import config from '@/config'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset

export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
  const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
  if (!tile) return undefined
  return tile
}

export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number) {
  const worldPoint = layer.tileToWorldX(pos_x)
  return worldPoint + config.tile_size.y
}

export function tileToWorldY(layer: Phaser.Tilemaps.TilemapLayer, pos_y: number) {
  return layer.tileToWorldY(pos_y)
}

export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) {
  const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
  const position_x = worldPoint.x + config.tile_size.y
  const position_y = worldPoint.y

  return { position_x, position_y }
}

export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
  const tileImg = zone.getTileset(tileName) as Tileset
  if (!tileImg) return
  layer.putTileAt(tileImg.firstgid, x, y)
}

export function getTiles(zone: Tilemap): string[][] {
  const tiles = []
  for (let y = 0; y < zone.height; y++) {
    const row = []
    for (let x = 0; x < zone.width; x++) {
      const tile = zone.getTileAt(x, y)
      row.push(!tile?.index ? 'blank_tile' : zone.tilesets[tile.index].name)
    }
    tiles.push(row)
  }
  return tiles
}

export function generateTilemap(scene: Phaser.Scene, width: number, height: number) {}