditor.updateProperty('height', value!) width.value = map.width
}) height.value = map.height
pvp.value = map.pvp
watch(pvp, (value) => { mapEffects.value = map.mapEffects
mapEditor.updateProperty('pvp', value!) }
}) )
watch(mapEffects, (value) => {
mapEditor.updateProperty('mapEffects', value!)
})
const addEffect = () => { const addEffect = () => {
mapEffects.value.push({ mapEffects.value.push({
id: uuidv4() as UUID, // Simple unique id generation id: uuidv4(),
map: mapEditor.currentMap.value!,
effect: '', effect: '',
strength: 1 strength: 1
}) })
mapEditor.updateProperty('mapEffects', mapEffects.value)
} }
const removeEffect = (index: number) => { const removeEffect = (index: number) => {
mapEffects.value.splice(index, 1) mapEffects.value.splice(index, 1)
mapEditor.updateProperty('mapEffects', mapEffects.value)
} }
</script> </script>

View File

@ -1,33 +1,113 @@
<template> <template>
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0"> <div class="flex flex-col items-center px-5 py-1 fixed bottom-20 left-0 z-20">
<div class="self-end mt-2 flex gap-2"> <div class="flex h-10 gap-2">
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4"> <button @mousedown.stop @click="handleDelete" class="btn-red !py-3 px-4">
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" /> <img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
</button> </button>
<button @mousedown.stop @click="showMapObjectSettings = !showMapObjectSettings" class="btn-indigo !py-3 px-4">
<img src="/assets/icons/mapEditor/gear.svg" class="w-4 h-4 invert" alt="Delete" />
</button>
<button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button> <button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button>
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button> <button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button>
</div> </div>
</div> </div>
<Modal :is-modal-open="showMapObjectSettings" @modal:close="showMapObjectSettings = false" :modal-height="320" bg-style="none">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map object settings</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-full">
<label for="name">Name</label>
<input class="input-field" v-model="mapObjectName" name="name" id="name" />
</div>
<div class="form-field-half">
<label for="originX">Origin X</label>
<input class="input-field" v-model="mapObjectOriginX" name="originX" id="originX" type="number" min="0.0" step="0.01" />
</div>
<div class="form-field-half">
<label for="originY">Origin Y</label>
<input class="input-field" v-model="mapObjectOriginY" name="originY" id="originY" type="number" min="0.0" step="0.01" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="handleUpdate">Save</button>
</form>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { PlacedMapObject } from '@/application/types' import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue'
const props = defineProps<{ const props = defineProps<{
placedMapObject: PlacedMapObject placedMapObject: PlacedMapObject
map: MapT
}>() }>()
const emit = defineEmits(['move', 'rotate', 'delete']) const emit = defineEmits(['move', 'rotate', 'delete'])
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const mapObjectStorage = new MapObjectStorage()
const mapObject = ref<MapObject | null>(null)
const showMapObjectSettings = ref(false)
const mapObjectName = ref('')
const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0)
const handleMove = () => { const handleMove = () => {
emit('move', props.placedMapObject.id) emit('move', props.placedMapObject.id, props.map)
} }
const handleRotate = () => { const handleRotate = () => {
emit('rotate', props.placedMapObject.id) emit('rotate', props.placedMapObject.id, props.map)
} }
const handleDelete = () => { const handleDelete = () => {
emit('delete', props.placedMapObject.id) emit('delete', props.placedMapObject.id, props.map)
} }
async function handleUpdate() {
if (!mapObject.value) return
gameStore.connection?.emit(
'gm:mapObject:update',
{
id: props.placedMapObject.mapObject as string,
name: mapObjectName.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value
},
async (response: boolean) => {
if (!response) return
await mapObjectStorage.update(mapObject.value!.id, {
name: mapObjectName.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value
})
mapEditor.triggerMapObjectRefresh()
}
)
}
onMounted(async () => {
if (!props.placedMapObject.mapObject) return
mapObject.value = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!mapObject.value) return
mapObjectName.value = mapObject.value.name
mapObjectOriginX.value = mapObject.value.originX
mapObjectOriginY.value = mapObject.value.originY
})
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'"> <Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>

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@ -1,86 +1,81 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen"> <div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800">
<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500"> <div class="flex flex-col gap-2.5 p-2.5">
<h3 class="text-lg text-white">Tiles</h3> <div class="relative flex">
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
<div class="flex">
<select class="input-field w-full" name="lists">
<option value="tile">Tiles</option>
<option value="map_object">Objects</option>
</select>
</div>
</div> </div>
<div class="overflow-hidden grow relative"> <div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5">
<div class="absolute top-0 left-0 h-full w-full"> <div class="h-full" v-if="!selectedGroup">
<div class="relative z-10 h-full"> <div class="grid grid-cols-4 gap-2 justify-items-center">
<div class="h-full" v-if="!selectedGroup"> <div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
<div class="flex pt-4 pl-4"> <img
<div class="w-full flex gap-1.5 flex-row"> class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
<div> :src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
<label class="mb-1.5 font-titles hidden" for="search">Search...</label> :alt="group.parent.name"
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" /> @click="openGroup(group)"
</div> @load="() => tileProcessor.processTile(group.parent)"
</div> :class="{
</div> 'border-cyan shadow-lg': isActiveTile(group.parent),
<div class="flex flex-col h-[calc(100%_-_170px)] p-4 pb-24"> 'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
<div class="mb-4 flex flex-wrap gap-2"> }"
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }"> />
{{ tag }} <span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
</button> <span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
</div> {{ group.children.length + 1 }}
<div class="h-full flex-grow overflow-y-auto"> </span>
<div class="grid grid-cols-4 gap-2 justify-items-center">
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
<img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
:alt="group.parent.name"
@click="openGroup(group)"
@load="() => tileProcessor.processTile(group.parent)"
:class="{
'border-cyan shadow-lg': isActiveTile(group.parent),
'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
{{ group.children.length + 1 }}
</span>
</div>
</div>
</div>
</div>
</div> </div>
<div v-else class="h-full overflow-auto"> </div>
<div class="p-4"> </div>
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button> <div v-else class="h-full overflow-auto">
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4> <div class="p-4">
<div class="grid grid-cols-4 gap-2 justify-items-center"> <button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
<div class="flex flex-col items-center justify-center"> <h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
<img <div class="grid grid-cols-4 gap-2 justify-items-center">
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300" <div class="flex flex-col items-center justify-center">
:src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`" <img
:alt="selectedGroup.parent.name" class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
@click="selectTile(selectedGroup.parent.id)" :src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`"
:class="{ :alt="selectedGroup.parent.name"
'border-cyan shadow-lg': isActiveTile(selectedGroup.parent), @click="selectTile(selectedGroup.parent.id)"
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent) :class="{
}" 'border-cyan shadow-lg': isActiveTile(selectedGroup.parent),
/> 'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span> }"
</div> />
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center"> <span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
<img </div>
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300" <div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
:src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`" <img
:alt="childTile.name" class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
@click="selectTile(childTile.id)" :src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`"
:class="{ :alt="childTile.name"
'border-cyan shadow-lg': isActiveTile(childTile), @click="selectTile(childTile.id)"
'border-transparent hover:border-gray-300': !isActiveTile(childTile) :class="{
}" 'border-cyan shadow-lg': isActiveTile(childTile),
/> 'border-transparent hover:border-gray-300': !isActiveTile(childTile)
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span> }"
</div> />
</div> <span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500">
<span>Tags:</span>
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto">
<span class="m-auto">No tags selected</span>
</div>
</div>
</div> </div>
</template> </template>
@ -92,7 +87,6 @@ import { useTileProcessingComposable } from '@/composables/useTileProcessingComp
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { computed, onMounted, onUnmounted, ref } from 'vue' import { computed, onMounted, onUnmounted, ref } from 'vue'
const isOpen = ref(false)
const tileStorage = new TileStorage() const tileStorage = new TileStorage()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const tileProcessor = useTileProcessingComposable() const tileProcessor = useTileProcessingComposable()
@ -102,12 +96,6 @@ const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null) const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const tiles = ref<Tile[]>([]) const tiles = ref<Tile[]>([])
defineExpose({
open: () => (isOpen.value = true),
close: () => (isOpen.value = false),
toggle: () => (isOpen.value = !isOpen.value)
})
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = tiles.value.flatMap((tile) => tile.tags || []) const allTags = tiles.value.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))

