1
0
forked from noxious/client

149 lines
5.5 KiB
Vue

<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
<div class="filler"></div>
<img class="max-h-56" :src="`${config.server_endpoint}/assets/sprites/${selectedSprite?.id}.png`" :alt="'Sprite ' + selectedSprite?.id" />
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeSprite">Remove</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
<div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="origin-x">Origin X</label>
<input v-model="spriteOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="origin-y">Origin Y</label>
<input v-model="spriteOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-speed">Frame speed</label>
<input v-model="spriteFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-width">Frame width</label>
<input v-model="spriteFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-height">Frame height</label>
<input v-model="spriteFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="is-looping">Is looping</label>
<select v-model="spriteIsLooping" class="input-cyan" name="is-looping">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { Sprite } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useGameStore } from '@/stores/game'
import config from '@/config'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const spriteName = ref('')
const spriteOriginX = ref(0)
const spriteOriginY = ref(0)
const spriteFrameSpeed = ref(0)
const spriteFrameWidth = ref(0)
const spriteFrameHeight = ref(0)
const spriteIsLooping = ref(false)
if (!selectedSprite.value) {
console.error('No sprite selected')
}
if (selectedSprite.value) {
spriteName.value = selectedSprite.value.name
spriteOriginX.value = selectedSprite.value.origin_x
spriteOriginY.value = selectedSprite.value.origin_y
spriteFrameSpeed.value = selectedSprite.value.frameSpeed
spriteFrameWidth.value = selectedSprite.value.frameWidth
spriteFrameHeight.value = selectedSprite.value.frameHeight
spriteIsLooping.value = selectedSprite.value.isLooping
}
function removeSprite() {
gameStore.connection?.emit('gm:sprite:remove', { sprite: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove sprite')
return
}
refreshSpriteList()
})
}
function refreshSpriteList(unsetSelectedSprite = true) {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) {
assetManagerStore.setSelectedSprite(null)
}
})
}
function saveSprite() {
if (!selectedSprite.value) {
console.error('No sprite selected')
return
}
gameStore.connection?.emit(
'gm:sprite:update',
{
id: selectedSprite.value.id,
name: spriteName.value,
origin_x: spriteOriginX.value,
origin_y: spriteOriginY.value,
frameSpeed: spriteFrameSpeed.value,
frameWidth: spriteFrameWidth.value,
frameHeight: spriteFrameHeight.value,
isLooping: spriteIsLooping.value
},
(response: boolean) => {
if (!response) {
console.error('Failed to save sprite')
return
}
refreshSpriteList(false)
}
)
}
watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return
spriteName.value = sprite.name
spriteOriginX.value = sprite.origin_x
spriteOriginY.value = sprite.origin_y
spriteFrameSpeed.value = sprite.frameSpeed
spriteFrameWidth.value = sprite.frameWidth
spriteFrameHeight.value = sprite.frameHeight
spriteIsLooping.value = sprite.isLooping
})
onMounted(() => {
if (!selectedSprite.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedSprite(null)
})
</script>