import { type Ref, ref } from 'vue' import { getTile, tileToWorldXY } from '@/composables/zoneComposable' import { useGameStore } from '@/stores/gameStore' import config from '@/config' export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { const gameStore = useGameStore() const pointerStartPosition = ref({ x: 0, y: 0 }) const dragThreshold = 5 // pixels function updateWaypoint(worldX: number, worldY: number) { const pointerTile = getTile(layer, worldX, worldY) if (pointerTile) { const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y) waypoint.value = { visible: true, x: worldPoint.positionX, y: worldPoint.positionY + config.tile_size.y + 15 } } else { waypoint.value.visible = false } } function handlePointerDown(pointer: Phaser.Input.Pointer) { pointerStartPosition.value = { x: pointer.x, y: pointer.y } gameStore.setPlayerDraggingCamera(true) } function handlePointerMove(pointer: Phaser.Input.Pointer) { const { worldX, worldY } = pointer updateWaypoint(worldX, worldY) if (gameStore.game.isPlayerDraggingCamera) { const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y) if (distance > dragThreshold) { const { x, y, prevPosition } = pointer const { scrollX, scrollY, zoom } = camera camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom) } } } function handlePointerUp(pointer: Phaser.Input.Pointer) { const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y) if (distance <= dragThreshold) { const pointerTile = getTile(layer, pointer.worldX, pointer.worldY) if (pointerTile) { gameStore.connection?.emit('character:initMove', { positionX: pointerTile.x, positionY: pointerTile.y }) } } gameStore.setPlayerDraggingCamera(false) } function handleZoom(pointer: Phaser.Input.Pointer) { if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) { const deltaY = pointer.event.deltaY let zoomLevel = camera.zoom - deltaY * 0.005 zoomLevel = Phaser.Math.Clamp(zoomLevel, 1, 3) camera.setZoom(zoomLevel) } } const setupPointerHandlers = () => { scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom) } const cleanupPointerHandlers = () => { scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom) } return { setupPointerHandlers, cleanupPointerHandlers } }