forked from noxious/client
241 lines
8.3 KiB
Vue
241 lines
8.3 KiB
Vue
<template>
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<div class="h-full overflow-auto">
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<div class="relative flex flex-col">
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<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray mb-4">
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<div class="w-full flex flex-col">
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<label class="mb-1.5 font-titles" for="name">Name</label>
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<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
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</div>
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<div class="w-full flex gap-2 mt-2 pb-4 relative">
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<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
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<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
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<button class="btn-indigo px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
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<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
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</svg>
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</button>
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<button class="btn-cyan px-4" type="button" @click.prevent="addNewImage">New action</button>
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</div>
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</div>
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<div v-for="action in spriteActions" :key="action.id">
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<div class="flex flex-wrap gap-3 mb-3">
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<div v-for="(image, index) in action.sprites" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group">
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<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
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<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div>
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</div>
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</div>
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<div class="flex items-center mb-3">
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<div class="mr-3 space-x-2">
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<button class="btn-cyan px-4 py-1.5 min-w-24 text-left" type="button" @click.stop.prevent="openEditorModal(action)">
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Editor
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<div class="flex">
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<small class="text-xs font-default">{{ action.action }}</small>
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</div>
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</button>
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</div>
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</div>
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</div>
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<SpriteEditor
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v-for="[actionId, editorData] in Array.from(openEditors.entries())"
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:key="actionId"
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:sprite="selectedSprite!"
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:sprites="editorData.action.sprites"
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:frame-rate="editorData.action.frameRate"
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:is-modal-open="editorData.isOpen"
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:temp-offset-index="getTempOffsetIndex(editorData.action)"
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:temp-offset="getTempOffset(editorData.action)"
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@update:frame-rate="(value) => updateFrameRate(editorData.action, value)"
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@update:is-modal-open="(value) => handleEditorModalClose(editorData.action, value)"
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/>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums'
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import type { Sprite, SpriteAction } from '@/application/types'
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import { downloadCache, uuidv4 } from '@/application/utilities'
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import SpriteEditor from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteEditor.vue'
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import { socketManager } from '@/managers/SocketManager'
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import { SpriteStorage } from '@/storage/storages'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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const assetManagerStore = useAssetManagerStore()
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const selectedSprite = computed(() => assetManagerStore.selectedSprite)
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const tempOffsetData = ref<Map<string, { index: number | undefined; offset: { x: number; y: number } | undefined }>>(new Map())
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const spriteName = ref('')
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const spriteActions = ref<SpriteAction[]>([])
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const openEditors = ref(new Map<string, { action: SpriteAction; isOpen: boolean }>())
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if (!selectedSprite.value) {
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console.error('No sprite selected')
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}
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if (selectedSprite.value) {
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spriteName.value = selectedSprite.value.name
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spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
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}
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async function deleteSprite() {
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socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, async (response: boolean) => {
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if (!response) {
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console.error('Failed to delete sprite')
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return
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}
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await downloadCache('sprites', new SpriteStorage())
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await refreshSpriteList()
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})
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}
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async function copySprite() {
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socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, async (response: boolean) => {
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if (!response) {
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console.error('Failed to copy sprite')
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return
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}
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await downloadCache('sprites', new SpriteStorage())
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await refreshSpriteList(false)
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})
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}
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async function refreshSpriteList(unsetSelectedSprite = true) {
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socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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if (unsetSelectedSprite) {
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assetManagerStore.setSelectedSprite(null)
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}
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})
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}
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async function saveSprite() {
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if (!selectedSprite.value) {
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console.error('No sprite selected')
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return
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}
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const updatedSprite = {
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id: selectedSprite.value.id,
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name: spriteName.value,
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spriteActions:
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spriteActions.value?.map((action) => {
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return {
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action: action.action,
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sprites: action.sprites,
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originX: action.originX,
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originY: action.originY,
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frameRate: action.frameRate,
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frameWidth: action.frameWidth,
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frameHeight: action.frameHeight
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}
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}) ?? []
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}
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socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, async (response: boolean) => {
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if (!response) {
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console.error('Failed to save sprite')
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return
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}
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await downloadCache('sprites', new SpriteStorage())
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await refreshSpriteList(false)
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})
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}
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function addNewImage() {
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if (!selectedSprite.value) return
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const newImage: SpriteAction = {
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id: uuidv4(),
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sprite: selectedSprite.value.id,
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action: 'new_action',
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sprites: [],
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originX: 0,
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originY: 0,
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frameRate: 0,
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frameWidth: 0,
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frameHeight: 0
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}
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if (!spriteActions.value) {
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spriteActions.value = []
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}
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spriteActions.value = sortSpriteActions([...spriteActions.value, newImage])
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}
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function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
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if (!actions) return []
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return [...actions].sort((a, b) => a.action.localeCompare(b.action))
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}
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function openEditorModal(action: SpriteAction) {
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const newOpenEditors = new Map(openEditors.value)
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newOpenEditors.set(action.id, { action, isOpen: true })
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openEditors.value = newOpenEditors
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}
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function updateFrameRate(action: SpriteAction, value: number) {
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action.frameRate = value
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}
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function handleEditorModalClose(action: SpriteAction, isOpen: boolean) {
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if (isOpen) return
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const newOpenEditors = new Map(openEditors.value)
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newOpenEditors.delete(action.id)
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openEditors.value = newOpenEditors
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}
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function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
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const newTempOffsetData = new Map(tempOffsetData.value)
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newTempOffsetData.set(action.id, { index, offset })
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tempOffsetData.value = newTempOffsetData
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}
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function getTempOffsetIndex(action: SpriteAction): number | undefined {
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return tempOffsetData.value.get(action.id)?.index
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}
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function getTempOffset(action: SpriteAction): { x: number; y: number } | undefined {
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return tempOffsetData.value.get(action.id)?.offset
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}
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watch(selectedSprite, (sprite: Sprite | null) => {
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if (!sprite) return
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spriteName.value = sprite.name
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spriteActions.value = sortSpriteActions(sprite.spriteActions)
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openEditors.value = new Map()
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})
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interface SpriteImage {
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url: string
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offset: {
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x: number
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y: number
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}
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}
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const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
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const updateImageDimensions = (event: Event, index: number) => {
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const img = event.target as HTMLImageElement
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imageDimensions.value[index] = {
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width: img.naturalWidth,
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height: img.naturalHeight
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}
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}
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onMounted(() => {
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if (!selectedSprite.value) return
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})
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedSprite(null)
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})
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</script>
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