View File

@ -1,6 +1,6 @@
<template> <template>
<div class="flex justify-center p-5"> <div class="flex justify-between p-5 w-[calc(100%_-_40px)] fixed bottom-0 left-0 z-20" :class="{ 'list-open': listOpen }">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 z-20"> <div class="toolbar rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value"> <div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span>
@ -72,49 +72,50 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<label class="my-auto gap-0" for="checkbox">Continuous Drawing</label> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/settings.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(S)</span></button>
<input type="checkbox" />
</div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
</div> </div>
</div> </div>
<div class="toolbar rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
</div>
</div> </div>
<Modal :isModalOpen="isMapEditorSettingsModalOpen" @modal:close="() => (isMapEditorSettingsModalOpen = false)" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map editor settings</h3>
</template>
<template #modalBody>
<div class="m-4 flex items-center space-x-2">
<input id="continuous-drawing" @change="handleCheck" v-model="checkboxValue" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="continuous-drawing" class="text-sm font-medium text-gray-200 cursor-pointer"> Continuous Drawing </label>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, onMounted, ref } from 'vue' import { onBeforeUnmount, onMounted, ref } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor', 'open-tile-list', 'open-map-object-list', 'close-lists']) const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor'])
// track when clicked outside of toolbar items // States
const toolbar = ref(null) const toolbar = ref(null)
const isMapEditorSettingsModalOpen = ref(false)
// track select state const selectPencilOpen = ref(false)
let selectPencilOpen = ref(false) const selectEraserOpen = ref(false)
let selectEraserOpen = ref(false) const checkboxValue = ref<Boolean>(false)
const listOpen = ref(false)
let tileListShown = ref(false)
let mapObjectListShown = ref(false)
defineExpose({ tileListShown, mapObjectListShown })
// drawMode // drawMode
function setDrawMode(value: string) { function setDrawMode(value: string) {
if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
emit('close-lists')
if (value === 'tile') emit('open-tile-list')
if (value === 'map_object') emit('open-map-object-list')
}
mapEditor.setDrawMode(value) mapEditor.setDrawMode(value)
selectPencilOpen.value = false selectPencilOpen.value = false
selectEraserOpen.value = false selectEraserOpen.value = false
@ -131,17 +132,23 @@ function setEraserMode() {
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function handleCheck() {
mapEditor.setInputMode(checkboxValue.value ? 'hold' : 'tap')
}
function handleModeClick(mode: string, type: 'pencil' | 'eraser') { function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
setDrawMode(mode) setDrawMode(mode)
type === 'pencil' ? setPencilMode() : setEraserMode() type === 'pencil' ? setPencilMode() : setEraserMode()
} }
function handleClick(tool: string) { function handleClick(tool: string) {
if (tool === 'settings') { if (tool === 'mapEditorSettings') {
emit('open-settings') isMapEditorSettingsModalOpen.value = true
emit('close-lists') listOpen.value = false
} else if (tool === 'settings') {
listOpen.value = false
} else if (tool === 'move') { } else if (tool === 'move') {
emit('close-lists') listOpen.value = false
mapEditor.setTool(tool) mapEditor.setTool(tool)
} else { } else {
mapEditor.setTool(tool) mapEditor.setTool(tool)
@ -167,12 +174,15 @@ function initKeyShortcuts(event: KeyboardEvent) {
// prevent if focused on composables // prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
if (event.ctrlKey) return
const keyActions: { [key: string]: string } = { const keyActions: { [key: string]: string } = {
m: 'move', m: 'move',
p: 'pencil', p: 'pencil',
e: 'eraser', e: 'eraser',
b: 'paint', b: 'paint',
z: 'settings' z: 'settings',
s: 'mapEditorSettings'
} }
if (keyActions.hasOwnProperty(event.key)) { if (keyActions.hasOwnProperty(event.key)) {

View File

@ -26,7 +26,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { login } from '@/services/authentication' import { login } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'

View File

@ -22,7 +22,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { newPassword } from '@/services/authentication' import { newPassword } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'

View File

@ -26,7 +26,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { login, register } from '@/services/authentication' import { login, register } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'

View File

@ -30,7 +30,7 @@
<script setup lang="ts"> <script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { resetPassword } from '@/services/authentication' import { resetPassword } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'

