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forked from noxious/client
noxious_client/src/screens/Characters.vue

122 lines
5.7 KiB
Vue

<template>
<div class="bg-gray-300 relative">
<div class="absolute bg-[url('/assets/shapes/select-screen-bg-shape.svg')] bg-no-repeat bg-center w-full h-full"></div>
<div class="ui-wrapper h-dvh flex flex-col justify-center items-center gap-20 px-20">
<div class="filler"></div>
<div class="flex justify-center flex-wrap gap-14 w-full max-h-[650px] overflow-auto" v-if="!isLoading">
<div v-for="character in characters" :key="character.id" class="group m-4 w-[170px] h-[275px] flex flex-col rounded-2xl relative bg-[url('/assets/shapes/character-select-shape.svg')] bg-no-repeat shadow-character" :class="{ active: selected_character == character.id }">
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
<label class="font-bold absolute left-1/2 top-5 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
<!-- @TODO : Add a confirmation dialog -->
<button class="delete bg-red w-8 h-8 p-[3px] rounded-full absolute -right-4 top-0 -translate-y-1/2 z-10 border-2 border-solid border-white hover:bg-red-100" @click="delete_character(character.id)">
<img draggable="false" src="/assets/icons/trashcan.svg" />
</button>
<div class="sprite-container flex flex-col items-center m-auto">
<img class="drop-shadow-20" draggable="false" src="/assets/avatar/default/0.png" />
</div>
<span class="absolute bottom-5 w-full text-center translate-y-1/2 z-10 drop-shadow-text">Lvl. {{ character.level }}</span>
<div class="selected-character group-[.active]:max-w-[170px] absolute max-w-0 w-4/6 h-[3px] bg-white rounded-[3px] left-1/2 -bottom-4 -translate-x-1/2 transition-all ease-in-out duration-300"></div>
</div>
<div class="character new-character m-4 w-[170px] h-[275px] flex flex-col rounded-2xl relative bg-gray-50/50 bg-no-repeat shadow-character" v-if="characters.length < 4">
<button class="h-full w-full py-10 flex flex-col justify-between" @click="isModalOpen = true">
<div class="filler"></div>
<img class="w-24 h-24 m-auto" draggable="false" src="/assets/icons/plus-icon.svg" />
<span class="self-center text-base absolute bottom-5 w-full text-center translate-y-1/2 z-10 drop-shadow-text">Create new</span>
</button>
</div>
</div>
<div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
</div>
<div class="button-wrapper flex gap-8" v-if="!isLoading">
<button
class="btn-cyan py-2 pr-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-cyan/50 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
:disabled="!selected_character"
@click="select_character()"
>
PLAY
<img class="h-8 drop-shadow-20" draggable="false" src="/assets/icons/arrow.svg" />
</button>
</div>
</div>
</div>
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0">Create your character</h3>
</template>
<template #modalBody>
<div class="m-4 character-form">
<form method="post" @submit.prevent="create" class="inline">
<div class="flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="name">Name</label>
<input class="input-cyan max-w-64" v-model="name" name="name" id="name" />
</div>
<button class="btn-cyan py-1.5 px-4 mr-5 min-w-24 inline-block" type="submit">CREATE</button>
</form>
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="isModalOpen = false">CANCEL</button>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/game'
import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { type Character as CharacterT } from '@/types'
const isLoading = ref(true)
const characters = ref([])
const gameStore = useGameStore()
// Fetch characters
gameStore.connection?.on('character:list', (data: any) => {
characters.value = data
})
onMounted(() => {
// wait 1.5 sec
setTimeout(() => {
gameStore.connection?.emit('character:list')
isLoading.value = false
}, 1000)
})
// Select character logics
const selected_character = ref(null)
function select_character() {
if (!selected_character.value) return
console.log('selected_character', selected_character.value)
gameStore.connection?.emit('character:connect', { character_id: selected_character.value })
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
}
// Delete character logics
function delete_character(character_id: number) {
if (!character_id) return
gameStore.connection?.emit('character:delete', { character_id: character_id })
}
// Create character logics
const isModalOpen = ref(false)
const name = ref('')
function create() {
gameStore.connection?.on('character:create:success', (data: CharacterT) => {
gameStore.setCharacter(data)
isModalOpen.value = false
})
gameStore.connection?.emit('character:create', { name: name.value })
}
onBeforeUnmount(() => {
gameStore.connection?.off('character:list')
gameStore.connection?.off('character:connect')
gameStore.connection?.off('character:create:success')
})
</script>