1
0
forked from noxious/client

119 lines
4.3 KiB
Vue

<template>
<TilemapLayerC :tilemap="zoneTilemap" :tileset="exampleTilesArray as any" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<Controls :layer="tiles" />
<Container :depth="2">
<template v-for="item in sortedItems" :key="item.id">
<Image
v-if="item.type === 'object'"
:x="tileToWorldX(zoneTilemap as any, item.position_x, item.position_y)"
:y="tileToWorldY(zoneTilemap as any, item.position_x, item.position_y)"
:texture="item.object.id"
:originY="Number(item.object.origin_x)"
:originX="Number(item.object.origin_y)"
:depth="item.depth"
/>
<Character v-else :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
</template>
</Container>
</template>
<script setup lang="ts">
import config from '@/config'
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { onBeforeMount, onBeforeUnmount, ref, toRaw, computed } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useGameStore } from '@/stores/game'
import { useAssetStore } from '@/stores/assets'
import type { Zone, ZoneObject, ExtendedCharacter } from '@/types'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import { useZoneStore } from '@/stores/zone'
import Character from '@/components/sprites/Character.vue'
import { createZoneData, createTilesetImages, initializeZoneTiles, updateZoneTiles, calculateDepth, sortByDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
const scene = useScene()
const gameStore = useGameStore()
const assetStore = useAssetStore()
const zoneStore = useZoneStore()
const zoneData = createZoneData(gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10, config.tile_size.x, config.tile_size.y)
const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
const tilesetImages = createTilesetImages(zoneTilemap, toRaw(assetStore.assets), config.tile_size)
const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
const exampleTilesArray = initializeZoneTiles(zoneTilemap, tiles, gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10)
const zoneObjects = ref<ZoneObject[]>([])
// Computed property that combines and sorts both objects and characters
const sortedItems = computed(() => {
const objects = zoneObjects.value.map((obj) => ({
...obj,
type: 'object' as const,
depth: calculateDepth(obj.position_x, obj.position_y, zoneTilemap.width)
}))
const characters = zoneStore.characters.map((char) => ({
...char,
type: 'character' as const,
depth: calculateDepth(char.position_x, char.position_y, zoneTilemap.width)
}))
return sortByDepth([...objects, ...characters], zoneTilemap.width)
})
// Event listeners
gameStore.connection?.on('zone:character:join', (data: ExtendedCharacter) => {
zoneStore.addCharacter(data)
})
gameStore.connection?.on('zone:character:leave', (character_id: number) => {
zoneStore.removeCharacter(character_id)
})
gameStore.connection?.on('character:moved', (data: ExtendedCharacter) => {
zoneStore.updateCharacter(data)
})
onBeforeMount(() => {
if (gameStore.character?.zone) {
updateZoneTiles(zoneTilemap, tiles, gameStore.character.zone)
}
zoneObjects.value = gameStore.character?.zone?.zoneObjects ?? []
type TResponse = {
zone: Zone
characters: ExtendedCharacter[]
}
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: TResponse) => {
zoneStore.setZone(response.zone)
const uniqueCharacters = [...new Set(response.characters)]
zoneStore.setCharacters(uniqueCharacters)
updateZoneTiles(zoneTilemap, tiles, response.zone)
zoneObjects.value = response.zone.zoneObjects
})
})
onBeforeUnmount(() => {
zoneObjects.value = []
tiles.destroy()
zoneTilemap.removeAllLayers()
zoneTilemap.destroy()
zoneStore.reset()
gameStore.connection?.emit('character:zone:leave')
gameStore.connection?.off('character:zone:load')
gameStore.connection?.off('zone:character:join')
gameStore.connection?.off('user:disconnect')
gameStore.connection?.off('character:moved')
})
// center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
</script>