1
0
forked from noxious/client
2024-07-31 19:56:44 +02:00

125 lines
4.2 KiB
Vue

<template>
<Container v-if="props.character">
<RoundRectangle :tween="tween" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8" :radius="4" />
<RoundRectangle :tween="tween" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" :radius="4" />
<Text
:tween="tween"
@create="createText"
:text="props.character.name"
:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
:origin-x="0.5"
:origin-y="7.5"
:style="{
fontFamily: 'Helvetica, Arial',
color: '#FFF',
fontSize: '14px'
}"
/>
<Container v-if="!props.character.characterType">
<Image texture="character" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-y="1" />
</Container>
<Container v-else>
<Sprite
:tween="tween"
:texture="charTexture"
:play="props.character.isMoving ? charTexture : undefined"
:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
:origin-y="1"
:flipX="props.character.rotation === 6 || props.character.rotation === 4"
:flipY="false"
/>
</Container>
</Container>
</template>
<script lang="ts" setup>
import config from '@/config'
import { Container, Image, RoundRectangle, Sprite, Text } from 'phavuer'
import { type ExtendedCharacter as CharacterT } from '@/types'
import { tileToWorldX, tileToWorldY } from '@/services/zone'
import { watch, computed, ref } from 'vue'
interface Props {
layer: Phaser.Tilemaps.TilemapLayer
character?: CharacterT
}
const props = withDefaults(defineProps<Props>(), {
character: undefined
})
const currentVisualPosition = ref({ x: 0, y: 0 })
const tween = computed(() => {
if (!props.character || !props.layer) return null
const { position_x, position_y, isMoving } = props.character
if (!isMoving) return null
const targetX = tileToWorldX(props.layer, position_x, position_y)
const targetY = tileToWorldY(props.layer, position_x, position_y)
// Use the current visual position for the starting point
const { x: currentX, y: currentY } = currentVisualPosition.value
const tweenConfig = {
x: targetX,
y: targetY,
duration: 750,
ease: 'Power2',
repeat: 0,
yoyo: false,
from: { x: currentX, y: currentY },
to: { x: targetX, y: targetY },
onComplete: () => {
// Update the current visual position when the tween completes
currentVisualPosition.value = { x: targetX, y: targetY }
}
}
return tweenConfig
})
const charTexture = computed(() => {
console.log('Character texture:', props.character)
if (!props.character?.characterType?.sprite) {
console.log('No character type or sprite found')
return 'idle_left_down'
}
const rotation = props.character.rotation
const spriteId = props.character.characterType.sprite.id
const action = props.character.isMoving ? 'walk' : 'idle'
if (rotation === 2 || rotation === 4) {
return `${spriteId}-${action}_left_down`
} else if (rotation === 0 || rotation === 6) {
return `${spriteId}-${action}_right_up`
}
return `${spriteId}-${action}_left_down` // Default fallback
})
watch(
() => props.character,
(newCharacter) => {
if (newCharacter) {
console.log('Character updated:', newCharacter)
console.log('Rotation:', newCharacter.rotation)
console.log('Current texture:', charTexture.value)
} else {
console.log('Character is null or undefined')
}
},
{ deep: true }
)
const createText = (text: Phaser.GameObjects.Text) => {
text.setLetterSpacing(1.5)
}
</script>