View File

@ -18,11 +18,11 @@
<div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col"> <div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col">
<div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }"> <div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }">
<img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" /> <img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" /> <input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 btn-sound" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
</div> </div>
<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4"> <div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isCreateNewCharacterModalOpen = true"> <button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0 btn-sound" @click="isCreateNewCharacterModalOpen = true">
<img class="w-6 h-6 object-contain center-element" draggable="false" src="/assets/icons/plus-icon.svg" /> <img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" />
</button> </button>
</div> </div>
</div> </div>
@ -124,10 +124,12 @@
import config from '@/application/config' import config from '@/application/config'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types' import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { CharacterHairStorage } from '@/storage/storages' import { CharacterHairStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue' import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
const { playSound } = useSoundComposable()
const gameStore = useGameStore() const gameStore = useGameStore()
const isLoading = ref<boolean>(true) const isLoading = ref<boolean>(true)
const characters = ref<CharacterT[]>([]) const characters = ref<CharacterT[]>([])
@ -165,11 +167,10 @@ function loginWithCharacter() {
// Create character logics // Create character logics
function createCharacter() { function createCharacter() {
gameStore.connection?.on('character:create:success', (data: CharacterT) => { gameStore.connection?.emit('character:create', { name: newCharacterName.value }, (success: boolean) => {
gameStore.setCharacter(data) if (success) return
isCreateNewCharacterModalOpen.value = false isCreateNewCharacterModalOpen.value = false
}) })
gameStore.connection?.emit('character:create', { name: newCharacterName.value })
} }
// Watch changes for selected character and update hairs // Watch changes for selected character and update hairs
@ -179,6 +180,7 @@ watch(selectedCharacterId, (characterId) => {
}) })
onMounted(async () => { onMounted(async () => {
playSound('/assets/music/intro.mp3')
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
characterHairs.value = await characterHairStorage.getAll() characterHairs.value = await characterHairStorage.getAll()
}) })

View File

@ -1,7 +1,7 @@
<template> <template>
<div class="flex justify-center items-center h-dvh relative"> <div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame"> <Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene"> <Scene name="main" @preload="preloadScene">
<Menu /> <Menu />
<Hud /> <Hud />
<Hotkeys /> <Hotkeys />
@ -27,18 +27,23 @@ import Hotkeys from '@/components/game/gui/Hotkeys.vue'
import Hud from '@/components/game/gui/Hud.vue' import Hud from '@/components/game/gui/Hud.vue'
import Menu from '@/components/game/gui/Menu.vue' import Menu from '@/components/game/gui/Menu.vue'
import Map from '@/components/game/map/Map.vue' import Map from '@/components/game/map/Map.vue'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { onBeforeUnmount } from 'vue' import { onMounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const { playSound, stopSound } = useSoundComposable()
const gameConfig = { const gameConfig = {
name: config.name, name: config.name,
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5 resolution: 5,
input: {
windowEvents: false
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
@ -55,6 +60,8 @@ const createGame = (game: Phaser.Game) => {
}) })
gameStore.disconnectSocket() gameStore.disconnectSocket()
} }
playSound('/assets/sounds/connect.wav')
} }
function preloadScene(scene: Phaser.Scene) { function preloadScene(scene: Phaser.Scene) {
@ -63,7 +70,7 @@ function preloadScene(scene: Phaser.Scene) {
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
} }
function createScene(scene: Phaser.Scene) {} onMounted(() => {
stopSound('/assets/music/intro.mp3')
onBeforeUnmount(() => {}) })
</script> </script>

View File

@ -4,22 +4,11 @@
<Scene name="main" @preload="preloadScene"> <Scene name="main" @preload="preloadScene">
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div> <div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<div v-else> <div v-else>
<Map :key="mapEditor.currentMap.value?.id" /> <Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" />
<Toolbar <Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @close-editor="mapEditor.toggleActive" />
ref="toolbar"
@save="save"
@clear="clear"
@open-maps="mapModal?.open"
@open-settings="mapSettingsModal?.open"
@close-editor="mapEditor.toggleActive"
@close-lists="tileList?.close"
@closeLists="objectList?.close"
@open-tile-list="tileList?.open"
@open-map-object-list="objectList?.open"
/>
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" /> <MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<TileList ref="tileList" /> <TileList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile'" />
<ObjectList ref="objectList" /> <MapObjectList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'" />
<MapSettings ref="mapSettingsModal" /> <MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" /> <TeleportModal ref="teleportModal" />
</div> </div>
@ -34,28 +23,24 @@ import 'phaser'
import type { Map as MapT } from '@/application/types' import type { Map as MapT } from '@/application/types'
import Map from '@/components/gameMaster/mapEditor/Map.vue' import Map from '@/components/gameMaster/mapEditor/Map.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue' import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue' import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue' import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue' import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue' import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue' import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { loadAllTileTextures } from '@/services/mapService'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { ref, useTemplateRef, watch } from 'vue' import { ref, useTemplateRef } from 'vue'
const mapStorage = new MapStorage() const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const gameStore = useGameStore() const gameStore = useGameStore()
const toolbar = useTemplateRef('toolbar')
const mapModal = useTemplateRef('mapModal') const mapModal = useTemplateRef('mapModal')
const tileList = useTemplateRef('tileList')
const objectList = useTemplateRef('objectList')
const mapSettingsModal = useTemplateRef('mapSettingsModal') const mapSettingsModal = useTemplateRef('mapSettingsModal')
const teleportModal = useTemplateRef('teleportModal')
const isLoaded = ref(false) const isLoaded = ref(false)
@ -64,7 +49,10 @@ const gameConfig = {
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5 resolution: 5,
input: {
windowEvents: false
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
@ -82,7 +70,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
// Get all tiles from IndexedDB and load them into the scene // Get all tiles from IndexedDB and load them into the scene
await loadAllTilesIntoScene(scene) await loadAllTileTextures(scene)
// Wait for all assets to be loaded before continuing // Wait for all assets to be loaded before continuing
await new Promise<void>((resolve) => { await new Promise<void>((resolve) => {
@ -104,9 +92,9 @@ function save() {
height: currentMap.height, height: currentMap.height,
tiles: currentMap.tiles, tiles: currentMap.tiles,
pvp: currentMap.pvp, pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [], mapEffects: currentMap.mapEffects,
mapEventTiles: currentMap.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [], mapEventTiles: currentMap.mapEventTiles,
placedMapObjects: currentMap.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? [] placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, isRotated, positionX, positionY }) => ({ id, mapObject, isRotated, positionX, positionY })) ?? []
} }
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => { gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
@ -119,5 +107,6 @@ function clear() {
// Clear placed objects, event tiles and tiles // Clear placed objects, event tiles and tiles
mapEditor.clearMap() mapEditor.clearMap()
mapEditor.triggerClearTiles()
} }
</script> </script>

