1
0
forked from noxious/client

48 lines
1.3 KiB
Vue

<template>
<Sprite ref="sprite" texture="player" :x :y />
</template>
<script lang="ts" setup>
import { Sprite, useScene } from 'phavuer'
import { type Ref, ref } from 'vue'
import config from '@/config'
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const scene = useScene()
const pointer_tile = ref(undefined);
const x: Ref<number> = ref(0);
const y: Ref<number> = ref(0);
function onPointerClick(pointer: Phaser.Input.Pointer) {
/**
* @TODO : Check if player was dragging, if so, don't move player
*/
const px = scene.cameras.main.worldView.x + pointer.x;
const py = scene.cameras.main.worldView.y + pointer.y;
pointer_tile.value = getTile(px, py, props.layer);
if (pointer_tile.value) {
// Convert tile coordinates to world coordinates
const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
x.value = worldPoint.x + config.tile_size.y;
y.value = worldPoint.y;
}
}
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerClick);
function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
console.log(x,y);
console.log('tile', tile);
if (!tile) {
return undefined;
}
return tile;
}
</script>