<template>
  <div class="flex justify-center items-center h-dvh relative">
    <Game :config="gameConfig" @create="createGame">
      <Scene name="main" @preload="preloadScene" @create="createScene">
        <Menu />
        <Hud />
        <Hotkeys />
        <Minimap />
        <Zone />
        <Chat />
        <ExpBar />

        <CharacterProfile />
        <Effects />
      </Scene>
    </Game>
  </div>
</template>

<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import Menu from '@/components/gui/Menu.vue'
import ExpBar from '@/components/gui/ExpBar.vue'
import Hud from '@/components/gui/Hud.vue'
import Zone from '@/components/zone/Zone.vue'
import Hotkeys from '@/components/gui/Hotkeys.vue'
import Chat from '@/components/gui/Chat.vue'
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
import Effects from '@/components/Effects.vue'
import Minimap from '@/components/gui/Minimap.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'

const gameStore = useGameStore()

const gameConfig = {
  name: config.name,
  width: window.innerWidth,
  height: window.innerHeight,
  type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
  resolution: 5,
  plugins: {
    global: [
      {
        key: 'rexAwaitLoader',
        plugin: AwaitLoaderPlugin,
        start: true
      }
    ]
  }
}

const createGame = (game: Phaser.Game) => {
  /**
   * Resize the game when the window is resized
   */
  addEventListener('resize', () => {
    game.scale.resize(window.innerWidth, window.innerHeight)
  })

  // We don't support canvas mode, only WebGL
  if (game.renderer.type === Phaser.CANVAS) {
    gameStore.addNotification({
      title: 'Warning',
      message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
    })
    gameStore.disconnectSocket()
  }
}

function preloadScene(scene: Phaser.Scene) {
  /**
   * Load the base assets into the Phaser scene
   */
  scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
  scene.load.image('waypoint', '/assets/waypoint.png')
}

function createScene(scene: Phaser.Scene) {}
</script>
