1
0
forked from noxious/client

196 lines
6.6 KiB
Vue

<template>
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
</template>
<script setup lang="ts">
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { getTile } from '@/composables/mapComposable'
import { useScene } from 'phavuer'
import { ref, watch } from 'vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
const scene = useScene()
const mapEditor = useMapEditorComposable()
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const tileLayer = ref<Phaser.Tilemaps.TilemapLayer>()
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
defineExpose({handlePointer})
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (existingPlacedMapObject) return
const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(),
depth: 0,
map: map,
mapObject: mapEditor.selectedMapObject.value!,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to mapObjects
map.placedMapObjects.concat(newPlacedMapObject)
}
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if there is a tile
const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (!existingPlacedMapObject) return
// Remove existing object
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
}
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if there is a tile
const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (!existingPlacedMapObject) return
// Select the object
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
}
function moveMapObject(id: string, map: MapT) {
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingPlacedMapObject.value) return
const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
movingPlacedMapObject.value.positionX = tile.x
movingPlacedMapObject.value.positionY = tile.y
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingPlacedMapObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
function rotatePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => {
if (placedMapObject.id === id) {
return {
...placedMapObject,
isRotated: !placedMapObject.isRotated
}
}
return placedMapObject
})
}
function deletePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
selectedPlacedMapObject.value = null
}
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
selectedPlacedMapObject.value = placedMapObject
// If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) {
mapEditor.setSelectedMapObject(placedMapObject.mapObject)
}
}
function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value
if (!map) return
if (mapEditor.drawMode.value !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if tool is pencil
switch (mapEditor.tool.value) {
case 'pencil':
if (mapEditor.selectedMapObject.value) pencil(pointer, map)
break
case 'eraser':
eraser(pointer, map)
break
case 'object picker':
objectPicker(pointer, map)
break
}
}
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
watch(
() => mapEditor.currentMap.value,
() => {
const map = mapEditor.currentMap.value
if (!map) return
const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
if (updatedMapObject) {
return {
...mapObject,
mapObject: {
...mapObject.mapObject,
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
}
}
}
return mapObject
})
// Update the map with the new mapObjects
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
// Update mapObject if it's set
if (mapEditor.selectedMapObject.value) {
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
if (updatedMapObject) {
mapEditor.setSelectedMapObject({
...mapEditor.selectedMapObject.value,
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
})
}
}
}
// { deep: true }
)
</script>