View File

@ -1,7 +1,15 @@
<template></template> <template></template>
<script setup lang="ts"> <script setup lang="ts">
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages' import {
CharacterHairStorage,
CharacterTypeStorage,
MapObjectStorage,
MapStorage,
SoundStorage,
SpriteStorage,
TileStorage
} from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage' import { TextureStorage } from '@/storage/textureStorage'
import { onMounted, onUnmounted } from 'vue' import { onMounted, onUnmounted } from 'vue'
@ -12,6 +20,7 @@ const spriteStorage = new SpriteStorage()
const characterTypeStorage = new CharacterTypeStorage() const characterTypeStorage = new CharacterTypeStorage()
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
const textureStorage = new TextureStorage() const textureStorage = new TextureStorage()
const soundStorage = new SoundStorage()
let currentString = '' let currentString = ''
@ -32,6 +41,7 @@ async function handleKeyPress(event: KeyboardEvent) {
await characterTypeStorage.destroy() await characterTypeStorage.destroy()
await characterHairStorage.destroy() await characterHairStorage.destroy()
await textureStorage.destroy() await textureStorage.destroy()
await soundStorage.destroy()
currentString = '' // Reset currentString = '' // Reset
} }

View File

@ -14,11 +14,11 @@
<slot name="modalHeader" /> <slot name="modalHeader" />
</div> </div>
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out"> <button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out btn-sound">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" /> <img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
</button> </button>
<button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out btn-sound">
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" /> <img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full btn-sound" draggable="false" />
</button> </button>
</div> </div>
</div> </div>
@ -86,7 +86,11 @@ const emit = defineEmits<{
defineExpose({ defineExpose({
open: () => (isModalOpenRef.value = true), open: () => (isModalOpenRef.value = true),
close: () => (isModalOpenRef.value = false), close: () => (isModalOpenRef.value = false),
toggle: () => (isModalOpenRef.value = !isModalOpenRef.value) toggle: () => (isModalOpenRef.value = !isModalOpenRef.value),
setPosition: (a: number, b: number) => {
x.value = a
y.value = b
}
}) })
const isModalOpenRef = ref(props.isModalOpen) const isModalOpenRef = ref(props.isModalOpen)

View File

@ -1,5 +1,5 @@
import config from '@/application/config' import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/mapComposable' import { getTile, tileToWorldXY } from '@/services/mapService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref, type Ref } from 'vue' import { ref, type Ref } from 'vue'

View File

@ -1,4 +1,4 @@
import { getTile } from '@/composables/mapComposable' import { getTile } from '@/services/mapService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Ref } from 'vue' import type { Ref } from 'vue'
import { useBaseControlsComposable } from './useBaseControlsComposable' import { useBaseControlsComposable } from './useBaseControlsComposable'
@ -41,7 +41,7 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
// Start movement loop if not already running // Start movement loop if not already running
if (!moveInterval) { if (!moveInterval) {
moveInterval = window.setInterval(moveCharacter, 250) // Adjust timing as needed moveInterval = window.setInterval(moveCharacter, 100) // Adjust timing as needed
moveCharacter() // Move immediately on first press moveCharacter() // Move immediately on first press
} }
} }

View File

@ -1,12 +1,13 @@
import config from '@/application/config'
import { Direction } from '@/application/enums' import { Direction } from '@/application/enums'
import { type MapCharacter } from '@/application/types' import { type MapCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable' import { loadSpriteTextures } from '@/services/textureService'
import { CharacterTypeStorage } from '@/storage/storages' import { CharacterTypeStorage } from '@/storage/storages'
import { refObj } from 'phavuer' import { refObj } from 'phavuer'
import { computed, ref } from 'vue' import { computed, ref } from 'vue'
export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps.Tilemap, mapCharacter: MapCharacter) { export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phaser.Tilemaps.Tilemap, mapCharacter: MapCharacter) {
const characterContainer = refObj<Phaser.GameObjects.Container>() const characterContainer = refObj<Phaser.GameObjects.Container>()
const characterSpriteId = ref('') const characterSpriteId = ref('')
const characterSprite = refObj<Phaser.GameObjects.Sprite>() const characterSprite = refObj<Phaser.GameObjects.Sprite>()
@ -17,10 +18,10 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
const tween = ref<Phaser.Tweens.Tween | null>(null) const tween = ref<Phaser.Tweens.Tween | null>(null)
const updateIsometricDepth = (positionX: number, positionY: number) => { const updateIsometricDepth = (positionX: number, positionY: number) => {
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true) isometricDepth.value = calculateIsometricDepth(positionX, positionY, 30, 95, true)
} }
const updatePosition = (positionX: number, positionY: number, direction: Direction) => { const updatePosition = (positionX: number, positionY: number) => {
const newPositionX = tileToWorldX(tilemap, positionX, positionY) const newPositionX = tileToWorldX(tilemap, positionX, positionY)
const newPositionY = tileToWorldY(tilemap, positionX, positionY) const newPositionY = tileToWorldY(tilemap, positionX, positionY)
@ -35,9 +36,10 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
tween.value.stop() tween.value.stop()
} }
const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2)) const tileDistance = Math.sqrt(Math.pow((newPositionX - currentPositionX.value) / config.tile_size.width, 2) + Math.pow((newPositionY - currentPositionY.value) / config.tile_size.height, 2))
const baseSpeed = 150 // pixels per second
const duration = (distance / baseSpeed) * 1000 // Convert to milliseconds const baseDuration = 300 // milliseconds per tile
const duration = Math.min(baseDuration * tileDistance, baseDuration)
tween.value = tilemap.scene.tweens.add({ tween.value = tilemap.scene.tweens.add({
targets: characterContainer.value, targets: characterContainer.value,
@ -46,22 +48,42 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
duration, duration,
ease: 'Linear', ease: 'Linear',
onStart: () => { onStart: () => {
if (direction === Direction.POSITIVE) { updateIsometricDepth(positionX, positionY)
updateIsometricDepth(positionX, positionY)
}
}, },
onUpdate: () => { onUpdate: () => {
updateIsometricDepth(positionX, positionY)
currentPositionX.value = characterContainer.value?.x ?? currentPositionX.value currentPositionX.value = characterContainer.value?.x ?? currentPositionX.value
currentPositionY.value = characterContainer.value?.y ?? currentPositionY.value currentPositionY.value = characterContainer.value?.y ?? currentPositionY.value
}, },
onComplete: () => { onComplete: () => {
if (direction === Direction.NEGATIVE) { updateIsometricDepth(positionX, positionY)
updateIsometricDepth(positionX, positionY)
}
} }
}) })
} }
const playAnimation = (animation: string, loop = false, ignoreIfPlaying = true) => {
if (!characterSprite.value || !characterSpriteId.value) return
const fullAnimationName = `${characterSpriteId.value}-${animation}_${currentDirection.value}`
// Remove any existing animation complete listeners
characterSprite.value.off(Phaser.Animations.Events.ANIMATION_COMPLETE)
// Add new listener
characterSprite.value.on(Phaser.Animations.Events.ANIMATION_COMPLETE, () => {
characterSprite.value!.setFrame(0)
characterSprite.value!.setTexture(charTexture.value)
})
characterSprite.value.anims.play(
{
key: fullAnimationName,
repeat: loop ? -1 : 0
},
ignoreIfPlaying
)
}
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => { const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
@ -112,7 +134,8 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
characterSprite.value.setFlipX(isFlippedX.value) characterSprite.value.setFlipX(isFlippedX.value)
} }
updatePosition(mapCharacter.character.positionX, mapCharacter.character.positionY, mapCharacter.character.rotation) updatePosition(mapCharacter.character.positionX, mapCharacter.character.positionY)
updateIsometricDepth(mapCharacter.character.positionX, mapCharacter.character.positionY)
} }
const cleanup = () => { const cleanup = () => {
@ -128,6 +151,7 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
isometricDepth, isometricDepth,
isFlippedX, isFlippedX,
updatePosition, updatePosition,
playAnimation,
calcDirection, calcDirection,
updateSprite, updateSprite,
initializeSprite, initializeSprite,

