<template>
  <div class="flex justify-center items-center h-dvh relative">
    <Game :config="gameConfig" @create="createGame">
      <Scene name="main" @preload="preloadScene" @create="createScene">
        <MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt}`)" />
      </Scene>
    </Game>
  </div>
</template>

<script setup lang="ts">
import config from '@/application/config'
import 'phaser'
import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { Game, Scene } from 'phavuer'

const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()

const gameConfig = {
  name: config.name,
  width: window.innerWidth,
  height: window.innerHeight,
  type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
  resolution: 5
}

const createGame = (game: Phaser.Game) => {
  // Resize the game when the window is resized
  addEventListener('resize', () => {
    game.scale.resize(window.innerWidth, window.innerHeight)
  })

  // We don't support canvas mode, only WebGL
  if (game.renderer.type === Phaser.CANVAS) {
    gameStore.addNotification({
      title: 'Warning',
      message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
    })
    gameStore.disconnectSocket()
  }
}

const preloadScene = async (scene: Phaser.Scene) => {
  // Load the base assets into the Phaser scene
  scene.load.image('BLOCK', '/assets/map/bt_tile.png')
  scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
  scene.load.image('blank_tile', '/assets/map/blank_tile.png')
  scene.load.image('waypoint', '/assets/waypoint.png')
}

const createScene = async (scene: Phaser.Scene) => {}
</script>
