1
0
forked from noxious/client

169 lines
7.5 KiB
Vue

<template>
<div class="game-container flex justify-center items-center h-dvh p-[30px] relative">
<GmTools v-if="isLoaded" />
<GmPanel v-if="isLoaded" />
<Game class="game" :config="gameConfig" @create="createGame" v-if="!zoneEditorStore.active">
<Scene name="main" @preload="preloadScene" @create="createScene">
<div class="top-ui flex absolute justify-between left-0 right-0 top-[48px] mx-[48px] my-0" v-if="isLoaded">
<Hud />
</div>
<div class="center-ui" v-if="isLoaded">
<World />
</div>
<div class="bottom-ui flex absolute justify-between left-0 right-0 bottom-[100px] h-[100px] mx-[48px] my-0" v-if="isLoaded">
<Chat />
<Menubar />
</div>
</Scene>
</Game>
<Game class="game" :config="gameConfig" @create="createGame" v-if="zoneEditorStore.active">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor v-if="isLoaded" />
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { onUnmounted, toRaw, watch, ref } from 'vue'
import { Game, Scene } from 'phavuer'
import { useSocketStore } from '@/stores/socket'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useAssetStore } from '@/stores/assets'
import World from '@/components/World.vue'
import Hud from '@/components/gui/Hud.vue'
import Chat from '@/components/gui/Chat.vue'
import Menubar from '@/components/gui/Menu.vue'
import GmTools from '@/components/utilities/GmTools.vue'
import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
import GmPanel from '@/components/utilities/GmPanel.vue'
const socket = useSocketStore()
const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore()
const isLoaded = ref(false)
onUnmounted(() => {
socket.disconnectSocket()
})
// On page close
addEventListener('beforeunload', () => {
socket.disconnectSocket()
})
const gameConfig = {
name: 'New Quest',
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO,
pixelArt: true
}
const createGame = (game: Phaser.Game) => {
/**
* Resize the game when the window is resized
*/
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
}
const preloadScene = (scene: Phaser.Scene) => {
/**
* @TODO : Fix the progress bar so its centered correctly
*/
const width = scene.cameras.main.width;
const height = scene.cameras.main.height;
const progressBox = scene.add.graphics();
const progressBar = scene.add.graphics();
progressBox.fillStyle(0x222222, 0.8);
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50);
const loadingText = scene.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Loading...',
style: {
font: '20px monospace',
fill: '#ffffff'
}
});
loadingText.setOrigin(0.5, 0.5);
scene.load.on('progress', function (value: any) {
progressBar.clear();
progressBar.fillStyle(0x368f8b, 1);
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30);
});
scene.load.on('complete', function () {
progressBar.destroy();
progressBox.destroy();
loadingText.destroy();
isLoaded.value = true
});
/**
* Load the assets into the Phaser scene
*/
toRaw(assetStore.assets).forEach((asset) => {
if (asset.type === 'link') {
scene.load.image(asset.key, config.server_endpoint + '/assets' + asset.value + '.png')
}
if (asset.type === 'base64') {
scene.textures.addBase64(asset.key, asset.value)
}
})
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('blank_object', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
scene.textures.addBase64(
'character',
'data:image/png;base64,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'
)
scene.load.spritesheet('characterW', '/assets/avatar/default/walk.png', { frameWidth: 36, frameHeight: 94 })
}
const createScene = (scene: Phaser.Scene) => {
scene.anims.create({
key: 'walk',
frameRate: 7,
frames: scene.anims.generateFrameNumbers('characterW', { start: 0, end: 3 }),
repeat: -1
})
watch(
() => assetStore.assets,
() => {
console.log('re-loading assets', assetStore.assets)
toRaw(assetStore.assets).forEach((asset) => {
if (asset.type === 'link') {
scene.load.image(asset.key, config.server_endpoint + '/assets' + asset.value + '.png')
}
if (asset.type === 'base64') {
scene.textures.addBase64(asset.key, asset.value)
}
})
scene.load.start()
scene.load.once('complete', () => {
console.log('assets re-loaded')
})
},
{ deep: true }
)
// const grid = scene.add.grid(0, 0, window.innerWidth, window.innerHeight, 64, 32, 0, 0, 0xff0000, 0.5).setOrigin(0, 0);
//
// window.addEventListener('resize', () => {
// grid.setSize(window.innerWidth, window.innerHeight);
// });
}
</script>