View File

@ -1,4 +1,4 @@
import type { Map, MapObject } from '@/application/types' import type { Map, MapObject, PlacedMapObject, UUID } from '@/application/types'
import { ref } from 'vue' import { ref } from 'vue'
export type TeleportSettings = { export type TeleportSettings = {
@ -12,16 +12,25 @@ const currentMap = ref<Map | null>(null)
const active = ref(false) const active = ref(false)
const tool = ref('move') const tool = ref('move')
const drawMode = ref('tile') const drawMode = ref('tile')
const inputMode = ref('tap')
const selectedTile = ref('') const selectedTile = ref('')
const selectedMapObject = ref<MapObject | null>(null) const selectedMapObject = ref<MapObject | null>(null)
const movingPlacedObject = ref<PlacedMapObject | null>(null)
const selectedPlacedObject = ref<PlacedMapObject | null>(null)
const shouldClearTiles = ref(false) const shouldClearTiles = ref(false)
const teleportSettings = ref<TeleportSettings>({ const teleportSettings = ref<TeleportSettings>({
toMapId: '', toMapId: '1000',
toPositionX: 0, toPositionX: 0,
toPositionY: 0, toPositionY: 0,
toRotation: 0 toRotation: 0
}) })
/**
* We can update origin X and Y in src/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue
* and this will trigger a refresh for spawned mao objects
*/
const refreshMapObject = ref(0)
export function useMapEditorComposable() { export function useMapEditorComposable() {
const loadMap = (map: Map) => { const loadMap = (map: Map) => {
currentMap.value = map currentMap.value = map
@ -37,7 +46,6 @@ export function useMapEditorComposable() {
if (!currentMap.value) return if (!currentMap.value) return
currentMap.value.placedMapObjects = [] currentMap.value.placedMapObjects = []
currentMap.value.mapEventTiles = [] currentMap.value.mapEventTiles = []
currentMap.value.tiles = []
} }
const toggleActive = () => { const toggleActive = () => {
@ -53,12 +61,16 @@ export function useMapEditorComposable() {
drawMode.value = mode drawMode.value = mode
} }
const setInputMode = (mode: string) => {
inputMode.value = mode
}
const setSelectedTile = (tile: string) => { const setSelectedTile = (tile: string) => {
selectedTile.value = tile selectedTile.value = tile
} }
const setSelectedMapObject = (object: MapObject) => { const setSelectedMapObject = (mapObject: MapObject) => {
selectedMapObject.value = object selectedMapObject.value = mapObject
} }
const setTeleportSettings = (settings: TeleportSettings) => { const setTeleportSettings = (settings: TeleportSettings) => {
@ -73,12 +85,18 @@ export function useMapEditorComposable() {
shouldClearTiles.value = false shouldClearTiles.value = false
} }
function triggerMapObjectRefresh() {
refreshMapObject.value++ // Increment to trigger watchers
}
const reset = () => { const reset = () => {
tool.value = 'move' tool.value = 'move'
drawMode.value = 'tile' drawMode.value = 'tile'
inputMode.value = 'tap'
selectedTile.value = '' selectedTile.value = ''
selectedMapObject.value = null selectedMapObject.value = null
shouldClearTiles.value = false shouldClearTiles.value = false
refreshMapObject.value = 0
} }
return { return {
@ -87,10 +105,14 @@ export function useMapEditorComposable() {
active, active,
tool, tool,
drawMode, drawMode,
inputMode,
selectedTile, selectedTile,
selectedMapObject, selectedMapObject,
movingPlacedObject,
selectedPlacedObject,
shouldClearTiles, shouldClearTiles,
teleportSettings, teleportSettings,
refreshMapObject,
// Methods // Methods
loadMap, loadMap,
@ -99,11 +121,13 @@ export function useMapEditorComposable() {
toggleActive, toggleActive,
setTool, setTool,
setDrawMode, setDrawMode,
setInputMode,
setSelectedTile, setSelectedTile,
setSelectedMapObject, setSelectedMapObject,
setTeleportSettings, setTeleportSettings,
triggerClearTiles, triggerClearTiles,
resetClearTilesFlag, resetClearTilesFlag,
triggerMapObjectRefresh,
reset reset
} }
} }

