import { computed, type Ref, watch } from 'vue' import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers' import { useZoneEditorPointerHandlers } from './pointerHandlers/useZoneEditorPointerHandlers' export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { const zoneEditorStore = useZoneEditorStore() const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera) const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera) const currentHandlers = computed(() => (zoneEditorStore.active ? zoneEditorHandlers : gameHandlers)) const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers() const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers() watch( () => zoneEditorStore.active, () => { cleanupPointerHandlers() setupPointerHandlers() } ) return { setupPointerHandlers, cleanupPointerHandlers } }