forked from noxious/client
207 lines
6.4 KiB
Vue
207 lines
6.4 KiB
Vue
<template>
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<MapTiles ref="mapTiles" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
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<PlacedMapObjects ref="mapObjects" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
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<MapEventTiles ref="eventTiles" @createCommand="addCommand" v-if="tileMap" :tileMap />
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</template>
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<script setup lang="ts">
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import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
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import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
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import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { cloneArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService'
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import { TileStorage } from '@/storage/storages'
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import { useScene } from 'phavuer'
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import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue'
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import type { MapEventTile, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
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const mapEditor = useMapEditorComposable()
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const scene = useScene()
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const mapTiles = useTemplateRef('mapTiles')
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const mapObjects = useTemplateRef('mapObjects')
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const eventTiles = useTemplateRef('eventTiles')
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//Record of commands
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let commandStack: EditorCommand[] = []
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let commandIndex = ref(0)
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let originTiles: string[][] = []
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let originEventTiles: MapEventTile[] = []
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let originObjects: PlacedMapObjectT[] = []
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//Command Pattern basic interface, extended to store what elements have been changed by each edit
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export interface EditorCommand {
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apply: (elements: any[]) => any[]
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type: 'tile' | 'map_object' | 'event_tile'
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operation: 'draw' | 'erase' | 'place' | 'move' | 'delete' | 'rotate'
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}
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function applyCommands(tiles: any[], ...commands: EditorCommand[]): any[] {
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let tileVersion = cloneArray(tiles)
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for (let command of commands) {
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tileVersion = command.apply(tileVersion)
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}
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return tileVersion
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}
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watch(() => commandIndex.value!, (val) => {
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if (val !== undefined) {
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update(commandStack.slice(0, val))
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}
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})
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function update(commands: EditorCommand[]) {
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if (!mapEditor.currentMap.value) return
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const tileCommands = commands.filter((command) => command.type === 'tile')
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const eventTileCommands = commands.filter((command) => command.type === 'event_tile')
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const objectCommands = commands.filter((command) => command.type === 'map_object')
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let modifiedTiles = applyCommands(originTiles, ...tileCommands)
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placeTiles(tileMap.value!, tileMapLayer.value!, modifiedTiles)
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mapEditor.currentMap.value.tiles = modifiedTiles
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mapEditor.currentMap.value.mapEventTiles = applyCommands(originEventTiles, ...eventTileCommands)
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mapEditor.currentMap.value.placedMapObjects = applyCommands(originObjects, ...objectCommands)
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}
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function addCommand(command: EditorCommand) {
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commandStack = commandStack.slice(0, commandIndex.value)
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commandStack.push(command)
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if (commandStack.length >= 9) {
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switch (commandStack[0].type) {
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case 'tile':
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originTiles = commandStack.shift()?.apply(originTiles) as string[][]
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break
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case 'map_object':
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originObjects = commandStack.shift()?.apply(originObjects) as PlacedMapObjectT[]
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break
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case 'event_tile':
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originEventTiles = commandStack.shift()?.apply(originEventTiles) as MapEventTile[]
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break
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}
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}
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commandIndex.value = commandStack.length
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}
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function undo() {
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if (commandIndex.value > 0) {
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commandIndex.value--
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}
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}
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function redo() {
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if (commandIndex.value <= 9 && commandIndex.value <= commandStack.length) {
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commandIndex.value++
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}
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}
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function handlePointerDown(pointer: Phaser.Input.Pointer) {
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if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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// Check if draw mode is tile
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switch (mapEditor.drawMode.value) {
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case 'tile':
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mapTiles.value.handlePointer(pointer)
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break
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case 'map_object':
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mapObjects.value.handlePointer(pointer)
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break
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case 'teleport':
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eventTiles.value.handlePointer(pointer)
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break
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case 'blocking tile':
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eventTiles.value.handlePointer(pointer)
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break
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}
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}
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function handleKeyDown(event: KeyboardEvent) {
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//CTRL+Y
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if (event.key === 'y' && event.ctrlKey) {
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redo()
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}
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//CTRL+Z
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if (event.key === 'z' && event.ctrlKey) {
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undo()
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}
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}
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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if (mapEditor.inputMode.value === 'hold' && pointer.isDown) {
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handlePointerDown(pointer)
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}
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}
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function handlePointerUp(pointer: Phaser.Input.Pointer) {
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switch(mapEditor.drawMode.value) {
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case 'tile':
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mapTiles.value!.finalizeCommand()
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break
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case 'map_object':
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mapObjects.value!.finalizeCommand()
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break
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case 'teleport':
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eventTiles.value!.finalizeCommand()
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break
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case 'blocking tile':
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eventTiles.value!.finalizeCommand()
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break
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}
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}
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onMounted(async () => {
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let mapValue = mapEditor.currentMap.value
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if (!mapValue) return
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//Clone
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originTiles = cloneArray(mapValue.tiles)
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originObjects = cloneArray(mapValue.placedMapObjects)
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originEventTiles = cloneArray(mapValue.mapEventTiles)
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const tileStorage = new TileStorage()
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const allTiles = await tileStorage.getAll()
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const allTileIds = allTiles.map((tile) => tile.id)
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tileMap.value = createTileMap(scene, mapValue)
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tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
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addEventListener('keydown', handleKeyDown)
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
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})
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onUnmounted(() => {
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if (tileMap.value) {
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tileMap.value.destroyLayer('tiles')
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tileMap.value.removeAllLayers()
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tileMap.value.destroy()
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}
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
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mapEditor.reset()
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})
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onBeforeUnmount(() => {
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removeEventListener('keydown', handleKeyDown)
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})
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</script>
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