1
0
forked from noxious/client

74 lines
2.7 KiB
Vue

<template>
<Tiles @tilemap:create="tileMap = $event" />
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" />
<ZoneList />
<TileList />
<ObjectList />
<ZoneSettings />
<TeleportModal />
</template>
<script setup lang="ts">
import { onBeforeMount, onUnmounted, ref } from 'vue'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { loadAssets } from '@/composables/zoneComposable'
import { type Zone } from '@/types'
// Components
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
function save() {
if (!zoneEditorStore.zone) return
const data = {
zoneId: zoneEditorStore.zone.id,
name: zoneEditorStore.zoneSettings.name,
width: zoneEditorStore.zoneSettings.width,
height: zoneEditorStore.zoneSettings.height,
tiles: zoneEditorStore.zone.tiles,
pvp: zoneEditorStore.zone.pvp,
zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
}
if (zoneEditorStore.isSettingsModalShown) {
zoneEditorStore.toggleSettingsModal()
}
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
zoneEditorStore.setZone(response)
})
}
onBeforeMount(async () => {
await gameStore.fetchAllZoneAssets()
await loadAssets(scene)
})
onUnmounted(() => {
zoneEditorStore.reset()
})
</script>