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forked from noxious/client
noxious_client/src/composables/zoneComposable.ts

96 lines
3.0 KiB
TypeScript

import config from '@/application/config'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
import type { AssetDataT, HttpResponse, Zone as ZoneT } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
const tile = layer.getTileAtWorldXY(x, y)
if (!tile) return undefined
return tile
}
export function tileToWorldXY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number) {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
if (!worldPoint) return { positionX: 0, positionY: 0 }
const positionX = worldPoint.x + config.tile_size.y
const positionY = worldPoint.y
return { positionX, positionY }
}
export function tileToWorldX(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
if (!worldPoint) return 0
return worldPoint.x + config.tile_size.x / 2
}
export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
if (!worldPoint) return 0
return worldPoint.y + config.tile_size.y * 1.5
}
/**
* Can also be used to replace tiles
* @param zone
* @param layer
* @param x
* @param y
* @param tileName
*/
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
let tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) {
tileImg = zone.getTileset('blank_tile') as Tileset
}
layer.putTileAt(tileImg.firstgid, x, y)
}
export function setLayerTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
if (!tiles) return
tiles.forEach((row: string[], y: number) => {
row.forEach((tile: string, x: number) => {
placeTile(zone, layer, x, y, tile)
})
})
}
export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
}
export const calculateIsometricDepth = (x: number, y: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
const baseDepth = x + y
if (isCharacter) {
return baseDepth // @TODO: Fix collision, this is a hack
}
return baseDepth + (width + height) / (2 * config.tile_size.x)
}
export function FlattenZoneArray(tiles: string[][]) {
const normalArray = []
for (const row of tiles) {
normalArray.push(...row)
}
return normalArray
}
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
// Fetch the list of tiles from the server
const tileArray: HttpResponse<AssetDataT[]> = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
// Load each tile into the scene
for (const tile of tileArray.data ?? []) {
await loadTexture(scene, tile)
}
}