forked from noxious/client
149 lines
5.8 KiB
Vue
149 lines
5.8 KiB
Vue
<template>
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<TilemapLayerC :tilemap="zone" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<Controls :layer="tiles" />
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<Container>
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<Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
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</Container>
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<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @save="save" />
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<Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" />
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<Objects v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'object'" />
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<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
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<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import Tileset = Phaser.Tilemaps.Tileset
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import { Container, TilemapLayer as TilemapLayerC, useScene, Image } from 'phavuer'
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import { onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue'
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import Controls from '@/components/utilities/Controls.vue'
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import { useSocketStore } from '@/stores/socket'
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import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
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import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
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import { placeTile, tileToWorldXY } from '@/services/zone'
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import { useAssetStore } from '@/stores/assets'
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import Objects from '@/components/utilities/zoneEditor/Objects.vue'
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import type { Object } from '@/types'
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import { storeToRefs } from 'pinia'
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import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue'
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const scene = useScene()
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const socket = useSocketStore()
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const zoneEditorStore = useZoneEditorStore()
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const assetStore = useAssetStore()
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const zoneData = new Phaser.Tilemaps.MapData({
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width: zoneEditorStore.width,
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height: zoneEditorStore.height,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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const tilesetImages: Tileset[] = []
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const zone = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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const zoneObjects = ref<ZoneObject[]>([])
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type ZoneObject = {
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id: number
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object: Object
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position_x: number
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position_y: number
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}
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/**
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* Walk through object and add them to the zone as tilesetImages
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*/
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let tileCount = 1
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toRaw(assetStore.assets).forEach((asset) => {
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if (asset.group !== 'tiles') return
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tilesetImages.push(zone.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset)
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})
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tilesetImages.push(zone.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0) as Tileset)
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const tiles = zone.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 'blank_tile'))
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function eraser(tile: Phaser.Tilemaps.Tile) {
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if (zoneEditorStore.drawMode === 'tile') {
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placeTile(zone, tiles, tile.x, tile.y, 'blank_tile')
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zoneEditorStore.updateTile(tile.x, tile.y, 'blank_tile')
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}
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if (zoneEditorStore.drawMode === 'object') {
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zoneObjects.value = zoneObjects.value.filter((object) => object.position_x !== tileToWorldXY(tiles, tile.x, tile.y).position_x && object.position_y !== tileToWorldXY(tiles, tile.x, tile.y).position_y)
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}
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}
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function pencil(tile: Phaser.Tilemaps.Tile) {
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if (zoneEditorStore.drawMode === 'tile') {
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if (!zoneEditorStore.selectedTile) return
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placeTile(zone, tiles, tile.x, tile.y, zoneEditorStore.selectedTile)
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}
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if (zoneEditorStore.drawMode === 'object') {
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if (zoneEditorStore.selectedObject === null) return
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zoneObjects.value.push({
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id: zoneObjects.value.length + 1,
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object: zoneEditorStore.selectedObject,
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position_x: tileToWorldXY(tiles, tile.x, tile.y).position_x,
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position_y: tileToWorldXY(tiles, tile.x, tile.y).position_y
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})
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}
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}
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function paint(tile: Phaser.Tilemaps.Tile) {
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if (!zoneEditorStore.selectedTile) return
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zone, tiles, x, y, zoneEditorStore.selectedTile)))
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}
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function save() {
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socket.connection.emit('gm:zone_editor:zone:update', {
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zoneId: socket.character.zoneId,
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name: zoneEditorStore.name,
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width: zoneEditorStore.width,
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height: zoneEditorStore.height,
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tiles: zoneEditorStore.tiles,
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objects: zoneEditorStore.objects
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})
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}
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// socket.connection.on('gm:zone_editor:zone:load', (data: Zone) => {
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// tileTilemap = generateTilemap(scene, data.width, data.height);
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// zoneEditorStore.setName(data.name)
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// zoneEditorStore.setWidth(data.width)
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// zoneEditorStore.setHeight(data.height)
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// })
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const { objectList } = storeToRefs(zoneEditorStore)
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watch(objectList, (newObjects) => {
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// update objects inside zoneObjects and keep the position
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zoneObjects.value = zoneObjects.value.map((object) => {
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const newObject = newObjects.find((newObject) => newObject.id === object.object.id)
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if (!newObject) return object
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return { ...object, object: newObject }
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})
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})
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onBeforeMount(() => {
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zone, tiles, x, y, 'blank_tile')))
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socket.connection.emit('gm:zone_editor:zone:request', { zoneId: socket.character.zoneId })
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})
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onBeforeUnmount(() => {
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zoneEditorStore.reset()
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})
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// center camera
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const centerY = (zone.height * zone.tileHeight) / 2
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const centerX = (zone.width * zone.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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</script>
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