<template> <div class="h-full overflow-auto"> <div class="relative p-2.5 flex flex-col items-center justify-between h-[300px]"> <div class="filler"></div> <img class="max-h-[280px]" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" /> <button class="btn-bordeaux px-[15px] py-1.5 min-w-[100px]" type="button" @click.prevent="removeObject">Remove</button> <div class="absolute left-0 bottom-0 w-full h-[1px] bg-cyan-200"></div> </div> <div class="m-2.5 p-2.5 block"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject"> <div class="w-full flex flex-col mb-5"> <label class="mb-1.5 font-titles" for="name">Name</label> <input v-model="objectName" class="input-cyan" type="text" name="name" placeholder="Wall #1" /> </div> <div class="w-[calc(50%_-_5px)] flex flex-col mb-5"> <label class="mb-1.5 font-titles" for="origin-x">Origin X</label> <input v-model="objectOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" /> </div> <div class="w-[calc(50%_-_5px)] flex flex-col mb-5"> <label class="mb-1.5 font-titles" for="origin-y">Origin Y</label> <input v-model="objectOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" /> </div> <div class="w-full flex flex-col mb-5"> <label class="mb-1.5 font-titles" for="origin-x">Tags</label> <ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" /> </div> <button class="btn-cyan px-[15px] py-1.5 min-w-[100px]" type="submit">Save</button> </form> </div> </div> </template> <script setup lang="ts"> import type { Object } from '@/types' import { computed, onBeforeMount, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { useAssetManagerStore } from '@/stores/assetManager' import { useZoneEditorStore } from '@/stores/zoneEditor' import { useGameStore } from '@/stores/game' import config from '@/config' import ChipsInput from '@/components/forms/ChipsInput.vue' const gameStore = useGameStore() const assetManagerStore = useAssetManagerStore() const zoneEditorStore = useZoneEditorStore() const selectedObject = computed(() => assetManagerStore.selectedObject) const objectName = ref('') const objectTags = ref([] as string[]) const objectOriginX = ref(0) const objectOriginY = ref(0) if (!selectedObject.value) { console.error('No object selected') } if (selectedObject.value) { objectName.value = selectedObject.value.name objectTags.value = selectedObject.value.tags objectOriginX.value = selectedObject.value.origin_x objectOriginY.value = selectedObject.value.origin_y } function removeObject() { gameStore.connection?.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => { if (!response) { console.error('Failed to remove object') return } refreshObjectList() }) } function refreshObjectList(unsetSelectedObject = true) { gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => { assetManagerStore.setObjectList(response) if (unsetSelectedObject) { assetManagerStore.setSelectedObject(null) } if (zoneEditorStore.active) { console.log('Refreshing object list for zone store') zoneEditorStore.setObjectList(response) } }) } function saveObject() { if (!selectedObject.value) { console.error('No object selected') return } console.log(objectTags.value) gameStore.connection?.emit( 'gm:object:update', { id: selectedObject.value.id, name: objectName.value, tags: objectTags.value, origin_x: objectOriginX.value, origin_y: objectOriginY.value }, (response: boolean) => { if (!response) { console.error('Failed to save object') return } refreshObjectList(false) } ) } watch(selectedObject, (object: Object | null) => { if (!object) return objectName.value = object.name objectTags.value = object.tags objectOriginX.value = object.origin_x objectOriginY.value = object.origin_y }) onMounted(() => { if (!selectedObject.value) return }) onBeforeUnmount(() => { assetManagerStore.setSelectedObject(null) }) </script>