forked from noxious/client
74 lines
2.7 KiB
Vue
74 lines
2.7 KiB
Vue
<template>
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<Tiles @tilemap:create="tileMap = $event" />
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<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<Toolbar @save="save" />
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<ZoneList />
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<TileList />
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<ObjectList />
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<ZoneSettings />
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<TeleportModal />
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</template>
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<script setup lang="ts">
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import { onBeforeMount, onUnmounted, ref } from 'vue'
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import { useScene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { loadAssets } from '@/composables/zoneComposable'
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import { type Zone } from '@/types'
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// Components
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import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
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import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
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import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
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import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
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import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
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import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
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import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
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import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
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import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
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const scene = useScene()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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function save() {
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if (!zoneEditorStore.zone) return
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const data = {
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zoneId: zoneEditorStore.zone.id,
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name: zoneEditorStore.zoneSettings.name,
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width: zoneEditorStore.zoneSettings.width,
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height: zoneEditorStore.zoneSettings.height,
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tiles: zoneEditorStore.zone.tiles,
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pvp: zoneEditorStore.zone.pvp,
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zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
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zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
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zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
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}
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if (zoneEditorStore.isSettingsModalShown) {
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zoneEditorStore.toggleSettingsModal()
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}
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gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
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zoneEditorStore.setZone(response)
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})
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}
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onBeforeMount(async () => {
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await gameStore.fetchAllZoneAssets()
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await loadAssets(scene)
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})
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onUnmounted(() => {
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zoneEditorStore.reset()
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})
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</script>
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