forked from noxious/client
66 lines
2.0 KiB
Vue
66 lines
2.0 KiB
Vue
<template>
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<Tiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
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<Objects />
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<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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</template>
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<script setup lang="ts">
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import { useGameStore } from '@/stores/game'
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import { useZoneStore } from '@/stores/zone'
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import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
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import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
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import Tiles from '@/components/zone/Tiles.vue'
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import Objects from '@/components/zone/Objects.vue'
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import Characters from '@/components/zone/Characters.vue'
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const gameStore = useGameStore()
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const zoneStore = useZoneStore()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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type zoneLoadData = {
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zone: ZoneT
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characters: CharacterT[]
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}
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gameStore.connection?.emit('zone:characterJoin', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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// Event listeners
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gameStore.connection?.on('zone:teleport', (data: zoneLoadData) => {
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if (zoneStore.zone?.id === data.zone.id) return
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tileMap.value = null;
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zoneStore.setZone(data.zone)
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zoneStore.setCharacters(data.characters)
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})
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gameStore.connection?.on('zone:character:join', (data: ExtendedCharacterT) => {
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zoneStore.addCharacter(data)
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})
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gameStore.connection?.on('zone:character:leave', (character_id: number) => {
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zoneStore.removeCharacter(character_id)
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})
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gameStore.connection?.on('character:move', (data: ExtendedCharacterT) => {
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zoneStore.updateCharacter(data)
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})
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watch(() => zoneStore.zone, (newZone) => {
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console.log('Zone changed:', newZone)
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}, { deep: true })
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onBeforeMount(() => {
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});
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onBeforeUnmount(() => {
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gameStore.connection?.off('zone:teleport')
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gameStore.connection?.off('zone:character:join')
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gameStore.connection?.off('zone:character:leave')
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gameStore.connection?.off('character:move')
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});
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</script>
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