1
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forked from noxious/client

241 lines
8.3 KiB
Vue

<template>
<div class="h-full overflow-auto">
<div class="relative flex flex-col">
<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray mb-4">
<div class="w-full flex flex-col">
<label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
</div>
<div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<button class="btn-indigo px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
</svg>
</button>
<button class="btn-cyan px-4" type="button" @click.prevent="addNewImage">New action</button>
</div>
</div>
<div v-for="action in spriteActions" :key="action.id">
<div class="flex flex-wrap gap-3 mb-3">
<div v-for="(image, index) in action.sprites" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group">
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div>
</div>
</div>
<div class="flex items-center mb-3">
<div class="mr-3 space-x-2">
<button class="btn-cyan px-4 py-1.5 min-w-24 text-left" type="button" @click.stop.prevent="openEditorModal(action)">
Editor
<div class="flex">
<small class="text-xs font-default">{{ action.action }}</small>
</div>
</button>
</div>
</div>
</div>
<SpriteEditor
v-for="[actionId, editorData] in Array.from(openEditors.entries())"
:key="actionId"
:sprite="selectedSprite!"
:sprites="editorData.action.sprites"
:frame-rate="editorData.action.frameRate"
:is-modal-open="editorData.isOpen"
:temp-offset-index="getTempOffsetIndex(editorData.action)"
:temp-offset="getTempOffset(editorData.action)"
@update:frame-rate="(value) => updateFrameRate(editorData.action, value)"
@update:is-modal-open="(value) => handleEditorModalClose(editorData.action, value)"
/>
</div>
</div>
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Sprite, SpriteAction } from '@/application/types'
import { downloadCache, uuidv4 } from '@/application/utilities'
import SpriteEditor from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteEditor.vue'
import { socketManager } from '@/managers/SocketManager'
import { SpriteStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const assetManagerStore = useAssetManagerStore()
const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const tempOffsetData = ref<Map<string, { index: number | undefined; offset: { x: number; y: number } | undefined }>>(new Map())
const spriteName = ref('')
const spriteActions = ref<SpriteAction[]>([])
const openEditors = ref(new Map<string, { action: SpriteAction; isOpen: boolean }>())
if (!selectedSprite.value) {
console.error('No sprite selected')
}
if (selectedSprite.value) {
spriteName.value = selectedSprite.value.name
spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
}
async function deleteSprite() {
socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, async (response: boolean) => {
if (!response) {
console.error('Failed to delete sprite')
return
}
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList()
})
}
async function copySprite() {
socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, async (response: boolean) => {
if (!response) {
console.error('Failed to copy sprite')
return
}
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
})
}
async function refreshSpriteList(unsetSelectedSprite = true) {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) {
assetManagerStore.setSelectedSprite(null)
}
})
}
async function saveSprite() {
if (!selectedSprite.value) {
console.error('No sprite selected')
return
}
const updatedSprite = {
id: selectedSprite.value.id,
name: spriteName.value,
spriteActions:
spriteActions.value?.map((action) => {
return {
action: action.action,
sprites: action.sprites,
originX: action.originX,
originY: action.originY,
frameRate: action.frameRate,
frameWidth: action.frameWidth,
frameHeight: action.frameHeight
}
}) ?? []
}
socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, async (response: boolean) => {
if (!response) {
console.error('Failed to save sprite')
return
}
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
})
}
function addNewImage() {
if (!selectedSprite.value) return
const newImage: SpriteAction = {
id: uuidv4(),
sprite: selectedSprite.value.id,
action: 'new_action',
sprites: [],
originX: 0,
originY: 0,
frameRate: 0,
frameWidth: 0,
frameHeight: 0
}
if (!spriteActions.value) {
spriteActions.value = []
}
spriteActions.value = sortSpriteActions([...spriteActions.value, newImage])
}
function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
if (!actions) return []
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
}
function openEditorModal(action: SpriteAction) {
const newOpenEditors = new Map(openEditors.value)
newOpenEditors.set(action.id, { action, isOpen: true })
openEditors.value = newOpenEditors
}
function updateFrameRate(action: SpriteAction, value: number) {
action.frameRate = value
}
function handleEditorModalClose(action: SpriteAction, isOpen: boolean) {
if (isOpen) return
const newOpenEditors = new Map(openEditors.value)
newOpenEditors.delete(action.id)
openEditors.value = newOpenEditors
}
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
const newTempOffsetData = new Map(tempOffsetData.value)
newTempOffsetData.set(action.id, { index, offset })
tempOffsetData.value = newTempOffsetData
}
function getTempOffsetIndex(action: SpriteAction): number | undefined {
return tempOffsetData.value.get(action.id)?.index
}
function getTempOffset(action: SpriteAction): { x: number; y: number } | undefined {
return tempOffsetData.value.get(action.id)?.offset
}
watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return
spriteName.value = sprite.name
spriteActions.value = sortSpriteActions(sprite.spriteActions)
openEditors.value = new Map()
})
interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
imageDimensions.value[index] = {
width: img.naturalWidth,
height: img.naturalHeight
}
}
onMounted(() => {
if (!selectedSprite.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedSprite(null)
})
</script>