import { computed, type Ref, watch } from 'vue' import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers' import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers' import { useGameStore } from '@/stores/gameStore' export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { const zoneEditorStore = useZoneEditorStore() const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera) const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera) const currentHandlers = computed(() => (zoneEditorStore.active ? zoneEditorHandlers : gameHandlers)) const setupPointerHandlers = () => { currentHandlers.value.setupPointerHandlers() } const cleanupPointerHandlers = () => { currentHandlers.value.cleanupPointerHandlers() } watch( () => zoneEditorStore.active, (newValue, oldValue) => { if (newValue !== oldValue) { cleanupPointerHandlers() setupPointerHandlers() } } ) return { setupPointerHandlers, cleanupPointerHandlers } }