View File

@ -0,0 +1,164 @@
import { SoundStorage } from '@/storage/storages'
interface CachedSound {
id: string
name: string
base64: string
}
// Core storage instances
const soundStorage = new SoundStorage()
const activeSounds = new Map<string, HTMLAudioElement[]>()
const audioCache = new Map<string, HTMLAudioElement>()
export function useSoundComposable() {
/**
* Converts a sound URL to base64 format
*/
async function soundToBase64(url: string): Promise<string> {
try {
const response = await fetch(url)
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`)
}
const blob = await response.blob()
return new Promise((resolve, reject) => {
const reader = new FileReader()
reader.onloadend = () => resolve((reader.result as string).split(',')[1])
reader.onerror = reject
reader.readAsDataURL(blob)
})
} catch (error) {
console.error('Error converting sound to base64:', error)
throw error
}
}
/**
* Preloads a sound file and caches it for future use
*/
async function preloadSound(soundUrl: string): Promise<HTMLAudioElement> {
if (audioCache.has(soundUrl)) {
return audioCache.get(soundUrl)!
}
let audio: HTMLAudioElement
const cachedSound = await soundStorage.getById(soundUrl)
if (cachedSound) {
audio = new Audio(`data:audio/mpeg;base64,${cachedSound.base64}`)
} else {
try {
const base64 = await soundToBase64(soundUrl)
const soundData: CachedSound = {
id: soundUrl,
name: soundUrl.split('/').pop() || soundUrl,
base64
}
await soundStorage.add(soundData)
audio = new Audio(`data:audio/mpeg;base64,${base64}`)
} catch (error) {
console.error(`Failed to load and cache sound ${soundUrl}:`, error)
audio = new Audio(soundUrl)
}
}
audio.load()
audioCache.set(soundUrl, audio)
return audio
}
/**
* Plays a sound with optional looping and duplicate prevention
*/
async function playSound(soundUrl: string, loop: boolean = false, ignoreIfPlaying: boolean = false): Promise<void> {
try {
const playingSounds = activeSounds.get(soundUrl) || []
if (ignoreIfPlaying && playingSounds.some((audio) => !audio.paused)) {
return
}
stopSound(soundUrl)
const audio = await preloadSound(soundUrl)
const playingAudio = audio.cloneNode() as HTMLAudioElement
playingAudio.loop = loop
if (!activeSounds.has(soundUrl)) {
activeSounds.set(soundUrl, [])
}
activeSounds.get(soundUrl)!.push(playingAudio)
// Cleanup when sound ends
playingAudio.addEventListener(
'ended',
() => {
const sounds = activeSounds.get(soundUrl)
if (!sounds) return
const index = sounds.indexOf(playingAudio)
if (index > -1) {
sounds.splice(index, 1)
}
if (sounds.length === 0) {
activeSounds.delete(soundUrl)
}
},
{ once: true }
)
await playingAudio.play()
} catch (error) {
console.error(`Failed to play sound ${soundUrl}:`, error)
}
}
/**
* Stops all instances of a specific sound
*/
function stopSound(soundUrl: string): void {
const sounds = activeSounds.get(soundUrl)
if (!sounds) return
sounds.forEach((audio) => {
audio.pause()
audio.currentTime = 0
})
activeSounds.delete(soundUrl)
}
/**
* Stops all currently playing sounds
*/
function stopAllSounds(): void {
activeSounds.forEach((_, url) => stopSound(url))
activeSounds.clear()
}
/**
* Clears all cached sounds and stops playback
*/
async function clearSoundCache(): Promise<void> {
stopAllSounds()
audioCache.clear()
await soundStorage.reset()
}
/**
* Preloads multiple sounds simultaneously
*/
async function preloadSounds(soundUrls: string[]): Promise<HTMLAudioElement[]> {
return Promise.all(soundUrls.map(preloadSound))
}
return {
playSound,
stopSound,
stopAllSounds,
clearSoundCache,
preloadSounds
}
}

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@ -4,26 +4,32 @@ import type { TileAnalysisResult, TileWorkerMessage } from '@/types/tileTypes'
import { ref } from 'vue' import { ref } from 'vue'
// Constants for image processing // Constants for image processing
const DOWNSCALE_WIDTH = 32 const DOWNSCALE_WIDTH = 16
const DOWNSCALE_HEIGHT = 16 const DOWNSCALE_HEIGHT = 8
const COLOR_SIMILARITY_THRESHOLD = 30 const COLOR_SIMILARITY_THRESHOLD = 30
const EDGE_SIMILARITY_THRESHOLD = 20 const EDGE_SIMILARITY_THRESHOLD = 20
const BATCH_SIZE = 4 const BATCH_SIZE = 8
export function useTileProcessingComposable() { export function useTileProcessingComposable() {
const tileAnalysisCache = ref<Map<string, { color: { r: number; g: number; b: number }; edge: number; namePrefix: string }>>(new Map()) const tileAnalysisCache = ref<Map<string, { color: { r: number; g: number; b: number }; edge: number; namePrefix: string }>>(new Map())
const processingQueue = ref<Tile[]>([]) const processingQueue = ref<Tile[]>([])
let isProcessing = false let isProcessing = false
const worker = new Worker(new URL('@/workers/tileAnalyzerWorker.ts', import.meta.url), { type: 'module' })
worker.onmessage = (e: MessageEvent<TileAnalysisResult>) => { const NUM_WORKERS = 4
const { tileId, color, edge, namePrefix } = e.data const workers = Array.from({ length: NUM_WORKERS }, () => new Worker(new URL('@/workers/tileAnalyzerWorker.ts', import.meta.url), { type: 'module' }))
tileAnalysisCache.value.set(tileId, { color, edge, namePrefix }) let currentWorker = 0
isProcessing = false
processBatch()
}
async function processTileAsync(tile: Tile): Promise<void> { // Modify worker message handling
workers.forEach((worker) => {
worker.onmessage = (e: MessageEvent<TileAnalysisResult>) => {
const { tileId, color, edge, namePrefix } = e.data
tileAnalysisCache.value.set(tileId, { color, edge, namePrefix })
isProcessing = false
processBatch()
}
})
async function processTileAsync(tile: Tile, worker: Worker): Promise<void> {
if (tileAnalysisCache.value.has(tile.id)) return if (tileAnalysisCache.value.has(tile.id)) return
return new Promise((resolve) => { return new Promise((resolve) => {
@ -60,7 +66,12 @@ export function useTileProcessingComposable() {
isProcessing = true isProcessing = true
const batch = processingQueue.value.splice(0, BATCH_SIZE) const batch = processingQueue.value.splice(0, BATCH_SIZE)
Promise.all(batch.map((tile) => processTileAsync(tile))).then(() => { Promise.all(
batch.map((tile) => {
currentWorker = (currentWorker + 1) % NUM_WORKERS
return processTileAsync(tile, workers[currentWorker])
})
).then(() => {
isProcessing = false isProcessing = false
if (processingQueue.value.length > 0) { if (processingQueue.value.length > 0) {
setTimeout(processBatch, 0) setTimeout(processBatch, 0)
@ -87,7 +98,7 @@ export function useTileProcessingComposable() {
} }
function cleanup() { function cleanup() {
worker.terminate() workers.forEach((worker) => worker.terminate())
} }
return { return {

