1
0
forked from noxious/client
2025-01-02 17:31:31 +01:00

74 lines
2.7 KiB
Vue

<template>
<MapTiles @tileMap:create="tileMap = $event" />
<MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" @clear="clear" />
<MapList />
<TileList />
<ObjectList />
<MapSettings />
<TeleportModal />
</template>
<script setup lang="ts">
import { type Map } from '@/application/types'
import ObjectList from '@/components/gameMaster/mapEditor/partials/ObjectList.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
// Components
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapObjects from '@/components/gameMaster/mapEditor/mapPartials/MapObjects.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onUnmounted, ref } from 'vue'
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
function clear() {
if (!mapEditorStore.map) return
// Clear objects, event tiles and tiles
mapEditorStore.map.mapObjects = []
mapEditorStore.map.mapEventTiles = []
mapEditorStore.triggerClearTiles()
}
function save() {
if (!mapEditorStore.map) return
const data = {
mapId: mapEditorStore.map.id,
name: mapEditorStore.mapSettings.name,
width: mapEditorStore.mapSettings.width,
height: mapEditorStore.mapSettings.height,
tiles: mapEditorStore.map.tiles,
pvp: mapEditorStore.map.pvp,
mapEffects: mapEditorStore.map.mapEffects.map(({ id, mapId, effect, strength }) => ({ id, mapId, effect, strength })),
mapEventTiles: mapEditorStore.map.mapEventTiles.map(({ id, mapId, type, positionX, positionY, teleport }) => ({ id, mapId, type, positionX, positionY, teleport })),
mapObjects: mapEditorStore.map.mapObjects.map(({ id, mapId, objectId, depth, isRotated, positionX, positionY }) => ({ id, mapId, objectId, depth, isRotated, positionX, positionY }))
}
if (mapEditorStore.isSettingsModalShown) {
mapEditorStore.toggleSettingsModal()
}
gameStore.connection?.emit('gm:map_editor:map:update', data, (response: Map) => {
mapEditorStore.setMap(response)
})
}
onUnmounted(() => {
mapEditorStore.reset()
})
</script>