1
0
forked from noxious/client

149 lines
5.8 KiB
Vue

<template>
<TilemapLayerC :tilemap="zone" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<Controls :layer="tiles" />
<Container>
<Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
</Container>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @save="save" />
<Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" />
<Objects v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'object'" />
<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
</template>
<script setup lang="ts">
import config from '@/config'
import Tileset = Phaser.Tilemaps.Tileset
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import { Container, TilemapLayer as TilemapLayerC, useScene, Image } from 'phavuer'
import { onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useSocketStore } from '@/stores/socket'
import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
import { placeTile, tileToWorldXY } from '@/services/zone'
import { useAssetStore } from '@/stores/assets'
import Objects from '@/components/utilities/zoneEditor/Objects.vue'
import type { Object } from '@/types'
import { storeToRefs } from 'pinia'
import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue'
const scene = useScene()
const socket = useSocketStore()
const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore()
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.width,
height: zoneEditorStore.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilesetImages: Tileset[] = []
const zone = new Phaser.Tilemaps.Tilemap(scene, zoneData)
const zoneObjects = ref<ZoneObject[]>([])
type ZoneObject = {
id: number
object: Object
position_x: number
position_y: number
}
/**
* Walk through object and add them to the zone as tilesetImages
*/
let tileCount = 1
toRaw(assetStore.assets).forEach((asset) => {
if (asset.group !== 'tiles') return
tilesetImages.push(zone.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset)
})
tilesetImages.push(zone.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0) as Tileset)
const tiles = zone.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 'blank_tile'))
function eraser(tile: Phaser.Tilemaps.Tile) {
if (zoneEditorStore.drawMode === 'tile') {
placeTile(zone, tiles, tile.x, tile.y, 'blank_tile')
zoneEditorStore.updateTile(tile.x, tile.y, 'blank_tile')
}
if (zoneEditorStore.drawMode === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.position_x !== tileToWorldXY(tiles, tile.x, tile.y).position_x && object.position_y !== tileToWorldXY(tiles, tile.x, tile.y).position_y)
}
}
function pencil(tile: Phaser.Tilemaps.Tile) {
if (zoneEditorStore.drawMode === 'tile') {
if (!zoneEditorStore.selectedTile) return
placeTile(zone, tiles, tile.x, tile.y, zoneEditorStore.selectedTile)
}
if (zoneEditorStore.drawMode === 'object') {
if (zoneEditorStore.selectedObject === null) return
zoneObjects.value.push({
id: zoneObjects.value.length + 1,
object: zoneEditorStore.selectedObject,
position_x: tileToWorldXY(tiles, tile.x, tile.y).position_x,
position_y: tileToWorldXY(tiles, tile.x, tile.y).position_y
})
}
}
function paint(tile: Phaser.Tilemaps.Tile) {
if (!zoneEditorStore.selectedTile) return
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zone, tiles, x, y, zoneEditorStore.selectedTile)))
}
function save() {
socket.connection.emit('gm:zone_editor:zone:update', {
zoneId: socket.character.zoneId,
name: zoneEditorStore.name,
width: zoneEditorStore.width,
height: zoneEditorStore.height,
tiles: zoneEditorStore.tiles,
objects: zoneEditorStore.objects
})
}
// socket.connection.on('gm:zone_editor:zone:load', (data: Zone) => {
// tileTilemap = generateTilemap(scene, data.width, data.height);
// zoneEditorStore.setName(data.name)
// zoneEditorStore.setWidth(data.width)
// zoneEditorStore.setHeight(data.height)
// })
const { objectList } = storeToRefs(zoneEditorStore)
watch(objectList, (newObjects) => {
// update objects inside zoneObjects and keep the position
zoneObjects.value = zoneObjects.value.map((object) => {
const newObject = newObjects.find((newObject) => newObject.id === object.object.id)
if (!newObject) return object
return { ...object, object: newObject }
})
})
onBeforeMount(() => {
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zone, tiles, x, y, 'blank_tile')))
socket.connection.emit('gm:zone_editor:zone:request', { zoneId: socket.character.zoneId })
})
onBeforeUnmount(() => {
zoneEditorStore.reset()
})
// center camera
const centerY = (zone.height * zone.tileHeight) / 2
const centerX = (zone.width * zone.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
</script>