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@ -1,5 +1,4 @@
import config from '@/application/config' import config from '@/application/config'
import { getDomain } from '@/application/utilities'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import axios from 'axios' import axios from 'axios'
@ -22,7 +21,7 @@ export async function login(username: string, password: string) {
try { try {
const response = await axios.post(`${config.server_endpoint}/login`, { username, password }) const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
useCookies().set('token', response.data.data.token as string, { useCookies().set('token', response.data.data.token as string, {
domain: getDomain() domain: config.domain
}) })
return { success: true, token: response.data.data.token } return { success: true, token: response.data.data.token }
} catch (error: any) { } catch (error: any) {

View File

@ -1,7 +1,7 @@
import config from '@/application/config' import config from '@/application/config'
import type { HttpResponse, TextureData, Tile as TileT, UUID } from '@/application/types' import type { MapObject, Map as MapT, TextureData, Tile as TileT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities' import { unduplicateArray } from '@/application/utilities'
import { loadTexture } from '@/composables/gameComposable' import { loadTexture } from '@/services/textureService'
import { MapStorage, TileStorage } from '@/storage/storages' import { MapStorage, TileStorage } from '@/storage/storages'
import Tilemap = Phaser.Tilemaps.Tilemap import Tilemap = Phaser.Tilemaps.Tilemap
@ -39,11 +39,6 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, positionX: number, p
/** /**
* Can also be used to replace tiles * Can also be used to replace tiles
* @param map
* @param layer
* @param positionX
* @param positionY
* @param tileName
*/ */
export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) { export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) {
let tileImg = map.getTileset(tileName) as Tileset let tileImg = map.getTileset(tileName) as Tileset
@ -53,8 +48,8 @@ export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number,
layer.putTileAt(tileImg.firstgid, positionX, positionY) layer.putTileAt(tileImg.firstgid, positionX, positionY)
} }
export function setLayerTiles(map: Tilemap, layer: TilemapLayer, tiles: string[][]) { export function placeTiles(map: Tilemap, layer: TilemapLayer, tiles: string[][]) {
if (!tiles) return if (!map || !layer || !tiles) return
tiles.forEach((row: string[], y: number) => { tiles.forEach((row: string[], y: number) => {
row.forEach((tile: string, x: number) => { row.forEach((tile: string, x: number) => {
@ -70,15 +65,16 @@ export function createTileArray(width: number, height: number, tile: string = 'b
export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => { export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
const baseDepth = positionX + positionY const baseDepth = positionX + positionY
if (isCharacter) { if (isCharacter) {
return baseDepth // @TODO: Fix collision, this is a hack return baseDepth
} }
return baseDepth + (width + height) / (2 * config.tile_size.width) return baseDepth + (width + height) / (2 * config.tile_size.width)
} }
async function getTiles(tiles: TileT[], scene: Phaser.Scene) { async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {
// Load each tile into the scene // Load each tile into the scene
for (const tile of tiles) { for (let tile of tiles) {
if (!tile) continue if (!tile?.id || !tile?.updatedAt) continue
const textureData = { const textureData = {
key: tile.id, key: tile.id,
data: '/textures/tiles/' + tile.id + '.png', data: '/textures/tiles/' + tile.id + '.png',
@ -89,28 +85,69 @@ async function getTiles(tiles: TileT[], scene: Phaser.Scene) {
} }
} }
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) { export async function loadTileTexturesFromMapTileArray(map_id: string, scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const mapStorage = new MapStorage() const mapStorage = new MapStorage()
const map = await mapStorage.get(map_id) const tileStorage = new TileStorage()
const map = await mapStorage.getById(map_id)
if (!map) return if (!map) return
const tileArray = unduplicateArray(map.tiles) const tileArray = unduplicateArray(map.tiles)
const tiles = await tileStorage.getByIds(tileArray) const tiles = await tileStorage.getByIds(tileArray)
if (!tiles) return
await getTiles(tiles, scene) await loadTileTextures(tiles, scene)
} }
export async function loadTilesIntoScene(tileIds: string[], scene: Phaser.Scene) { export async function loadAllTileTextures(scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const tiles = await tileStorage.getByIds(tileIds)
await getTiles(tiles, scene)
}
export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
const tileStorage = new TileStorage() const tileStorage = new TileStorage()
const tiles = await tileStorage.getAll() const tiles = await tileStorage.getAll()
if (!tiles) return
await getTiles(tiles, scene) await loadTileTextures(tiles, scene)
}
export async function loadMapObjectTextures(mapObjects: MapObject[], scene: Phaser.Scene) {
for (const mapObject of mapObjects) {
const textureData = {
key: mapObject.id,
data: '/textures/map_objects/' + mapObject.id + '.png',
group: 'map_objects',
updatedAt: mapObject.updatedAt,
frameWidth: mapObject.frameWidth,
frameHeight: mapObject.frameHeight
} as TextureData
await loadTexture(scene, textureData)
}
}
export function createTileMap(scene: Phaser.Scene, map: MapT) {
const mapConfig = new Phaser.Tilemaps.MapData({
width: map.width,
height: map.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, mapConfig)
}
export function createTileLayer(tileMap: Phaser.Tilemaps.Tilemap, tilesArray: string[]) {
// Load tiles into tileset
const tilesetImages = tilesArray.map((tile: string, index: number) => {
return tileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
// Create layer
const layer = tileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
} }

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@ -60,7 +60,7 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
if (!sprite_id) return false if (!sprite_id) return false
const spriteStorage = new SpriteStorage() const spriteStorage = new SpriteStorage()
const sprite = await spriteStorage.get(sprite_id) const sprite = await spriteStorage.getById(sprite_id)
if (!sprite) { if (!sprite) {
console.error('Failed to load sprite:', sprite_id) console.error('Failed to load sprite:', sprite_id)

View File

@ -14,7 +14,7 @@ export class BaseStorage<T extends { id: string }> {
async add(item: T, overwrite = false) { async add(item: T, overwrite = false) {
try { try {
const existing = await this.get(item.id) const existing = await this.getById(item.id)
if (existing && !overwrite) return if (existing && !overwrite) return
await this.dexie.table(this.tableName).put({ ...item }) await this.dexie.table(this.tableName).put({ ...item })
@ -39,7 +39,7 @@ export class BaseStorage<T extends { id: string }> {
} }
} }
async get(id: string): Promise<T | null> { async getById(id: string): Promise<T | null> {
try { try {
const item = await this.dexie.table(this.tableName).get(id) const item = await this.dexie.table(this.tableName).get(id)
return item || null return item || null

View File

@ -31,7 +31,7 @@ export class CharacterTypeStorage extends BaseStorage<any> {
} }
async getSpriteId(characterTypeId: string) { async getSpriteId(characterTypeId: string) {
const characterType = await this.get(characterTypeId) const characterType = await this.getById(characterTypeId)
return characterType?.sprite return characterType?.sprite
} }
} }
@ -42,7 +42,13 @@ export class CharacterHairStorage extends BaseStorage<any> {
} }
async getSpriteId(characterTypeId: string) { async getSpriteId(characterTypeId: string) {
const characterType = await this.get(characterTypeId) const characterType = await this.getById(characterTypeId)
return characterType?.sprite return characterType?.sprite
} }
} }
export class SoundStorage extends BaseStorage<{ id: string; name: string; base64: string }> {
constructor() {
super('sounds', 'id, name, createdAt, updatedAt')
}
}

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@ -1,6 +1,5 @@
import config from '@/application/config' import config from '@/application/config'
import type { Character, Notification, TextureData, User, WorldSettings } from '@/application/types' import type { Character, Notification, User, WorldSettings } from '@/application/types'
import { getDomain } from '@/application/utilities'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client' import { io, Socket } from 'socket.io-client'
@ -74,7 +73,7 @@ export const useGameStore = defineStore('game', {
}, },
initConnection() { initConnection() {
this.connection = io(config.server_endpoint, { this.connection = io(config.server_endpoint, {
secure: !config.development, secure: config.environment === 'production',
withCredentials: true, withCredentials: true,
transports: ['websocket'], transports: ['websocket'],
reconnectionAttempts: 5 reconnectionAttempts: 5
@ -102,7 +101,7 @@ export const useGameStore = defineStore('game', {
this.connection?.disconnect() this.connection?.disconnect()
useCookies().remove('token', { useCookies().remove('token', {
domain: getDomain() domain: config.domain
}) })
this.connection = null this.connection = null

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@ -18,7 +18,7 @@ export const useMapStore = defineStore('map', {
} }
}, },
actions: { actions: {
setMapId(mapId: UUID) { setMapId(mapId: string) {
this.mapId = mapId this.mapId = mapId
}, },
setCharacters(characters: MapCharacter[]) { setCharacters(characters: MapCharacter[]) {
@ -27,12 +27,7 @@ export const useMapStore = defineStore('map', {
addCharacter(character: MapCharacter) { addCharacter(character: MapCharacter) {
this.characters.push(character) this.characters.push(character)
}, },
updateCharacter(updatedCharacter: MapCharacter) { updateCharacterProperty<K extends keyof MapCharacter>(characterId: string, property: K, value: MapCharacter[K]) {
const index = this.characters.findIndex((char) => char.character.id === updatedCharacter.character.id)
if (index !== -1) this.characters[index] = updatedCharacter
},
// Property is mapCharacter key
updateCharacterProperty<K extends keyof MapCharacter>(characterId: UUID, property: K, value: MapCharacter[K]) {
const character = this.characters.find((char) => char.character.id === characterId) const character = this.characters.find((char) => char.character.id === characterId)
if (character) { if (character) {
character[property] = value character[property] = value

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@ -12,7 +12,6 @@ function analyzeTile(imageData: ImageData, tileId: string, tileName: string): Ti
const { r, g, b } = getDominantColorFast(imageData) const { r, g, b } = getDominantColorFast(imageData)
const edge = getEdgeComplexityFast(imageData) const edge = getEdgeComplexityFast(imageData)
const namePrefix = tileName.split('_')[0] const namePrefix = tileName.split('_')[0]
return { return {
tileId, tileId,
color: { r, g, b }, color: { r, g, b },
@ -53,16 +52,14 @@ function getEdgeComplexityFast(imageData: ImageData) {
const height = imageData.height const height = imageData.height
let edgePixels = 0 let edgePixels = 0
for (let y = 0; y < height; y += PIXEL_SAMPLE_RATE) { // Only check every other row/column
for (let x = 0; x < width; x += PIXEL_SAMPLE_RATE) { for (let y = 0; y < height; y += PIXEL_SAMPLE_RATE * 2) {
for (let x = 0; x < width; x += PIXEL_SAMPLE_RATE * 2) {
const i = (y * width + x) * 4 const i = (y * width + x) * 4
if ( if (data[i + 3] > 0 && (x === 0 || y === 0 || x >= width - PIXEL_SAMPLE_RATE || y >= height - PIXEL_SAMPLE_RATE || data[i - 4 * PIXEL_SAMPLE_RATE + 3] === 0)) {
data[i + 3] > 0 &&
(x === 0 || y === 0 || x >= width - PIXEL_SAMPLE_RATE || y >= height - PIXEL_SAMPLE_RATE || data[i - 4 * PIXEL_SAMPLE_RATE + 3] === 0 || data[i + 4 * PIXEL_SAMPLE_RATE + 3] === 0 || data[i - width * 4 * PIXEL_SAMPLE_RATE + 3] === 0 || data[i + width * 4 * PIXEL_SAMPLE_RATE + 3] === 0)
) {
edgePixels++ edgePixels++
} }
} }
} }
return edgePixels * PIXEL_SAMPLE_RATE return edgePixels * PIXEL_SAMPLE_RATE * 2
} }